Topic: Alright ladies...Raven's got a new bop  (Read 6960 times)

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Offline Starforce2

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Alright ladies...Raven's got a new bop
« on: February 25, 2006, 02:55:46 pm »

Offline ModelsPlease

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Re: Alright ladies...Raven's got a new bop
« Reply #1 on: February 25, 2006, 02:58:59 pm »
That's HOT !!!!!!!!!!!!! Keep us posted as to it's release.

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline CaptainTombs

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Re: Alright ladies...Raven's got a new bop
« Reply #2 on: February 25, 2006, 04:08:53 pm »
Wo totally awesome loving the design :) *drools*
Star Trek: Unity
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Offline Starforce2

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Re: Alright ladies...Raven's got a new bop
« Reply #3 on: February 25, 2006, 04:49:02 pm »
Raven's going to shoot it  my way and if it's allowed (which I assume  it will be) I'll hand it  off to be ported for sfc.

Offline AlchemistiD

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Re: Alright ladies...Raven's got a new bop
« Reply #4 on: February 25, 2006, 05:08:41 pm »
*falls backward in chair, sees stars*

Great work man!

...


SSSSSSSTTTAAAARRRRRRSSS...RRRRAAAAAAWWWWWGGGGHHHH!!!

Offline KBF MalaK

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Re: Alright ladies...Raven's got a new bop
« Reply #5 on: February 26, 2006, 12:39:24 pm »
That is a rather attractive looking ship (much nicer than the Worath), But there not much room around the top/rear section to allow  for wing folding- So I guess landing on planets would be out of the question.

But Nice job.
"Artificial Intelligence is not a suitable substitute for natural stupidity"                                                                                                                                                                                                                                                                       

Offline Starforce2

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Re: Alright ladies...Raven's got a new bop
« Reply #6 on: February 27, 2006, 05:45:47 am »
alright,  I have the ship, if someone in outalance has max  get ahold of me and I'll  send it   over.

Offline ModelsPlease

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Re: Alright ladies...Raven's got a new bop
« Reply #7 on: February 27, 2006, 09:05:05 am »
alright,  I have the ship, if someone in outalance has max  get ahold of me and I'll  send it   over.

Grrrrrrrrrr ya know I need 3d's

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline Starforce2

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Re: Alright ladies...Raven's got a new bop
« Reply #8 on: February 27, 2006, 01:16:43 pm »
So do I...raven keeps sending this crap over in ma  5  and he knows I got 3.1.

Offline CaptainTombs

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Re: Alright ladies...Raven's got a new bop
« Reply #9 on: February 27, 2006, 01:47:55 pm »
starforce send my way ill convert for ya
Star Trek: Unity
"Recycling the Old to build the new ships of the Future"

Star Trek Unity (Fanfic with pictures)
Keep Credits where they belong

Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
Sindell: Staying alive!
G'Kar: Curious. Until now, I hadn't known it was a crime.

Offline Raven Night

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Re: Alright ladies...Raven's got a new bop
« Reply #10 on: March 01, 2006, 01:58:40 am »
Well, it's my first design/mesh/texture job, so it's not great, but I will get better as time goes on.

BTW, the wings dont swing up, but the wing ends do....see the pic attached. I didn't set it up that way
for now, but in the future that is where the hinge will be. Unlike the Brel it replaces, the wings stay locked
unless it is landing.
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Offline ModelsPlease

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Re: Alright ladies...Raven's got a new bop
« Reply #11 on: March 01, 2006, 02:09:14 am »
Damn that's sweet. I luve the wing fold concept.

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline Raven Night

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Re: Alright ladies...Raven's got a new bop
« Reply #12 on: March 01, 2006, 02:25:58 am »
Thanks....it seemed to make more sense, since the entire warp coil system was redesigned and turned on it's side. The resulting wing root would have been too small to support the massive weight of the wing, so I decided instead to have the cannons and just a small portion of the end of the wing rotate up during landing.

I'm reasonably happy with the mesh, but I can do much better. I hope to do a better job on the Heart of Kahless.
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Offline ModelsPlease

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Re: Alright ladies...Raven's got a new bop
« Reply #13 on: March 01, 2006, 11:23:13 am »
Andy Probert would seem to agree with that line of thinking as one of his smaller Klink ships only rotates it's wing guns as well prior to landing.

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline Raven Night

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Re: Alright ladies...Raven's got a new bop
« Reply #14 on: March 01, 2006, 07:06:00 pm »
Once im done with the three other ships i want to texture, Ill see about making a kvort version. It will probably be around 180 to 200 meters in length and look decidedly different from this brel version, unlike the originals.
Never let your ego think or act for you..........me.


Offline Raven Night

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Re: Alright ladies...Raven's got a new bop
« Reply #15 on: March 02, 2006, 08:42:09 am »
Illumination is such a pain....

Is there anyone here familiar with Max? I'm having a problem with my glow maps.
Never let your ego think or act for you..........me.


Offline Raven Night

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Re: Alright ladies...Raven's got a new bop
« Reply #16 on: March 02, 2006, 10:54:18 pm »
The weapons are listed in the second readme in the file. I can break it down here as well if you want.

There is one forward torp in the nose, two smaller (micro) torp launchers to the left and right aft impulse vent, and the two cannons....basically the same cannons as the brel, but a much higher recharge and firing rate, more like the show.
Never let your ego think or act for you..........me.


Offline markyd

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Re: Alright ladies...Raven's got a new bop
« Reply #17 on: March 03, 2006, 07:49:12 am »
Very nice work  ;)

Offline Raven Night

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Re: Alright ladies...Raven's got a new bop
« Reply #18 on: March 03, 2006, 09:26:31 am »
BTW, the wingtips will rotate up a little higher than that.
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Offline Mr_Tricorder

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Re: Alright ladies...Raven's got a new bop
« Reply #19 on: March 03, 2006, 10:23:32 am »
Illumination is such a pain....

Is there anyone here familiar with Max? I'm having a problem with my glow maps.
What part do you need help with, creating them or applying them to the mesh?
In order to apply them to the mesh, you need to use the material editor.  Select the corresponding regular texture map and click on the small grey button next to "self-illumination".  That should let you select the propper illumination map for that texture map.