Topic: Alright ladies...Raven's got a new bop  (Read 6821 times)

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Offline Starforce2

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Re: Alright ladies...Raven's got a new bop
« Reply #20 on: March 03, 2006, 01:00:42 pm »
BTW, the wingtips will rotate up a little higher than that.


What's it going to do...flap through the atmosphere..? lol ;D

Offline CaptainTombs

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Re: Alright ladies...Raven's got a new bop
« Reply #21 on: March 03, 2006, 10:54:59 pm »
any higher lol and it will look like a flying "W" then where going to end up calling it the Wop
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Offline E_Look

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Re: Alright ladies...Raven's got a new bop
« Reply #22 on: March 03, 2006, 11:23:43 pm »
What... ?  It goes across the neutral zone undetected??

Offline Raven Night

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Re: Alright ladies...Raven's got a new bop
« Reply #23 on: March 04, 2006, 07:37:57 am »
Ok, something like this....the idea is that it doesnt just have to swing up to land on planets, it also lessens the wingspan, allowing for more room to store the ships on a carrier.
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Offline Raven Night

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Re: Alright ladies...Raven's got a new bop
« Reply #24 on: March 04, 2006, 08:03:26 am »
Oops....might help if I post the pic, you think?
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Offline Anthony Scott

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Re: Alright ladies...Raven's got a new bop
« Reply #25 on: March 04, 2006, 03:08:40 pm »
 :o

'nuff said!  ;D

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Offline Raven Night

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Re: Alright ladies...Raven's got a new bop
« Reply #26 on: March 05, 2006, 09:10:00 am »
One question....actually two. I fixed the symmetry problem with the cloak tubes and applied a new texture around the torp launcher. Did you fix the tubes as well, and would you like me to send the updated texture set?
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Offline Raven Night

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Re: Alright ladies...Raven's got a new bop
« Reply #27 on: March 12, 2006, 12:17:54 am »
Just checking to see if you fixed the tubes, and if you need the new nose texture. Just let me know. It is the texture around the torp launcher.
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Offline Starforce2

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Re: Alright ladies...Raven's got a new bop
« Reply #28 on: March 12, 2006, 01:05:09 am »
Ok  so do I have the right version or do I need yet another new model?

Offline Raven Night

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Re: Alright ladies...Raven's got a new bop
« Reply #29 on: March 13, 2006, 11:03:36 am »
I'm not sure...you might have the wrong one. Who is doing the BC conversion...you?
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Offline Raven Night

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Re: Alright ladies...Raven's got a new bop
« Reply #30 on: March 13, 2006, 10:04:50 pm »
Here's what I will do for both of you...I will post the file at BCU and send you both the link to download it. Just tell me if the versions you have have the corrected cloak tube so I know if you need the full file or just the maps.
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Offline Starforce2

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Re: Alright ladies...Raven's got a new bop
« Reply #31 on: March 14, 2006, 02:11:13 am »
I'm not sure...you might have the wrong one. Who is doing the BC conversion...you?

I'm doing the BC port.  I  forget who relayed the sfc version over for me to  port though, it was  either mp or fw.

Offline Starforce2

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Re: Alright ladies...Raven's got a new bop
« Reply #32 on: March 14, 2006, 05:50:15 am »
SF it was me with help from tombs.

Raven that is fine by me

so has it been updated since?

Offline Starforce2

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Re: Alright ladies...Raven's got a new bop
« Reply #33 on: March 14, 2006, 09:46:39 am »
What is left?  Texture changes? If it's not remapping or model issues I'll go ahead and nif the one I got  (raven...where are them stats/size data crap you promised?) and start working on the basics while I wait for textures.

Offline Raven Night

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Re: Alright ladies...Raven's got a new bop
« Reply #34 on: March 14, 2006, 12:48:12 pm »
Ok, this is readme number one...



Klingon Defense Forces "MaveQ'" class scout
Federation designation D-18 Bird of Prey

Crew: 12
Length: 54 Meters
Weight: .758 MMts
Range: 5 LY

Weaponry: 2 Medium range rapid fire disruptor cannons - 5 power
                 1 Fore Torpedo Launcher - 7 power
                 2 Aft Micro-torp launchers - 4 power

Top Impulse speed: 200 TKPS
Top Sustained Warp: 5.5
Max Warp: 7
Menuverability: 8

Shield strength: 4
Hull strength: 6
System strength: 5

Weakness: Single core for both Impulse and Warp drive, short range, weak sheilds
Strengths: Good armor, high menuverability, powerful cannons, quick fire rate and recharge

History

The MaveQ' was commissioned in 2364 as a replacement for the Romulan-derived Brel class BOP deep space scout. The idea was to create a more flexible and powerful platform that reduced storage but increased speed and survivability. A new cloak-friendly shape was devised, and the entire warp coil system revamped to fit the new design. Units were delivered to deep space patrol units in 2372, and participated in the Dominion war. Thought serving alongside the aging fleet of Brel scouts, the MaveQ will eventually replace it's brethren as the main battle scout of the fleet.

The most notable difference between the MaveQ and the Brel, besides the inboard warp coil configuration and exposed SIF/IDF conduit system is the lack of moving wings. Instead, the MaveQ has been equiped with moving wing tips that rotate the cannons upward when landing. Wings remain fixed in flight, due to the fact that the new coil design does not require movement of the cannons to maximize warp efficiency.

Model

This model was made using 3D Studio Max 5.1 and Paint Shop Pro 7. It took about 2 months to complete. The textures were created using picraping, the method of taking pics of realworld objects and drawing samples from them to apply to textures for effect and detail, as well as original work of my own. I used Topography effects to add depth to the textures. The maps are 1024x1024 Bitmaps at 16.5M colors. The model sits around 4800 polys or so. The mesh is segmented into seperate objects, each labled as to thier purpose to assist in hardpointing. I am hoping that my modeling improves enough to model solid objects in the future.

This is my first complete model...of course it requires rework to make it work for other games, but the mesh is error free. I hope to improve my skills as time passes. Enjoy.




Note the stats listed. Let me know if that is all you need. Also, here is the vanilla readme with the space for you guys to enter your info...


________________________________________________________________________________________

LICENCE FOR DISTRIBUTION

This mod is the property of Nightsoft, Inc., patent pending, and is not to be
distributed for profit, sold, bartered, rented, or otherwise used for personal gain
without express permission from the owner. All rights are reserved.

Permission is hereby given to all that wish to distribute or alter this mod, as long as
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product are the property of Nightsoft. Nightsoft reserves the right to alter this licence
at any time.

Thank you and enjoy.

Raven Night
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Nightsoft

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support@nightsoft.net
_________________________________________________________________________________________

Klingon MaveQ' class scout

Credits:

Concept : Raven Night
Model   : Raven Night
Textures: Raven Night

ADD ADDITIONAL CREDITS HERE

Weapons:

ADD WEAPONS HERE

Tactics:

ADD TACTICS HERE


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Offline Raven Night

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Re: Alright ladies...Raven's got a new bop
« Reply #35 on: March 14, 2006, 01:05:24 pm »
As far as the mesh goes, I will upload the cloak tube and the changed maps only. That should limit the download size. I will PM you both the link.
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Offline ModelsPlease

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Re: Alright ladies...Raven's got a new bop
« Reply #36 on: March 14, 2006, 01:11:10 pm »
Quote
Crew: 12
Length: 54 Meters
Weight: .758 MMts
Range: 5 LY

My god that's small. No bigger then the long range warp sled from ST:TMP ? A standard BoP is at least 80m

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Offline Raven Night

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Re: Alright ladies...Raven's got a new bop
« Reply #37 on: March 14, 2006, 01:21:14 pm »
Yea, well, there are contentions about the sizes of the BOP line....the smallest seemed to be 55 meters in length, the largest...well...over 400 meters. My contention is that there are only two, brel and kvort, 55 and 110 meters. The first ship, this one, should only have one deck and is not habitable through the entire ship. The only place where there is an egress off the main deck is in the cylinder you see under the head, which is the crew mess, sleep and storage module. This ship, much like runabouts and such is very cramped.

I am open to increasing the size of the ship if it is just not plausable at 55 meters.

At any rate, the file has been uploaded and I pm'd the link to you guys.
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Offline QobnuH

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Re: Alright ladies...Raven's got a new bop
« Reply #38 on: April 07, 2006, 04:37:38 pm »
What happened to this one? :huh:

Offline Starforce2

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Re: Alright ladies...Raven's got a new bop
« Reply #39 on: April 07, 2006, 04:40:59 pm »
It's been revised and reported about 6 times, I'm not sure. I got the update in mod so...