Topic: Quick Q: Why not disruptors as pulse phasers?  (Read 1440 times)

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Offline Messiah

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Quick Q: Why not disruptors as pulse phasers?
« on: March 05, 2006, 12:25:13 am »
Hey all, i just got back into SFCOP, so I'm probably not up on a lot of the stuff and reasons behind different game decisions, but I'd like to ask this question:  If the total conversion Mod, how come Disruptors or some sort of made-up disruptor variant weren't used to mimic pulse phasers?

I'm sure there's a good reason, but I'm curious.  Was it the fact that the game wouldn't allow disruptors on fed ships?  You can't duplicate weaons?  Something else I can't think of? 
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- Messiah

"Love keeps her in the air when she outta fall down;
"tells ya she's hurtin' before she keels; makes her a home."
- Malcom Reynolds; Serenity

Offline Chris Jones

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Re: Quick Q: Why not disruptors as pulse phasers?
« Reply #1 on: March 22, 2006, 05:40:06 pm »
If you are talking of SFCOP - It's because the damage caused by disuptors was not where we'd like  - the Gs and G2s seemed more appropriate.


..Because the game does not have to, and will not, remain the same..


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Offline Messiah

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Re: Quick Q: Why not disruptors as pulse phasers?
« Reply #2 on: March 24, 2006, 01:09:08 pm »
Ahh... finally someone gets back to me :)  Okay, now I know so thank you very much.  Just a shame you can't edit weapon damage numbers :(
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- Messiah

"Love keeps her in the air when she outta fall down;
"tells ya she's hurtin' before she keels; makes her a home."
- Malcom Reynolds; Serenity