After observations tonight...
The current settings we use to have a hex pass through zero with DV shifts of 1 (hexhealthresetratio=0.02) will result in a hex flipping to the winner at a DV of zero regardless of if it was a PvP battle or not, all other PvP DV shifts will result in a shift of 3 (if the PvP DV shift setting in the gfs is 3). I'm OK with this as it is a bit of a compromise. It would take more radical modification of the serverkit code to achieve PvP DV shifts at the hex flip, considering these kind of modifications are not our current mandate (which is just to establish stability on MySQL) I think the current situation is workable, one could always adjust the hex health reset ratio to a larger percentage, but that would result in DV shifts greater than one at the hex flip regardless of PvP... (generally not desired)
Clear as mud?