Topic: Researching - Your favorite/least favorite rule or ruleset for Campaigns  (Read 15520 times)

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762_XC

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Risky. my point is there is often no clear delineation between what is a PvP ship and what is a flipper. There are line ships that make awesome flippers (Z-DD, H-HR), and there are specialty ships that make awesome PvP boats (K-FDW, F-CF, F-NCV), and there are ships that do both well (Z-HDW1).

Offline KAT Chuut-Ritt

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Just a side comment:

There is nothing that a hexflipper loves to see more than gangbang tactics, they play directly into the hexflipper's hand.  Rather than having to worry about 3 enemies to avoid (if he is seeking to avoid them) he merely has to contend with one group.  The idea of gangbanging as a defense vs hex-flipping is silly.  Now what gangbanging does do is to drive off single pilots who are looking to fight from a hex.

As far as the disengagement rule and hex flipping, it usually is no deterent and rarely has any rel effect on this at all with the exception of particularly important hexes VC hexes, planets, bases, etc.  90% of the time an equally relevant target can be found elsewhere.  This is hy I think multiple DV shifts or not the DR needs to be eliminated in open space but extended to apply to all hexes surrounding a base or planet s if they all were a single hex.  This is contigent on how large the map is and wouldn't work on a small map.

Offline Bonk

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OK, I'm over my anti disengagement rule hissy fit. (apologies) The current PvP DV shift code is back in place on The Forge and UAW servers for testing and will be present in this Sunday's MySQL debug test.

Since it is configurable it will be an option available for server admins to use at their discretion. (as long as it checks out OK in testing and does not introduce additional bugs into the serverkit). If it works out OK it does represent a positive step in the right direction, its too good a feature to give up on.

Offline GDA-Agave

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OK, I'm over my anti disengagement rule hissy fit. (apologies) The current PvP DV shift code is back in place on The Forge and UAW servers for testing and will be present in this Sunday's MySQL debug test.

Since it is configurable it will be an option available for server admins to use at their discretion. (as long as it checks out OK in testing and does not introduce additional bugs into the serverkit). If it works out OK it does represent a positive step in the right direction, its too good a feature to give up on.

Amen, brother.

Thanks for all your effort.   It is very much appreciated.

 :thumbsup: :thumbsup:
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762_XC

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OK, I'm over my anti disengagement rule hissy fit. (apologies) The current PvP DV shift code is back in place on The Forge and UAW servers for testing and will be present in this Sunday's MySQL debug test.

Since it is configurable it will be an option available for server admins to use at their discretion. (as long as it checks out OK in testing and does not introduce additional bugs into the serverkit). If it works out OK it does represent a positive step in the right direction, its too good a feature to give up on.

 :thumbsup:

Offline Julin Eurthyr

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OK, I'm over my anti disengagement rule hissy fit. (apologies) The current PvP DV shift code is back in place on The Forge and UAW servers for testing and will be present in this Sunday's MySQL debug test.

Since it is configurable it will be an option available for server admins to use at their discretion. (as long as it checks out OK in testing and does not introduce additional bugs into the serverkit). If it works out OK it does represent a positive step in the right direction, its too good a feature to give up on.

Do this   :drink: :popcorn: for all the hard work put into this...

Now, is this SQL test on Sunday going to be earlier or later...

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Offline FPF-Paladin

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OK, I'm over my anti disengagement rule hissy fit. (apologies) The current PvP DV shift code is back in place on The Forge and UAW servers for testing and will be present in this Sunday's MySQL debug test.

Since it is configurable it will be an option available for server admins to use at their discretion. (as long as it checks out OK in testing and does not introduce additional bugs into the serverkit). If it works out OK it does represent a positive step in the right direction, its too good a feature to give up on.

I wouldn't be quick to call something you feel passionately about a hissy fit...

... but I'm glad you've reconsidered nonetheless!  I can't wait to see how the creative minds here incorporate this.  Hell, I hope I get a crack at it myself.

 :thumbsup:

*slinks back to his Evil Lair(tm)*

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