I always thought that destroying the enemy's ship was an effect. Especially if he has little PP (non nutter).
It doesn't. Hex flippers use small cheap ships and have tons of PP.
I just don't like relegating those in small ships to running AI missions behind the lines
It doesn't. Even with the DR there are many ways a hex flipper can work the front lines.
1) Run under your opponent
2) Have a PvP group clear the hex for you (this was Fluf's original intent with the rule)
3) Work one of the many front line hexes where your opponent is not
This assumes there is active opposition on the line, while there often is not. Even when the flipper does get caught, he just goes to work another hex.
it takes all the fun out of playing on the dynaverse - might as well play singleplayer - in fact I have logged off disengagement rule servers to play singleplayer a number of times -
Exactly how PvP players feel when flippers run 3 or 4 missions to their every one, and there's nothing they can do to stop it.
its just too exclusionary, favors nutters and senior players who are assigned large ships, sort of makes them the only ones worthy of PvP.
It only "favors" them by giving them something to do besides selling off the big ship for a droner. Flippers still rule the map, just to a lesser extent than they do without the DR.
Until the PvP DV shift code is released, "The Slot" is the perfect solution - it allows non nutters and junior players to have some PvP fun too... further, any disengagment rule should not apply in "The Slot" so as not to further discourage PvP for casual players.
Sounds like D2 of old - buy a flipper and avoid PvP at all costs. I'll pass.
The slot is a gimmick, something for added flavor. It doesn't fix any problems.
Edit: I had 100x as many PvP battles on the dynaverse before the disengagement rule came along. Since then PvP battles have been few and far between for me. I'd bet I'm not the only one.
I don't consider a CC blowing up a DF PvP. Even equal battles become meaningless when mission times are unequal. What incentive does a Z-CC have to stay in battle with an R-KRC? He can run missions in half the time or less.