Topic: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)  (Read 27615 times)

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Offline KBF-Kurok

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #140 on: February 27, 2006, 09:40:26 am »
I seem to be having almost the same problem with the D-DAD as the D-CCX. What im wondering is  maybe they have to much power I seem to recall from somewhere that if you  give a ship to much power it causes issues. They both  have 600+. Just a thought.

Offline Chris Jones

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #141 on: February 27, 2006, 02:56:21 pm »
Is there any possibility of getting a weapons chart for some of these new gizmos? What's a quantum phaser, and what type of damage does it do at various ranges? Or a poleron beam? etc... It would help when trying to decipher which ship you want to buy in the yard.  :help:

A Quantum Phaser is a phaser B
A Poleron Beam is an ESG Lance

Standard OP Weapons renamed for TNG with new textures and audio. 
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Offline C-Los

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #142 on: February 28, 2006, 07:08:17 am »
FYI ......

Deadman in a Nebx, Myself in a Lak3 in a Tracey Patrol after completing the mission I had lost 75 parts and DM had lost 100

Both ships were bought in game.

Evil Dave Patrol the one w/2 ships .... I lost 75 parts.

Convoy Raid... Parts went up from 45 to 63.

So you still owe me 137 parts ...   :rofl:

C-Los, Commanding Officer U.S.S. Scorpion




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Offline Bonk

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #143 on: February 28, 2006, 07:48:26 am »
Lol, smartass!   :D

I'm thinking we should trim the Damage Control Rating down to reasonable levels on all ships to avoid these kinds of bugs... perhaps the usual 2-10 spares max...

Offline Icehawk

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #144 on: February 28, 2006, 01:57:59 pm »
wow all this work to make your own version of sfc3 hehehe

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Offline Bonk

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #145 on: February 28, 2006, 02:12:54 pm »
wow all this work to make your own version of sfc3 hehehe

Yeah, but with EW, fighters, PFs, seeking weapons, wild weasels, 6 sheilds, 16 playable races... ;)  :P

SFC3 is not is the same league at all, its a totally separate game, it is not SFC at all but something different. Its closer to Activision Nude Beach Volleyball and Mud Wrestling v4.6. (A real hit with the tweenagers)

Offline Icehawk

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #146 on: March 01, 2006, 09:10:14 am »
well i still cant get mine to install i have tried twice with the main download and get the same models exe file i have tried to download the rar but i left it downloading to go to bed and came back and it timed out i guess i try again

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Offline Bonk

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #147 on: March 01, 2006, 10:11:24 am »
The Dynaverse.Net webserver is shutdown for six minutes at ~4 AM central for daily maintenance (and for 38 minutes mondays). So schedule your download accordingly.

Offline Doctor Lazarus

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #148 on: March 01, 2006, 03:36:34 pm »
Lol, smartass!   :D

I'm thinking we should trim the Damage Control Rating down to reasonable levels on all ships to avoid these kinds of bugs... perhaps the usual 2-10 spares max...

How about 10 to 25 parts ranging across the ship classes. 10 for frigates up to 25 for BBs. 2 parts is a spit in the ocean when you take a big hit.

Offline Chris Jones

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #149 on: March 01, 2006, 04:38:28 pm »
wow all this work to make your own version of sfc3 hehehe

Yeah, but with EW, fighters, PFs, seeking weapons, wild weasels, 6 sheilds, 16 playable races... ;)  :P

SFC3 is not is the same league at all, its a totally separate game, it is not SFC at all but something different. Its closer to Activision Nude Beach Volleyball and Mud Wrestling v4.6. (A real hit with the tweenagers)

Could not have said that better, Bonk.  With the parts I really wanted to get away with the 2's and 3's I see in other mods. This is TNG, after all. Do you think the high parts level is contributing to the bugs described? If so we can make a compromise I spose. 
..Because the game does not have to, and will not, remain the same..


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Offline Bonk

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #150 on: March 01, 2006, 04:54:22 pm »
Do you think the high parts level is contributing to the bugs described? If so we can make a compromise I spose. 

I suspect so. The only way to know for sure is to try more normal DCR values and test it out to see if this issue persists.

Offline Messiah

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #151 on: March 02, 2006, 08:02:54 am »
I FINALLY found OP and have been trying to install everything and get it to work.  I was initially getting the models.exe error, so now I'm d/ling the other big file that's been .rar'ed.  I'm really anxious to get going and playing!

I do need help though... I have NO idea on how to get into the Dynaverse or your Servers.  Can you direct me in the right direction?  Do I need any more things other then the list Chris Jones laid out?
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Offline KBF-Kurok

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #152 on: March 02, 2006, 08:36:14 am »
youll need the directory updater in this to acess the d2 www.dynaverse.net/forum/index.php/topic,163347781.0.html

Offline Bonk

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #153 on: March 02, 2006, 08:58:53 am »
Check out these two threads as well:

How to run multiple OP installs

To login to the Dynaverse on Orion Pirates - short version

I reccomend to patch up to 2552, install the directory server update, install OP+4, make a backup copy of the OP folder, then move on to UAW.

Before logging onto the Dynaverse disable all software firewalls and anti-virus software, and if behind a router use port forwarding or the DMZ and allow pings.

Offline Messiah

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #154 on: March 02, 2006, 02:48:33 pm »
Okay guys, I d/led the entire Chris Jones' thread and everything is working fine.  For fun I just tried to get into the Dynaverse (after making a new gamespy account) and everything worked like a charm w/o anymore tinkering!  I didn't actually do any missions with other players in the hex, but I could see the chat room, talk to the other ppl there, move around and did a couple of missions

Here's what I did while i was there:
Took on a patrol mission (won)
bought a new ship
traded in my old one
took on another patrol mission and had my new ship destroyed!
got another, base ship with low bpv
changed the name of the ship a few times
flew around to various hexes.

I'm looking forward to when I can fly with you guys!  The server I was on was the beta server, are you guys on that one?  Or on Forge?
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Offline Bonk

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #155 on: March 02, 2006, 03:15:16 pm »
I think the UAW server is seeing more action than The Forge lately.

Offline Chris Jones

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #156 on: March 03, 2006, 04:45:52 am »
I think the UAW server is seeing more action than The Forge lately.

59 on the roster as of this writing.. 8) :) ;) :D ;D
..Because the game does not have to, and will not, remain the same..


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Offline Bonk

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #157 on: March 03, 2006, 07:23:46 am »
 8)

I gotta give it some attention soon to address the bugs mentioned. The damn thing is rock solid though, I have not observed it crash once, everytime I login to the server the serverplatform console window is exactly where I left it, indicating it has not crashed. This might be related to the use of a stock map...

Gonna run a MySQL debug test this Sunday so I'm not sure exactly when I can give the UAW test server some love but it will be soon.

Offline Chris Jones

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Update
« Reply #158 on: March 10, 2006, 11:46:58 pm »
FYI you all - when this isn't a test server anymore we'll maintain the current roster and map, just change the name of the server a bit and change the shiplist a bit. No Major changes, but a few minor tweaks. I'll be looking this thread over carefully.
The idea is to keep the UAW Dynaverse up for a very long time..

My main site was hacked and erased from existence because of an exploit in the version of e-107 I was using. Fortunately, the mods were all backed up on my other site. I'll be rebuilding my main site with a new look. Stay Tuned.

 Also, Frey caught me on Gamespy one night and gave a compliment regarding UAW. Much appreciated, sir.
« Last Edit: March 11, 2006, 05:48:13 am by Chris Jones »
..Because the game does not have to, and will not, remain the same..


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Offline DIFJosh

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #159 on: March 11, 2006, 12:55:57 am »
again thanks all making server a sucess

DIFJosh