Topic: MySQL Serverkit Debug Test 8 PM EST Sunday Feb 19  (Read 1384 times)

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Offline Bonk

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MySQL Serverkit Debug Test 8 PM EST Sunday Feb 19
« on: February 16, 2006, 08:26:01 am »
Not many votes in but this looks like the most popular time for the near future so far.

Do not login as ISC (they have no allies in the stock setup and thus are innapropriate for DV shift testing). Would be nice to fix that in the missionmatching code to make the need for "total-war" missions obsolete... (so they won't draft enemy AI as allies) Though this might require modification of the scripting API as well...


Stock shiplist and missions.

In case yours have gone astray:

http://www.dynaverse.net/downloads/sfc2_op/backup_files/shiplist.zip
http://www.dynaverse.net/downloads/sfc2_op/backup_files/ftrlist.zip
http://www.dynaverse.net/downloads/sfc2_op/backup_files/Scripts.zip

Or an installer if needed:
http://www.dynaverse.net/downloads/sfc2_op/backup_files/StockOP.exe
(shiplist, fighterlist, model.siz, missions, shipnames and strings - no backup, no uninstaller - 1.46 MB download)

Offline Dizzy

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Re: MySQL Serverkit Debug Test 8 PM EST Sunday Feb 19
« Reply #1 on: February 16, 2006, 08:53:12 am »
Please post all time in central time. Central time is centrist. Stop playing right field. Compromise with those of us with bipartisan views. We are more than fair.

Offline Bonk

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Re: MySQL Serverkit Debug Test 8 PM EST Sunday Feb 19
« Reply #2 on: February 16, 2006, 09:15:54 am »
 :lol:  I should post the times as Newfoundland Daylight Savings time...  :P

Offline NuclearWessels

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Re: MySQL Serverkit Debug Test 8 PM EST Sunday Feb 19
« Reply #3 on: February 16, 2006, 04:12:45 pm »
Obviously it should be :

Newfoundland Daylight Time (UTC - 2:30) during newfie "summer" (it is to laugh),
Australian Central Daylight time (UTC + 10:30) during ozzie summer,
and Norfolk Island Time (UTC + 11:30) the rest of the year.

dave

Offline Bonk

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Re: MySQL Serverkit Debug Test 8 PM EST Sunday Feb 19
« Reply #4 on: February 19, 2006, 12:39:34 pm »
We're on for 8PM EST tonight, please show up if you're able, thanks.

(I set the ISC to non-playable to eliminate their issue)

Offline IAF Lyrkiller

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Re: MySQL Serverkit Debug Test 8 PM EST Sunday Feb 19
« Reply #5 on: February 19, 2006, 05:14:31 pm »
Cant make it, I am at work til 10:30pm CST :'(




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Offline Bonk

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Re: MySQL Serverkit Debug Test 8 PM EST Sunday Feb 19
« Reply #6 on: February 19, 2006, 05:54:44 pm »
Ah well, there will be more testing, fear not! ;)

Offline Bonk

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Re: MySQL Serverkit Debug Test 8 PM EST Sunday Feb 19
« Reply #7 on: February 19, 2006, 06:59:08 pm »
Test server is up.

Things to do:
- Pile up in a hex to stress the mission matching.
- Throw in one or two forfeits (but ony a few in total for the test overall are needed) there is a large PP penalty I think...
- Test PvP DV shifts - set to 3, non-PvP DV shift is 1
- Test PvP Hex Health Reset Ratio - hexes should flip to 20% of their initial value if it is a PvP mission, if not should just flip to DV 1. (only once hex is already neutral)
- Test DV shift on solo losses in a neutral hex.


Offline Bonk

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Re: MySQL Serverkit Debug Test 8 PM EST Sunday Feb 19
« Reply #8 on: February 19, 2006, 08:42:31 pm »
Test concluded, we got one of the errors we were looking for!  :)

Thanks to everyone who helped out, it is greatly appreciated.  :thumbsup:

I think I'll stay out of the DV shift testing next time as my connection is just too slow for more than 1vs1...  :(

Thanks again guys!

Offline Riskyllama

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Re: MySQL Serverkit Debug Test 8 PM EST Sunday Feb 19
« Reply #9 on: February 19, 2006, 08:44:45 pm »
which error was it?
Everything is sweetened by risk. ~Alexander Smith

Offline Bonk

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Re: MySQL Serverkit Debug Test 8 PM EST Sunday Feb 19
« Reply #10 on: February 19, 2006, 09:06:33 pm »
A debug assertion failure in the anynchronous data handler code.

Offline [KBF]MuadDib

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Re: MySQL Serverkit Debug Test 8 PM EST Sunday Feb 19
« Reply #11 on: February 20, 2006, 03:51:14 am »
Test concluded, we got one of the errors we were looking for!  :)

Thanks to everyone who helped out, it is greatly appreciated.  :thumbsup:

I think I'll stay out of the DV shift testing next time as my connection is just too slow for more than 1vs1...  :(

Thanks again guys!

Bonk id rather you there in the mix with us with ur slow connection then not...u know what needs to be looked at when it happens...

i dont mind the crashes to desktop or the hosts left...

it is a "test" server...

thank you btw!!!   :notworthy:

and the DV shifts for PVP were an added bonus...though i do see a potential problem if people do not alt out in PVP "host left" situations...
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Offline RazalYllib

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Re: MySQL Serverkit Debug Test 8 PM EST Sunday Feb 19
« Reply #12 on: February 22, 2006, 08:19:33 pm »
Sorry I was out of town, my new box was not all together 100% then anyway, is now OP runs phat custom mission maxed out w/ fts, mw drones maxed, every thing I could think of to load the graphic engine...ran flawlessly w/ Firesouls models pack.  Cannot wait to try it out soon, still tweaking and installing .... have not really had the time to spend enjoying it yet, though I did toodle around with roller coaster tycoon 3 with all the bells and whistles on max .... very pretty.
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