Thanks Bear for those rules sets. I have to say none of them seem simple and quick to implement, I have only scanned them quickly though. I worry you will bog things down with folks dickering with rule section 3b subset 2a, kinda like the old StarFleet Battles board game. It would fall on your shoulders though, so I would not care a bit
Again I am in, and will fly whatever race rounds out the game for you (even if it is a sh*tty race, I will make do), it sucks when a particular race is not chosen for a ref.
-So is the plan to have many players in one race, or just one player per race?
-I think Lepton advice is the best. If this fails, it would suck and set back other attempts like it. If it is kept simple and succeeds then it can be expanded on later or even as the game progresses. The biggest risk to game game being successfull is not players, enthusiasm, battle resolution, etc. The risk is overly complicating it initially, and bogging the game down due to that. Every effort from the ref should be towards the games successfull implementation and running of it, and much of that will be keeping it simple and smooth.
-Our focus and enjoyment is SFC battles with a history and meaning to them. Not fumbling through 33 pages of campaign rules trying to find subsection 3b pertaining to Annexing verse Capturing a territory.
- In the end like every player ought to,.. I support the Ref's final call on any and all decisions. I only offer advice from running dozens of campaigns like this over the years and have seen many reasons for failure. I truly hope and desire for this one to succeed and be enjoyable to all.
Good Luck
S
PS Why did the STOC campaign end ? Please explain its finality to me anyone who was in it. Did it succeed, where was it weak?