Before I begin, let me say that it is impossible to encourage gang-banging more than it already is. Unless strictly forbidden by a player-side rule, gangbanging will always be the best way to maximize firepower in a hex.
Now on to why the DV shift is a desperately needed option. Consider this next section to be written by Herr Burt, the D2 admin.
This makes perfect sense, however, this part:
Julin, solo player. Ganked by 3xCB. Julin only loses 1 DV due to "severe numbers issue". Julin tries again.
Will make people want to keep the disengagment rule to make sure you're not allowed to try again... back to square one. The bottom line is that players who fly big ships want to exclude those in small ships from PvP and all the fun action on the front.
[gangbangs get 1 DV shift equal numbers get 5],
Feh. That wouldn't be my response with the modified DV shift in effect. I'd send in one ship to kill Julin and get 5 shifts while the other two run missions under him to get two more. Julin is welcome -- nay, encouraged --to stay at the front and engage in PvP for as long as he wants.
If I were Julin, on the other hand, I'd look at my situation thusly: I am one pilot, and if I keep going up against three ships I risk handing over my empire 7 times as fast as if I did nothing. Therefor I will either:
1)Try to watch the map and catch one of the attackers when isolated (defending my empire at 5 times effect)
2)Go get help
3)Go fight in another hex.
Note that option 1 is a direct counter to my preferred attacker strategy, and the result depends upon who wins the PvP. In other words, PvP has an effect on who controls the board!
Item 3, (the disengagement rule) is still there, but it is *voluntary* at this point. I could choose it or not after weighing the risks, but this is my choice and not some long list of hexs that I have to remember when I can and can't go into.
This is the best situation for the dyna and what I've always tried to encourage: server side rules that make players live with the consequences of their choices rather than player side rules that force your choices, force you to memorize things, and cause arguements.
Bonk: Before you decide that your DV rule will never replace the disengagement rule on a server, you should talk to server admins. See if they are willing to give it a go. I think that if you build it, the server will come.
-S'Cipio