This concept is sound. However the difficulty with having a standard mod is that it would not be an official mod. Therefore it will be a bit difficult to get 'everyone' on it. I myself would love to speak with Taldren and/or Activision about what I think the public likes in a Star Trek PC game.
What I have observed in 3 years of modding the SFC series is this:
(speaking from a Star Trek viewpoint, not so much SFB)
Gamers want to have fun and have some order to things at the same time. Order and Kaos mixed up. They want to play the ships they see on the shows and movies, but they do not have to be nitpicked down to the last detail. Gamers want to have fun taking the Dominion against a Borg Cube, or re-creating Star Trek: First Conact or Nemesis on their 19 and 21 inch monitors. Big Fleet battles are a bunch of fun. Missions are a requirement. Lots of 'em. Single player skirmishes are way kool, but having a purpose behind them is what matters. Multiplayer via TCP or LAN is mucho fun for me. GSA gets a bit complicated in that everyone has thier own idea of what shoud be. No Mods, No Shuttles, No this, no that. Whenever I create a game on GSA that just says Play the Game, or FFA no restrictions, I get crowded.
The SFB ruleset was great way to begin the SFC series, but it was inevitable that the the canon trekkers and the SFB-ers would clash. The rules in SFB are not that hard to follow and offer a great standard for the game. My brother is in STOC. I have flown with them, and respect the structure they use with regard to the SFB rules. They have a Virtual Galaxy thats is very cool. However, I, and a lot of people,want to fly Galaxy Class ships, Defiants, and Sovs -- along with K'Vorts and Negh-vars, Warbirds, Galors, and Jem Hadar fighters. Canon Trek with a few variants thrown in, perhaps. I truly enjoyed making SFC1, 2, and OP into TNG games with missions, audio, new graphics, etc.. I also acknowledge that SFB was the basis for SFC from the beginning.
The original point was about the 'standard mod'. There will always be disagreement, and anyone besides Taldren or Activision that tries to create a standard may not get get it fully accepted. Again, I would love to have a dialogue with Dan Hagerty or Erik Bethke on this. Being in the business world myself I understand the reasons for not having big high-detail ships, limiting the number of races that are playable, and keeping the controls somewhat simple. There are a lot of people who will just play it as is and not complain about anything or ever post anything, and I think game publishers bank on that.
People want order and kaos at the same time, with the abilty to heavily modify the game.
Thank you for reading,
Chris Jones