Topic: Universe At War Dynaverse - Links to all files needed for the UAW Dyna..  (Read 17871 times)

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Offline Bonk

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Roger that, we'll have to add explosion force to our list of possible dyna shiplist tweaks.

I have yet to:
-Pull the convoy missions from the test server
-adjust spares on the serverside shiplist
-and now take a look at explosion strengths.

Chris might want to adjust the spares and explosion force on the client list too... we'll have to get together for a chat soon...

Offline Chris Jones

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Universe At War Dynaverse
« Reply #21 on: April 06, 2006, 07:43:19 am »
I will reduce the explosion rates, paying attention to the PFs.

too many spares or not enough?

Also, I'd like to change the name from UAW Test Server to simply say, 'Universe At War', maintaining the current settings and roster.
Real life has prevented me from doing much work on this mod of late..

but it is coming along..
..Because the game does not have to, and will not, remain the same..


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Favorite TNG: Yesterday's Enterprise

Offline Bonk

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Re: Universe At War Dynaverse
« Reply #22 on: April 06, 2006, 08:10:43 am »
I will reduce the explosion rates, paying attention to the PFs.

Cool...

too many spares or not enough?

Waayyy too many, so much that it seems to be causing bugs in spares on the server. (I'd at least make sure all have less than 128 spares)

EDIT: The maximum "Damage Control" on the stock and OP+4 shiplists is 16 (80 spares) which does not seem to cause issues. (max DC = 10 for ships (battleships) , 12 for planets and 16 for starbases)  There are valuus of 17-22 on the UAW shiplist that should be brought into line with values that are known to work.

Also, I'd like to change the name from UAW Test Server to simply say, 'Universe At War', maintaining the current settings and roster. 

Consider it done!
« Last Edit: April 06, 2006, 09:07:50 am by Bonk »

Offline Bonk

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Server renamed, convoy missions pulled... time is ticking by though, I didnt expect runs this long... we're at 2311.215 now, we can just let it keep running as is, or I can slow down the clock if need be.... would be simpler just to set it for a four month run like The Forge when we finally do reset UAW though.

Webmap

Kaz

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There seems to be a problem with the ESG sound. Won't shut off after use and after match is done. Have to restart game to shut the sound off.

Offline Bonk

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The ESG loop issue will not be encountered if UAW is installed over OP+4. (OP+4 includes a fix for it)

Ah, so does the SFC:OP Mini-updater:
http://klingon.stasis.ca/SFCOP_mini_updater/   <---- USE THIS TO FIX IT!
(you should be able to safely install that over UAW, you could select only the "ESG SoundLoop Fix" if desired)


NSIS scripts (if interested):
http://www.dynaverse.net/forum/index.php/topic,163345859.0.html

Some interesting info on the subject:
http://www.dynaverse.net/forum/index.php/topic,163347456.0.html

From MagnumMan's comments it appears that using the newer mss32.dll might fix it too...
(Pestalence might want to look at that for the OP stability updater package)
http://www.radgametools.com/down/MilesSndSys/MilesT32.exe



Kaz

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Question: Can the AI flip hexes or affect the dv of a hex in any way?

Offline Bonk

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Question: Can the AI flip hexes or affect the dv of a hex in any way?

Nope.

AllowAIToTakeHexes=0 is set in Metamap.gf.

Kaz

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The missions with the Breen MN ships tend to crash alot. Mostly when its a 2v2(ai) with a pirate thrown in. It doesnt seem to matter if its patrol or planet/HW missions.

Kaz

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OK, after running more missions, it is definitely the Breen MN class ships causing the crashes. Also, the crashes only seem to occur when 2 Breen MN class ships are in one mission. If the MN is with any other ship, the mission seems stable.

Offline Bonk

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Is it happening with any one mission in particular?

It might be helpful for you to run the models testing script for us on it to see if it crashes on that model...:
http://klingon.stasis.ca/sources_and_utils/models_testers/Ski_test_models.scr

Just load the script up in skirminsh and run it through the breen list... it logs to c:\TestModels.txt - if it crashes, the last model in the log is the problem...

If not, I'll give the whole list a run-through sometime soon with the whole shiplist version:
http://klingon.stasis.ca/sources_and_utils/models_testers/Ski_test_all_models.scr   ...it takes ages to run through the whole list though...

But if its stable with one and not two of these ships then I suspect the mission...

Kaz

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I have been running planet missions as of late but it has crashed in patrols and it only crashes when the Breen MN's are in the mission.
lol, Just before I posted this message, I crashed in a Planet Assault ( not little "a") and it had 1 breen light and a MN.

Offline Bonk

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Sounds like that ship is to blame then, either the specs or the models for it. We'll have to look into that.

Offline Bonk

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UAW server back up!  :)

Kaz

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UAW server is down. Its been offline for a few hrs now.  :huh:

Offline Bonk

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Looks like the server got rebooted... the UAW server should be back up now.

Offline Chris Jones

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Breen MN  - add that to the bug list.

Bonk - can you see why Victor1st is still logged in when he really isn't?

I'm slowly working on getting this all fixed up - I had a little team working on my CUGS verison of UAW - but they left, lol. Real ife and all, so now I'm doing 2 shiplists.

..Because the game does not have to, and will not, remain the same..


Celebrating Life!
Favorite TNG: Yesterday's Enterprise

Offline Bonk

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Bonk - can you see why Victor1st is still logged in when he really isn't?

Sounds like the usual "ghosted player" issue. Has he rebooted his PC? That will often clear it. If not I'll reboot the server to clear the ghost.

Offline KBF Soth

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RE: MN bug

Maybe this will help,I have a Breen MN5 and have had no problems with crashes even when I have them as wings but,if i get 1 as a wing in my Borg acct. it ctd.
Another thing I noticed was that I could not purchase a VIN,DDX,SOV,DOM,NVR , they are in the Borg shiplist but not listed in the webyards .
« Last Edit: April 28, 2006, 05:41:10 pm by KBF Soth »
I grant you your soul,but not your life.
Be happy that I have found a measure of mercy.

Offline Bonk

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I'll look into the ship availability on the webyards. (note that Firefox currently cannot render the entire list of ships in the webyards - this issue was introduced around 1.5.0.2 - I have not submitted a bug report to Mozilla yet).

Missions updated!

http://www.dynaverse.net/downloads/sfc2_op/Scripts/UAWDynaScripts.exe

Current missionlist:

Met_TGAlliedPatrolA.scr
Met_TGAlliedPatrolB.scr
Met_TGAlliedPatrolC.scr
Met_TGEnemyPatrolA.scr
Met_TGEnemyPatrolB.scr
Met_TGEnemyPatrolC.scr
Met_HexxPatrolEnemy.scr
Met_HB10Patrol.scr
Met_HB11ConvoyRaid.scr
Met_HB17Patrol.scr
Met_HB6Patrol.scr
Met_ED10Monster.scr
Met_ED10Patrol.scr
Met_ED17Patrol.scr
Met_ED17PatrolAllied.scr
Met_ED17PatrolEnemy.scr
Met_ED5FleetAction.scr
Met_ED5PlayerFleet.scr
Met_ED6Patrol.scr
Met_NW18HomeworldAssault.scr
Met_NW7BattleStationAssault.scr
Met_NW7StarbaseAssault.scr
Met_NW9PlanetaryAssault.scr
Met_NWAlliedPatrol.scr
Met_NWAlliedPlanetDefense.scr
Met_NWEnemyPatrol.scr
Met_NWPlanetAssault.scr
Met_NWPlayerPatrol.scr
Met_NWPlayerPlanetDefense.scr
Met_NWStarbaseAssault.scr
Met_SG4_9PlanetaryAssault.scr
Met_SG5AsteroidAssault.scr
Met_SG5AsteroidDefense.scr
Met_10Patrol.scr
Met_11ConvoyRaid.scr
Met_12ConvoyEscort.scr
Met_15BaseDefense.scr
Met_16ShipDefense.scr
Met_17Patrol.scr
Met_18HomeworldAssault.scr
Met_26AsteroidAssualt.scr
Met_27AsteroidDefense.scr
Met_5FleetAction.scr
Met_6Patrol.scr
Met_7BaseAssault.scr
Met_8ShipAssault.scr
Met_9PlanetaryAssault.scr
Met_NWBasePlacement.scr


The UAW server is the most stable SQL server I have seen to date. It runs for weeks and weeks without crashing. When I updated the missions it had not crashed, and I last checked on it over a month ago... :o  might have something to do with the fact that the server it runs on is a smokin powerhouse...  8)