Topic: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)  (Read 27608 times)

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Offline Chris Jones

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I recently was interviewed by some people from STGU on Skype regarding Star Trek Gaming in general (Legacy.. etc) and UAW. You can listen to it here. http://hailingfrequency.co.uk/  It is podcast number 13.

Just today (2/8) - in this thread - http://startrekforum.stgu.com/showthread.php?p=100051&posted=1#post100051 - I was approached for a podcast interview regarding the Universe At War Dynaverse, and have agreed to it. I plan to prominently mention Dynaverse.net AND BONK!! lol, along with CUGS and JOSH!! lol. I am told these podcasts are widely listened to and quite popular.

Bonk - I have given out links to all files required for the UAW Dyna, and have mirrored them on my own site(s). This takes you from a CD install of OP right to the UAW Dynaverse.


Originally Posted by Chris Jones
Yes I would love to talk about the Dynaverse for Universe At War. I was just on it this morning in my TNG Destroyer taking care of some pesky Borg Frigates, lol.
We'll do another interview if you like.

Here's all the links you need to play Dynaverse UAW.

1. Install the game from CD

2. Patch to 2552 link.. http://www.startrek-gamers.com/downloads/pafiledb.php?action=download&id=1735

3. Install OP+ 4.0 link..
http://www.startrek-gamers.com/downloads/pafiledb.php?action=download&id=1745e

4. Install UAW - 1 File (now includes the original big file, and the 1st Official Patch)
http://www.startrek-gamers.com/downloads/pafiledb.php?action=download&id=1868

5. Dynaverse shiplist - link..
http://www.chrisjonesgaming.com/downloads/beta/UAWDynaBeta06c.exe

6. Missions for the Dynaverse - link..
http://www.dynaverse.net/downloads/sfc2_op/Scripts/UAWDynaScripts.exe

Before you start OP - double click on the batch file that says UAW_DYNA_BETA on your desktop..

7. Have fun...

Current links as of 3/13/06


Keep in mind, ladies and gentlemen, that this is a beta, and we are looking for feedback regarding the server, the map, the missions, the ships, and how much fun you are having.

This file list updated 2/17/06 with new shiplist - thanks to Bonk for discovering a few errors my burned out brain missed, lol.
« Last Edit: March 13, 2006, 12:17:32 am by Chris Jones »
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Offline IndyShark

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Very cool Chris!  ;D

Offline Bonk

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Re: Universe At War Dynaverse Podcast & Links to all files needed for the Dyna
« Reply #2 on: February 08, 2006, 07:22:01 pm »
Excellent!  8)

What about warp doubling?

http://www.dynaverse.net/downloads/sfc2_op/Tools_and_Utilities/OPWarpDoubling.exe

http://www.dynaverse.net/forum/index.php/topic,163364401.0.html

Or did you intend for the cartel slots to be able to warp double?

Offline Chris Jones

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For the moment let them double, in fact I have solution for people who may not want to cooperate by installing that file, lol.

although the idea is brilliant.

Anyway to put that into a UAW patch so when the patch is installed, this is as well?
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Offline Bonk

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Anyway to put that into a UAW patch so when the patch is installed, this is as well?


Use NSIS to build the patch installer, or perhaps the clickteam installer has ini editing capabilities? I'll look into it.

edit: ah, it seems only the pro version has that capability:
Quote
Install Creator Pro Added Features

    Ability to generate multiple installations in the same install program (e.g. unregistered and registered version, or English and French version)
    Only stores the differences between the files of the different versions for a maximum compression
    Ability to password protect your install program and to generate user registration codes
    Ability to write strings or values to the registry, to a .ini file or into any file
    Ability to keep your files external to your install program (CD-ROM installations)
    Ability to download files from a server
    Ability to test if files are in use
    Ability to choose the version of Windows on which to install files

http://www.clickteam.com/English/install_creator.htm

You could include the exe linked above in your agt folder and call it with your batch file...? Or I could make an automatic and silent version of it for just that purpose... (and the reverse for the other batches...)
« Last Edit: February 08, 2006, 08:43:22 pm by Bonk »

Offline Chris Jones

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Now THIS I like - the silent version - hehe - could you do that for me, sir?  The ability to reverse it is the key.

You could include the exe linked above in your agt folder and call it with your batch file...? Or I could make an automatic and silent version of it for just that purpose... (and the reverse for the other batches...)
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Offline Chris Jones

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Very cool Chris!  ;D

HOW YA BEEN INDY?!


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Offline Bonk

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Now THIS I like - the silent version - hehe - could you do that for me, sir?  The ability to reverse it is the key.

Will do... I expect other admins and modders might find it handy for their batch installers/swappers too.

Offline Bonk

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Now THIS I like - the silent version - hehe - could you do that for me, sir?  The ability to reverse it is the key.


Done:

http://www.dynaverse.net/forum/index.php/topic,163364401.0.html

Offline Chris Jones

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Doubling
« Reply #9 on: February 09, 2006, 12:26:20 pm »
I got and it works - disabling doubling in UAW, all the versions, and enabling it in 4.0 and 2552.

WAY KOOL! 8)
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Offline Marikar

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Just downloaded the main 600 odd Mb file and both times I can't install.  Gives a file error in the UAWmodels.exe file.  Help!

Offline Bonk

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Try this copy:

http://www.dynaverse.net/downloads/sfc2_op/Mods/UAW-OP.rar

(requires WinRaR to unpack, 40 day trial with unspecified limitations, I'm writing to rarlabs now to find out what the limitations are.)

Offline Godfather

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I used the CD i have of UAW and installed everything.I cant get into the uaw server cuz of a bad crc check.Ftrlst and shiplist..IS the UAW cd version diffrent from the DL one?

Offline Bonk

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Here is the shiplist currently in use on the server:

http://www.dynaverse.net/downloads/sfc2_op/Mods/New_UAW_Dyna_Specs_Feb7.zip

I guess it didn't make it into the UAW Dyna patch yet (link #6 in the first post in this thread, which I assume you installed).

Use this to turn off warp doubling for the Cartels too:

http://www.dynaverse.net/downloads/sfc2_op/Tools_and_Utilities/OPWarpDoubling.exe



Offline Tumulorum Fossor

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Chris -

Thanks for the step-by-step links to getting UAW up and running for the casual OPer (is there such a thing?).

Anyhow, I know there are some difficulties when trying to get UAW to work seamlessly with the SFCOP ModChooser 6.5 (part of the OP Enhancement Package).

I know I would be much more likely to get onboard and enjoy UAW, and I'm sure OTHERS would be more likely given the much appreciated attention you've given SFC/OP/UAW lately, if you could maybe perhaps possibly please please please perhaps give us a step-by-step process for integrating UAW into ModChooser 6.5, for idiots like myself.

Thanks for everything.

And I do mean everything!

-TF

Offline Godfather

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Here is the shiplist currently in use on the server:

http://www.dynaverse.net/downloads/sfc2_op/Mods/New_UAW_Dyna_Specs_Feb7.zip

I guess it didn't make it into the UAW Dyna patch yet (link #6 in the first post in this thread, which I assume you installed).

Use this to turn off warp doubling for the Cartels too:

http://www.dynaverse.net/downloads/sfc2_op/Tools_and_Utilities/OPWarpDoubling.exe



where exactly do i put the ship and ftr list go?

Offline Bonk

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In \Assets\Specs
and in \MetaAssets
and in \agt\NoPlasma06

Offline Father Ted

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Bonk, any chance we could get one of your wunderkind installers for this?  :help:

Captain: USS Majestik Moose NCC-1712


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Offline Bonk

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Bonk, any chance we could get one of your wunderkind installers for this?  :help:

No can do on this one, sorry. Its too big for me to download and upload on 31.2kbps dialup, it would take weeks and I couldn't use the connection for anything else.   :(

Offline Godfather

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The ftrlst and shplist worked wonderfully,thank you very much bonk.And,BTW,did u know the link for the 4.0 is the same as the link for the uaw patch?

Offline Chris Jones

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The ftrlst and shplist worked wonderfully,thank you very much bonk.And,BTW,did u know the link for the 4.0 is the same as the link for the uaw patch?

OOPS! I fixed my list - all files are accurate now. hehe. enjoy.
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Offline KBF-Kurok

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must say the dominion are a hooot to play.

Offline KBF-Kurok

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 I think the dominion fighters  size is off they are as big as my ship.

Offline Father Ted

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DH is gonna love this. Uber-cheese heaven!  :lol:

Seriously CJ, Jeff and I played it this morning and had a blast. Flew Fed and had fun with Borg cubes and its brethren. I never bought or played SFC3, so I can't compare, but I'd have to say you did one helluva job translating it to D2. Well done.  :drink:
« Last Edit: February 11, 2006, 10:24:32 am by Father Ted »

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Offline IndyShark

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Offline Chris Jones

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Seriously CJ, Jeff and I played it this morning and had a blast. Flew Fed and had fun with Borg cubes and its brethren. I never bought or played SFC3, so I can't compare, but I'd have to say you did one helluva job translating it to D2. Well done.  :drink:

Thanks Father - Much appreicated!  :D
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Offline Dfly

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Nearly got on the EAW server, but one thing is missing for me.                     nwmissionconfig.scr           
anyone know where i can get a copy of it?

Offline Bonk

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Offline Father Ted

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One complaint, if I may...

Mission payouts are waaaaaaaay too stingy. I traded in the stock NOR for a KOR and the repair bill was losing prestige. I went from about 2000 to less than 500 PP before I managed to gin up enough cash to buy a frigate.

The main complaint I have is that this is supposed to be a test server, but the settings on the missions aren't even acceptable for a live server. Please don't tell me that Jeff and I got our ships chopped to little pieces for 68 PP and that's the standard....
« Last Edit: February 12, 2006, 07:46:25 pm by Father Ted »

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Offline Bonk

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Excellent point, thanks for the feedback, I was aware of this but thanks for the reminder, it needs to be addressed by either using the EEK missions or increasing mission payouts, but I'm not sure there is a gf setting for that. (pretty sure there isn't, I think its all in the missions and how they interpret the BPVs involved.) It might take a different mission pack with different issues. The trick is the BPVs of ships on this list are so high as to make the standard mission payouts pretty mingy alright, where they work fine for normal ships... an alternative idea might be to make repairs extra cheap... Lemme work on this, but thanks for bringing it up, its a rather crucial point that must be resolved.

Offline Bonk

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Without changing the missions I adjusted the following settings:

In score.gf:
Code: [Select]
[Misc]
MissionCompletePrestige =200 // 5 This is the min level of prestige a player can get if they drop into a tactical game
CombatDamageBonus =100 // 25 This is the bonus players get if they come into space dock with zero prestige

And in Economy.gf:
Code: [Select]
// This is the cost of supplies in spacedock.
// note that MinimumBidFactor is similar to TradeIn
[Cost/Ship/SupplyDock]
Repair = 0.5

Which corresponds to a 40 fold increase in the mimimum PP for a completed mission, and a bonus of 100 PP if you show up in spacedock with none. However I have never used these settings before and have not confirmed that they actually work.
I also cut the cost of repair by 75% (a setting of 0.5 instead of 2).

Let me know if this has the desired effect, if not I can tweak it some more. (hopefully without changing the missions, or I might have overdone it...).

Again, the feedback is much appreciated, thanks!

P.S. these settings will not take until I reboot the server, right now D'Fly is on and in mission... I'll reboot it when there is no one on the server.
« Last Edit: February 12, 2006, 09:34:10 pm by Bonk »

Offline Bonk

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Server rebooted with the new settings in (and Chris's adjusted shipnames.gf). I'm gonna go try a mission and repair to see the result.

This is exactly the kind of feedback we need on this puppy, keep it coming!

EDIT: I just had a solo stock patrol pay 304 PP, didn't take any damage though. I'll test it some more tomorrow.
« Last Edit: February 12, 2006, 10:11:49 pm by Bonk »

Offline IAF Lyrkiller

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600MBs!!!?!

It will take me at least 16 days on dsl!!!!












J/K ;D

no seriously, I do have a good DSL connection and it should not take that long to d/l.

and I will try to get on that server to try it out.




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Offline Bonk

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I reccomend making a copy of your current OP installation folder to restore to the same location when not playing on this server.

Offline Riskyllama

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Two questions, there wouldn't happen to be a torrent file with everything in it would there? Torrent files make big downloads much more fun.
Also is it possble to just switch out the shiplists,and ship models like on most other servers or does UAW bring new content in that alters an install enough to warrant ModChooser or a seperate install operating?
Everything is sweetened by risk. ~Alexander Smith

Offline Bonk

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Two questions, there wouldn't happen to be a torrent file with everything in it would there? Torrent files make big downloads much more fun.
Also is it possble to just switch out the shiplists,and ship models like on most other servers or does UAW bring new content in that alters an install enough to warrant ModChooser or a seperate install operating?

No torrents in existence that I am aware of.

Once installed the mod provides batch files to swap between the various modes of UAW, Stock OP and OP+. Nevertheless, I reccomend backing up your OP installation folder prior to installing UAW (NOT multiple installs as this makes a general mess of things, i.e. installers that detect the OP installation folder will only detect the most recent install and this may not be the one you want to install a particular mod to. So make a copy...).

Essentially, any time I have doubts about a mods uninstallation capabilities I make a copy of my OP folder.

Info on my OP folders in attached image (the "Starfleet Command Orion Pirates" folder being the currently active copy):
« Last Edit: February 13, 2006, 03:42:05 pm by Bonk »

Offline Chris Jones

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I flew Imperial Alliance today and the new names have taken effect! ISS Stargazer, hehe.

I decided to take two Miranda class lights into Cardassian Territory - BIG Mistake. A Heavy and a DN came around and mopped the floor with us, lol. I enjoyed the fact that I did not lose prestige when I died so horribly. Losing 2 ships is humbling enough.

GREAT to see many different people playing this!
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Offline SkyFlyer

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Ulead systems.

Nice bonk!


Photoimpact is great huh?
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Offline Bonk

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Actually its a copy of Ulead Photo Express 4.0 SE that came with a camera driver. I'm a Photoshop man myself.

In other news:

Try this copy:

http://www.dynaverse.net/downloads/sfc2_op/Mods/UAW-OP.rar

(requires WinRaR to unpack, 40 day trial with unspecified limitations, I'm writing to rarlabs now to find out what the limitations are.)


WinRaR has kindly informed me of the limitations on their product trial:

Quote
Authenticity verification and error logging is not available
in the 40 day trial. After using the version longer than 40
days, you have to register or to uninstall WinRAR.


So the trial version should extract the 595MB rar of the original UAW installer just fine!  :)

Offline C-Los

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OK....yesterday I was playing fine, showing all my shields....I get on today and I don't show any shields    :(

I back out and double click the Full shields and it changes my ship and fighter lists and I can't get in     :(

So...every time I put the Ship and Fighter lists back in I show no shields... Grrrrrrrrr !

I know I can play w/o them but I prefer knowing by sight when I lose a shield (LOL) Any way I thought you should know.
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Offline Bonk

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I noticed the same thing recently... I'm not sure if its intentional or not.


Ah, think I found the issue...
Add the following line to the end of your NoPlasma06.bat file:

Code: [Select]
copy agt\NoPlasma06\*.bmp assets\textures

Offline Chris Jones

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Good Catch Bonk! 

I'm getting old and forgetting things, lol. 

How's the overall play on the server C-Los?

We're getting new people every day.
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Offline Bonk

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Just noticed your new fx5.bmp Chris... you are a sick man!  :rofl:

Offline Chris Jones

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Links to all files needed for the UAW Dyna
« Reply #43 on: February 15, 2006, 09:47:37 am »
I see dead people!

lol

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Offline Capt Jeff

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Just a minor thing I caught today while doing planet assaults against the Dominion as a Fed.

The mission briefing for planet assault says the planet is controlled by the Lyrans, then says "taking the Dominion planet will show them", or something like that.

To me, that sounds like the race "plural" names in the server kit have not been changed, or is that the clients strings folder?
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Offline Chris Jones

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Good catch - It might be in the mission scripting - we'll look into it.

 - Chris
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Offline C-Los

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I noticed the same thing recently... I'm not sure if its intentional or not.


Ah, think I found the issue...
Add the following line to the end of your NoPlasma06.bat file:

Code: [Select]
copy agt\NoPlasma06\*.bmp assets\textures


Capt Jeff..sent me the FX1 file that corrected it for now     ;)
Good Catch Bonk!

I'm getting old and forgetting things, lol.

How's the overall play on the server C-Los?

We're getting new people every day.


I love it Chris nice Models and incorporating the TNG weapons    :thumbsup:   And I really love the different taunts and alert sounds     ;D

So far so good couple of missions were a little difficult in a CL and get a BB in a Base assault    :rofl:    But that may be the scripting only got that once. MB tweek the payouts just a little more for completion MB thats in script too though.

Overall.....I'M LOVING IT !!!!     :notworthy: :notworthy:
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Offline C-Los

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 :'( :'( :'( :'(

So, yesterday I spend all my cash for a Lakota before logging off......

I get on this morning and take the 1st mission....

Start mission damaged with all the TNG weapons out, all other weapons work.....

I try to repair the TNG weapons but they won't repair, I finish mission blowing up the CL with what I have....

Crash to desktop....

I try rebooting, but get the exact same results.... :(

Should I just uninstall UAW then reinstall or what ?   Or just delete OP and go with a fresh copy from the beginning ?

(BTW/ Both missions were just simple patrols)

I played the past couple of days with the DEF8 and DEF9 with know problems.....Frustrated !

 :smackhead: :smackhead: :smackhead:
« Last Edit: February 16, 2006, 06:42:19 am by C-Los »
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I myself seem to be having problems getting onto the server to play, i manage to login fine but i seem to freeze after logging in. The map doesnt show up and i cant access any of the interface.

I tried reinstalling OP, patching etc, managed to login fine to the "strays tavern" server, but when i install UAW and try to play on the server it freezes up on me.

It's a shame as i was looking forward to flying with my fleet on the server killing some borg  ;D and i have been following your mods Chris for many years and always had fun trying them out.

If anyone knows how to resolve my technical issue it would be greatley apreciated.

Offline Bonk

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:'( :'( :'( :'(

So, yesterday I spend all my cash for a Lakota before logging off......

I get on this morning and take the 1st mission....

Start mission damaged with all the TNG weapons out, all other weapons work.....

I try to repair the TNG weapons but they won't repair, I finish mission blowing up the CL with what I have....

Crash to desktop....

I try rebooting, but get the exact same results.... :(

Should I just uninstall UAW then reinstall or what ?   Or just delete OP and go with a fresh copy from the beginning ?

(BTW/ Both missions were just simple patrols)

I played the past couple of days with the DEF8 and DEF9 with know problems.....Frustrated !

 :smackhead: :smackhead: :smackhead:

Sounds like a bad value for that ship in the shiplist... what ship exactly was it? (F-DN or whatever...). I'll look it over to see if I can find an illegal value.

Offline Bonk

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I myself seem to be having problems getting onto the server to play, i manage to login fine but i seem to freeze after logging in. The map doesnt show up and i cant access any of the interface.

I tried reinstalling OP, patching etc, managed to login fine to the "strays tavern" server, but when i install UAW and try to play on the server it freezes up on me.

It's a shame as i was looking forward to flying with my fleet on the server killing some borg  ;D and i have been following your mods Chris for many years and always had fun trying them out.

If anyone knows how to resolve my technical issue it would be greatley apreciated.

How long are you waiting for the map to come up? We are using the xenocorp irc server which results in a delay in the map load as it looks up your hostname, unlike the gamespy irc server which responds faster but randomly bans dynaverse servers...

Are you running a firewall of any kind?

Offline Grim

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I myself seem to be having problems getting onto the server to play, i manage to login fine but i seem to freeze after logging in. The map doesnt show up and i cant access any of the interface.

I tried reinstalling OP, patching etc, managed to login fine to the "strays tavern" server, but when i install UAW and try to play on the server it freezes up on me.

It's a shame as i was looking forward to flying with my fleet on the server killing some borg  ;D and i have been following your mods Chris for many years and always had fun trying them out.

If anyone knows how to resolve my technical issue it would be greatley apreciated.

How long are you waiting for the map to come up? We are using the xenocorp irc server which results in a delay in the map load as it looks up your hostname, unlike the gamespy irc server which responds faster but randomly bans dynaverse servers...

Are you running a firewall of any kind?

i waited around 5 minutes and nothing happened, though i could try longer.

Nope i don't run a firewall of any kind when i play d2.

Offline Bonk

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Certainly shouldn't take 5 minutes... usually the delay in map load due to the irc server is about 30-40 seconds... lemme test a login to see if its behaving.

Offline Bonk

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To me, that sounds like the race "plural" names in the server kit have not been changed, or is that the clients strings folder?

There's no setting for plural racenames in the serverkit gfs. (the serverkit source handles some racenames grammar however). It must be client side or in the mission scripts. I suspect it is how the missions scripts work...

Offline Grim

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I waited a bit longer and it manages to load up now, got a chat unavailable message though when i login.

Offline C-Los

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Grimmy...remember to put a letter in front of fleet tag....F1AF

So chat will work   ;)
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Offline Bonk

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So far so good couple of missions were a little difficult in a CL and get a BB in a Base assault    :rofl:    But that may be the scripting only got that once. MB tweek the payouts just a little more for completion MB thats in script too though.

Its set to admirial diffculty as the EEK missions are not included. (oddly the TG missions do not seem to show up at all... they might not like these high BPVs).

I just ran a solo NW patrol and got a payout of 1171 PP!  :o  I'm not going to crank up the payouts anymore I don't think.

Offline C-Los

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Quote

Sounds like a bad value for that ship in the shiplist... what ship exactly was it? (F-DN or whatever...). I'll look it over to see if I can find an illegal value.
Quote



Its a Lakota BCH  ( Lak3 )
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Offline Bonk

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Grimmy...remember to put a letter in front of fleet tag....F1AF

So chat will work   ;)

Interesting... wasn't aware of this issue...

I waited a bit longer and it manages to load up now, got a chat unavailable message though when i login.

Cool.  8)  I was just going to ask what race you were logging in as or if you have tried creating another account.

Offline Bonk

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Quote
Sounds like a bad value for that ship in the shiplist... what ship exactly was it? (F-DN or whatever...). I'll look it over to see if I can find an illegal value.

Its a Lakota BCH  ( Lak3 )

I'll take a look to see what I can find, for now just steer clear of that one.

Offline Bonk

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Looking over the shiplist:

The F-LAK3 has a "HET +2 Turns & Nimble" of 2.7 The stock list only has integer values in this column, no fractional values. This would be an issue. A number of other ships are afflicted. This will have to be corrected. (another shipedit bug?)

I will continue looking through the list... looks like another shiplist update coming...

Offline Bonk

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The F-DEF4 and IA-Def are Size Class 9 but Type LIGHT_CRUISER. Size Class 9 is not present in the stock or OP+4 lists.
Similarly the F-DEF2 is Size Class 12 and Class Type LIGHT_CRUISER. Size Class 12 is not present in the stock or OP+4 lists.

moving down the columns...

Offline Bonk

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Its a Lakota BCH  ( Lak3 )

I forgot to ask, did you buy this ship from the in-game shipyards or from the webyards?

Offline Bonk

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The F-CJ and F-TCC have a HET breakdown of 10, the maximum value in this column in stock and OP+ is 6.

Heh, found an error in the OP+4 list, the L-DCL and L-DCL+ have 28.5 Regular Crew (Oh wait, maybe that 0.5 is for Hexx the Captain...   :D)


The N-TIE has 1.92 Boarding Parties Base and 3.92 Boarding Parties Max. (should be an integer)
The N-TIE+ has 2.66 Boarding Parties Base and 4.66 Boarding Parties Max. (should be an integer)
The N-F5 has 4.04 Boarding Parties Base and 6.04 Boarding Parties Max. (should be an integer)

Going for a coffee... will resume QA shortly.... gotta squash these bugs... Crunch! Squish!


EDIT: back... I think I'll fix these in the dynaverse shiplist as I go but will document them here so they can be addressed in other versions of the mod.

« Last Edit: February 16, 2006, 08:21:48 am by Bonk »

Offline Chris Jones

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Oh my gosh.

Got another one for you Bonk.

Had quite a few on last night and ran some tests. A few interesting things.

Someone told me that when a Base Assault misison completed, crash to desktop.
Josh, Kinneas, Mike7050 and I all tried to launch into a mission in the same hex, Only Josh as the drafter made it in - the rest of us crashed and lost all prestige The max players to draft is 2 correct?

Also, just Josh, Kinneas and I launched, with Josh as drafter, and again only Josh made it in. However - I drafted Josh and Kinneas into a mission and we all made it in, albiet it was only a patrol misison, lol.

On yet another occasion, Josh attempted to draft Mike, and myself (all 3 Fed), and 1 Borg player into a mission. The Borg player crashed while all 3 feds made it in.
 

On the shiplist thing - those oddities can be fixed with Excel - as you know. I see a reset coming.
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Offline Bonk

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Yes, lets finish the shiplist QA and reset to eliminate those issues, then look at missions issues.

Drafting depends on the mission and who was in the hex first. Crashes may be caused by shiplist issues, so lets get those addressed first.

Offline Bonk

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Quote
Someone told me that when a Base Assault misison completed, crash to desktop.

This one however is likely related to my experimental base destruction settings, I'll reset those to my usual values which are stable but are unpredictable as to whether or not bases are actually destroyed even though removedestroyedbases is set to 1... (something else to address in the serverkit source eventually...)

Offline C-Los

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Bonky, I bought the ship out of the in game shipyard.....  ;)
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Offline Bonk

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Thanks for the info C-Los...

Chris, the L-BCH has PhG222's I assume this is in error? (or do they kill the enemy's pain before you kill them?  :D) I'm setting them to PhG2s...

Actually I'm finding PhG22 and PhG222 and PhG2222 in a bunch of places - I'm setting them all to PhG2.

Offline KBF-Kurok

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a couple of fighters are showing hard point numbers instead of  weapons

Offline TraumaTech

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hailz all....i have started from a fresh install    when i installed the first mod  UAWOP.exe  it says


UAW not totally installed     UAWOPModel.exe:contains invalid data(error 11FD)  to try running  again.


i did and got the same error   both times,there was no batch files on my desktop     what do i do from here before i try installing patch?

Offline Bonk

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Thanks Kurok, I'll look at the fighterlist next...

TT, did you download UAW-OP.exe from here? If not try downloading it from here:

http://www.dynaverse.net/downloads/sfc2_op/Mods/UAW-OP.rar

It might be slower but hopefully you'll get an intact copy.

Offline Bonk

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I found some ADD22's I assume they're meant to be ADD12s....

Somebody has a sticky "2" key...  :)

The B-TBR has "q" mech tractors and no PFs... I deleted the "q".

In a number of paces there are "0"'s where such values are simply balnk in the stock list, I am leaving these alone as I suspect they will be OK...

The F-YVD has "9!" Scanners... correcting to "9".

For some feilds there are extremely large values that do not appear in the stock list, I am leaving these be until they show themselves to be a problem.
« Last Edit: February 16, 2006, 09:56:56 am by Bonk »

Offline Bonk

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There are quite a number of references to SFB-OP models!!! So SFB-OP is a prerequisite for this mod... (I reccomend installing it first, then uninstalling and electing to keep the models when presented the choice on uninstall).

http://www.dynaverse.net/downloads/sfc2_op/Mods/SFB_OP_04.exe

Offline Chris Jones

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a couple of fighters are showing hard point numbers instead of  weapons

Those are on purpose - I wanted to show UIs in fighters, and those numbers are what shows up for acutal fighter weapons

The G222s, lol.  oops. excel.. beer.. burnout.. thanks bonk
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Offline Bonk

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a couple of fighters are showing hard point numbers instead of  weapons

Those are on purpose - I wanted to show UIs in fighters, and those numbers are what shows up for acutal fighter weapons

The G222s, lol.  oops. excel.. beer.. burnout.. thanks bonk

Ah, OK, I was just going over the fighterlist... other than unconventional weapons used (normal for UAW) I do not see any immediately obvious errors.

Offline KBF-Kurok

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you might want to check out the dominion CCX seems like im crashing out of alot more mission with it than with any other  ship. Planet assults base assults and planet defenses are the main ones it has happened in. It happened in fed space  klingon space and dominion space so im getting different ai in all my missions only thing i can see that was the same was my ship.

Offline Bonk

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There are quite a number of references to SFB-OP models!!! So SFB-OP is a prerequisite for this mod... (I reccomend installing it first, then uninstalling and electing to keep the models when presented the choice on uninstall).

http://www.dynaverse.net/downloads/sfc2_op/Mods/SFB_OP_04.exe


Players should also be aware the OP+4 is prerequisite for this mod as well... (but do not uninstall it).

http://klingon.stasis.ca/OP_plusrefit/

Sigh, I wish I had high speed, we really need a unified NSIS installer for this puppy...

Offline Chris Jones

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also - SFB-OP models are included in the UAW downloads. I don't recall when I did that, but they are used for early era stuff. No one has  complained of crashes in early era games. I think back when we did the 1st Dyna I decided to include a batch file for SFB-OP as I was using a lot of models and the file structure from your mod.

Yes they are ADD12s. 

The 2s are a result of me being careless when doing sweeping changes.

BTW - I appreciate all of this - more than you know.
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Offline Bonk

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also - SFB-OP models are included in the UAW downloads. I don't recall when I did that, but they are used for early era stuff. No one has  complained of crashes in early era games. I think back when we did the 1st Dyna I decided to include a batch file for SFB-OP as I was using a lot of models and the file structure from your mod.

Roger that, so SFB-OP is not a prerequisite then...

Yes they are ADD12s. 

The 2s are a result of me being careless when doing sweeping changes.

BTW - I appreciate all of this - more than you know.

Figured that on those errors, thanks for confirming.

I'm more than happy to help out, I wanna get this puppy working well on the Dynaverse server... it is a fun mod! I love the sounds!  :)

Offline DIFJosh

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yep yep yep i can atest to errors but all in all server was sweet
nice flying with some new guys in UAW. met Kinneas a real nice pilot

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Offline Bonk

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New shiplist in and posted:

http://www.dynaverse.net/downloads/sfc2_op/Mods/UAW_Test_Dyna_Specs_Feb16.zip

Place it in the following folders in your UAW:OP installation:
\agt\NoPlasma06
\Assets\Specs
\MetaAssets

Server not reset. The yards will clear of old ships in 5 turns (25 minutes). I did a db clean to clear the server AI in case they have old bugged ships. If you have a bugged ship, trade it in for a new one. If still bugged, let us know.

Base destruction settings back to my usual settings. Give the base assaults another try...

Kepp the reports coming, we'll get all the bugs worked out of this sucker yet and hopefully take it out of test mode soon!

Offline Capt Jeff

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To me, that sounds like the race "plural" names in the server kit have not been changed, or is that the clients strings folder?

There's no setting for plural racenames in the serverkit gfs. (the serverkit source handles some racenames grammar however). It must be client side or in the mission scripts. I suspect it is how the missions scripts work...

There is  plural race names in the client, but I just looked, and they seem to be modded fine.  Problem is probably in the scripts then.

As for chat, yes, if you start your name with a number, chat will not work, and the map takes forever to load  (remember the "F" Grim ;) )
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Offline TraumaTech

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heya bonk  or anyone else...when i try to install the new d/l   (the first mod 600 mb give or take) it asks me which program to use to open it with......which one do i select?


p.s.   does the  SFB-OP   go in before the mod?<---nm   seen it a couple replies up
« Last Edit: February 16, 2006, 01:01:40 pm by TraumaTech »

Offline KBF-Kurok

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was it the . rar ? if so you  need winrar located at http://www.rarlab.com/ if its a zip right click it and use compresserd folders.(at least that what it says on my box).The one i got from here was a click installer so i didnt need any thing. just clicked it and away it went.

Offline TraumaTech

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OK  I TRIED THE WIN-RAR THINGIE  AND EXTRACTED TO OP FOLDER AND I DON'T HAVE ANY BATCH FILES ON MY DESKTOP.....I'M THINKING I EXTRACTED THEM TO THE WRONG PLACE???? WHAT DO U THINK?


SHOULD I HAVE EXTRACTED  TO ASSETS/MODELS??  I DID BACK UP THIS FOLDER,IF I  F'D THIS UP

Offline likkerpig

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OK  I TRIED THE WIN-RAR THINGIE  AND EXTRACTED TO OP FOLDER AND I DON'T HAVE ANY BATCH FILES ON MY DESKTOP.....I'M THINKING I EXTRACTED THEM TO THE WRONG PLACE???? WHAT DO U THINK?


SHOULD I HAVE EXTRACTED  TO ASSETS/MODELS??  I DID BACK UP THIS FOLDER,IF I  F'D THIS UP

I extracted to my desktop then double clicked the extracted file...
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Offline Chris Jones

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Links to all files needed for the UAW Dyna
« Reply #87 on: February 16, 2006, 05:15:56 pm »
The rar is a zipped up version of the exe. Extract the exe then run the exe. That should work for the 600 meg file.

I'll create a new shiplist download for the CUGS masses ASAP and post all over the place when I do - busy busy busy!! It'll be tonight (2/16/06)

lol..



« Last Edit: February 16, 2006, 05:27:36 pm by Chris Jones »
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Offline TraumaTech

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New shiplist in and posted:

http://www.dynaverse.net/downloads/sfc2_op/Mods/UAW_Test_Dyna_Specs_Feb16.zip

Place it in the following folders in your UAW:OP installation:
\agt\NoPlasma06
\Assets\Specs
\MetaAssets








ok  i now have both parts installed...but i am confused<----surprise ,surprise   do i copy the shiplist and ftr list and place them in all  three of these locations??

\agt\NoPlasma06
\Assets\Specs
\MetaAssets



ok   have copied ftr list and shiplist to  assets/specs    and to  metaAssets     

have found the agt but i c no   NoPlasma06     which folder in the agt is the plasma06 in?
« Last Edit: February 16, 2006, 06:56:36 pm by TraumaTech »

Offline Chris Jones

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actually,

This file will automatically place the new files into the correct folder. By running the same batch file, UAW_DYNA_BETA, you'll activate the new shiplist.

http://www.chrisjonesgaming.com/downloads/beta/UAWDynaBeta06c.exe

This is Bonk's shiplist..
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Offline [KBF]MuadDib

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OK  I TRIED THE WIN-RAR THINGIE  AND EXTRACTED TO OP FOLDER AND I DON'T HAVE ANY BATCH FILES ON MY DESKTOP.....I'M THINKING I EXTRACTED THEM TO THE WRONG PLACE???? WHAT DO U THINK?


SHOULD I HAVE EXTRACTED  TO ASSETS/MODELS??  I DID BACK UP THIS FOLDER,IF I  F'D THIS UP

d/l the .rar thingy TT...had the same exact issue...
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FWI, TT is TraumaTech  ;)

Offline C-Los

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Its a Lakota BCH  ( Lak3 )

I forgot to ask, did you buy this ship from the in-game shipyards or from the webyards?


Where do I find the "Web Yards"  ?      :huh:
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Offline Chris Jones

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Here: http://www.sullivandesigns.net/UAW_webmap/

Lots of Dynaverse info there. You can buy a ship from any era there - bring a tmp ship out of mothballs, lol.
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Offline Bonk

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Whoops! I forgot to put the new shiplist in the webyards. Its in now. If you have bought a ship from the webyards in the last few days and it is buggy, trade it in and try again.

Offline FPF-Thrain

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Got onto the server and ran first mission.....couldn't see my ship, stars, enemy ship, but I did see one thing.....NOTHING! grrrrrr. Have worked for 2 hours to get on the server. What did I miss?
« Last Edit: February 19, 2006, 06:43:30 pm by FPF-Thrain »


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Offline Bonk

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Sounds like you're missing the models, did you run the 600MB installer on your active install of OP?

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Missing models - another Bonk Question..
« Reply #97 on: February 19, 2006, 09:04:01 pm »
The 1file (600 meg) can be tricky  - when Installing it has 3 parts - the 1st one is rather quick - give it a minute or so to pick up the 2nd part.. then the 3rd. You are missing models.

Bonk -

Question -

Can you change the name of the server and add another shiplist without resetting? When we go with the final version, I'd like to have a storyline for the masses to read. I do want to maintain the current roster. 

I will be doing some tweaking with the Non-Playable Pirates and some of the Freighters, and any other oddities I might find. I'll use Excel, lol.

I'm very pleased with the turnout on this server and the comments received thus far.
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Offline Bonk

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Re: Missing models - another Bonk Question..
« Reply #98 on: February 19, 2006, 09:13:24 pm »
Bonk -

Question -

Can you change the name of the server and add another shiplist without resetting? When we go with the final version, I'd like to have a storyline for the masses to read. I do want to maintain the current roster. 

Should be doable. (no definite promises though)

... I'll use Excel, lol.

Very good sir!  ;)


Offline Capt Jeff

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I noticed yesterday that the Lakota 2  (F-LAK2)  says it has 5 probes available, but they wont arm.

Also, on mission matching notes..... the planet defense mission only drafts 2 people (as we know).  That's not so much the issue as is the fact that 1AF-Grim in his Defiant drafted me in my Lakota, and we pulled in a Dominion BB and BCHF along with 3-4 CW's !!!   Now, if we could of drafted C-Los in his Lakota 3, maybe there would of been a chance...LOL

Also, before we took the planet at 5,3 we were running planet assaults, and there was no planet, just ships, FRD's, DEF's and Base stations.

Here's a nice screen of me in a solo assault with some Hydran helpers  ;)
« Last Edit: February 20, 2006, 09:22:26 am by Bonk »
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Offline Bonk

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Re: Universe At War Dynaverse Podcast & Links to all files needed for the UAW Dy
« Reply #100 on: February 20, 2006, 09:29:50 am »
Here's a nice screen of me in a solo assault with some Hydran helpers  ;)

Nice screenshot! (I took the liberty of optimising it to 23% of the original filesize to save me page load times on this thread - my glacial connection...) 1600x1200! What kind of beast you running on?! Wow.

I noticed yesterday that the Lakota 2  (F-LAK2)  says it has 5 probes available, but they wont arm.

I'll check it and see if I can see an issue...

Also, on mission matching notes..... the planet defense mission only drafts 2 people (as we know).  That's not so much the issue as is the fact that 1AF-Grim in his Defiant drafted me in my Lakota, and we pulled in a Dominion BB and BCHF along with 3-4 CW's !!!   Now, if we could of drafted C-Los in his Lakota 3, maybe there would of been a chance...LOL

That is probably due to the massive BPVs of the objects you are defending... (Planets and Bases). I have the campaign set to admiral difficulty, I could try setting it to commodore to see if it improves this situation, but I fear it would make all the other missions too easy.

Also, before we took the planet at 5,3 we were running planet assaults, and there was no planet, just ships, FRD's, DEF's and Base stations.

Odd... what race was that hex? Perhaps there is a shiplist issue as to why their planets were not produced in mission... Was it a NW or stock mission? It also might be the huge BPVs at work again...

Offline Capt Jeff

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Re: Universe At War Dynaverse Podcast & Links to all files needed for the UAW Dy
« Reply #101 on: February 20, 2006, 10:16:57 am »
Here's a nice screen of me in a solo assault with some Hydran helpers  ;)

Nice screenshot! (I took the liberty of optimising it to 23% of the original filesize to save me page load times on this thread - my glacial connection...) 1600x1200! What kind of beast you running on?! Wow.

3.0 dual core Pent D processor, 256MB Geforce 6600, 1 GB Ram    ;)



Also, before we took the planet at 5,3 we were running planet assaults, and there was no planet, just ships, FRD's, DEF's and Base stations.

Odd... what race was that hex? Perhaps there is a shiplist issue as to why their planets were not produced in mission... Was it a NW or stock mission? It also might be the huge BPVs at work again...

NW mission, the one with the FRD's and Base stations.

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Offline FPF-Thrain

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Is it possible that some of the more nasty planets were removed?
That's what was done on KCW resulting in planetary assaults with FRD's and defense platforms, but no planet.


'Hail Gurthang! No lord or loyalty dost thou know, save the hand that wieldeth thee. From no blood wilt thou shrink. Wilt thou therefore take Túrin Turambar, wilt thou slay me swiftly?'
And from the blade rang a cold voice in answer: 'Yea, I will drink thy blood gladly, that so I may forget the blood of Beleg my master, and the blood of Brandir slain unjustly. I will slay thee swiftly.'

Offline Bonk

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Re: Universe At War Dynaverse Podcast & Links to all files needed for the UAW Dy
« Reply #103 on: February 20, 2006, 09:02:00 pm »
Ah, could be that NW mission is looking for a particular planet that is not there... good thought, I'll check it out.

Offline FPF-Tobin Dax

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While flying Fed, I repeatedly drew Cardassian CLE AI mixed in with Borg opponents during planet defence missions. Cardassians are supposed to be fed allies.

Can the BSC+ ? starbases be beefed up? These bottom of the barrel bases are weaker than their orion pirate counter parts and really don't stand up well against any enemy.

This is much more fun than SFC3.  :thumbsup:
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Re: Universe At War Dynaverse Podcast & Links to all files needed for the UAW Dy
« Reply #105 on: February 21, 2006, 10:31:26 am »
Thanks Tobin - I'll look at the bases..

yes - here's the political setup per Bonk - can you check why Cards and Borg show up on the same side?

   Empire Layer   Alliance:
Empire layer:         
Romulan
Fed
Klingon
Cardassian (Mirak)

Coalition:
   
Dominion (Lyran)
Breen (Hydran)
Borg (Gorn)
ISC

Cartel Layer:   

Alliance:
      
Hydran (Syndicate)
Tholian (Wyldefire)
Kzinti (Prime)
Gorn (Orion)

Coalition:
   
Lyran (Korgath)
Aliens (BeastRaiders)
Imperial Alliance (Tigerheart)
Ferengi (Camboro)
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Offline Bonk

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Re: Universe At War Dynaverse Podcast & Links to all files needed for the UAW Dy
« Reply #106 on: February 21, 2006, 11:40:07 am »
Here is the tension matrix:

Quote

[PoliticalTension/StartingTensions/Federation]
Federation=0
Klingon=0
Romulan=0
Lyran=1000
Hydran=1000
Gorn=1000
ISC=1000
Mirak=0
Orion=400
OrionOrion=0
OrionKorgath=1000
OrionPrime=0
OrionTigerHeart=1000
OrionBeastRaiders=1000
OrionSyndicate=0
OrionWyldeFire=0
OrionCamboro=1000
Monster=650

[PoliticalTension/StartingTensions/Klingon]
Federation=0
Klingon=0
Romulan=0
Lyran=1000
Hydran=1000
Gorn=1000
ISC=1000
Mirak=0
Orion=400
OrionOrion=0
OrionKorgath=1000
OrionPrime=0
OrionTigerHeart=1000
OrionBeastRaiders=1000
OrionSyndicate=0
OrionWyldeFire=0
OrionCamboro=1000
Monster=650

[PoliticalTension/StartingTensions/Romulan]
Federation=0
Klingon=0
Romulan=0
Lyran=1000
Hydran=1000
Gorn=1000
ISC=1000
Mirak=0
Orion=400
OrionOrion=0
OrionKorgath=1000
OrionPrime=0
OrionTigerHeart=1000
OrionBeastRaiders=1000
OrionSyndicate=0
OrionWyldeFire=0
OrionCamboro=1000
Monster=650

[PoliticalTension/StartingTensions/Lyran]
Federation=1000
Klingon=1000
Romulan=1000
Lyran=0
Hydran=0
Gorn=0
ISC=0
Mirak=1000
Orion=400
OrionOrion=1000
OrionKorgath=0
OrionPrime=1000
OrionTigerHeart=0
OrionBeastRaiders=0
OrionSyndicate=1000
OrionWyldeFire=1000
OrionCamboro=0
Monster=650

[PoliticalTension/StartingTensions/Hydran]
Federation=1000
Klingon=1000
Romulan=1000
Lyran=0
Hydran=0
Gorn=0
ISC=0
Mirak=1000
Orion=400
OrionOrion=1000
OrionKorgath=0
OrionPrime=1000
OrionTigerHeart=0
OrionBeastRaiders=0
OrionSyndicate=1000
OrionWyldeFire=1000
OrionCamboro=0
Monster=650

[PoliticalTension/StartingTensions/Gorn]
Federation=1000
Klingon=1000
Romulan=1000
Lyran=0
Hydran=0
Gorn=0
ISC=0
Mirak=1000
Orion=400
OrionOrion=1000
OrionKorgath=0
OrionPrime=1000
OrionTigerHeart=0
OrionBeastRaiders=0
OrionSyndicate=1000
OrionWyldeFire=1000
OrionCamboro=0
Monster=650

[PoliticalTension/StartingTensions/ISC]
Federation=1000
Klingon=1000
Romulan=1000
Lyran=0
Hydran=0
Gorn=0
ISC=0
Mirak=1000
Orion=400
OrionOrion=1000
OrionKorgath=0
OrionPrime=1000
OrionTigerHeart=0
OrionBeastRaiders=0
OrionSyndicate=1000
OrionWyldeFire=1000
OrionCamboro=0
Monster=650

[PoliticalTension/StartingTensions/Mirak]
Federation=0
Klingon=0
Romulan=0
Lyran=1000
Hydran=1000
Gorn=1000
ISC=1000
Mirak=0
Orion=400
OrionOrion=0
OrionKorgath=1000
OrionPrime=0
OrionTigerHeart=1000
OrionBeastRaiders=1000
OrionSyndicate=0
OrionWyldeFire=0
OrionCamboro=1000
Monster=650

[PoliticalTension/StartingTensions/Orion]
Federation=600
Klingon=600
Romulan=600
Lyran=600
Hydran=600
Gorn=600
ISC=600
Mirak=600
Orion=0
OrionOrion=600
OrionKorgath=600
OrionPrime=600
OrionTigerHeart=600
OrionBeastRaiders=600
OrionSyndicate=600
OrionWyldeFire=600
OrionCamboro=600
Monster=650

[PoliticalTension/StartingTensions/OrionOrion]
Federation=0
Klingon=0
Romulan=0
Lyran=1000
Hydran=1000
Gorn=1000
ISC=1000
Mirak=0
Orion=400
OrionOrion=0
OrionKorgath=1000
OrionPrime=0
OrionTigerHeart=1000
OrionBeastRaiders=1000
OrionSyndicate=0
OrionWyldeFire=0
OrionCamboro=1000
Monster=200

[PoliticalTension/StartingTensions/OrionKorgath]
Federation=1000
Klingon=1000
Romulan=1000
Lyran=0
Hydran=0
Gorn=0
ISC=0
Mirak=1000
OrionOrion=1000
OrionKorgath=0
OrionPrime=1000
OrionTigerHeart=0
OrionBeastRaiders=0
OrionSyndicate=1000
OrionWyldeFire=1000
OrionCamboro=0
Orion=400
Monster=650

[PoliticalTension/StartingTensions/OrionPrime]
Federation=0
Klingon=0
Romulan=0
Lyran=1000
Hydran=1000
Gorn=1000
ISC=1000
Mirak=0
Orion=400
OrionOrion=0
OrionKorgath=1000
OrionPrime=0
OrionTigerHeart=1000
OrionBeastRaiders=1000
OrionSyndicate=0
OrionWyldeFire=0
OrionCamboro=1000
Monster=650

[PoliticalTension/StartingTensions/OrionTigerHeart]
Federation=1000
Klingon=1000
Romulan=1000
Lyran=0
Hydran=0
Gorn=0
ISC=0
Mirak=1000
Orion=400
OrionOrion=1000
OrionKorgath=0
OrionPrime=1000
OrionTigerHeart=0
OrionBeastRaiders=0
OrionSyndicate=1000
OrionWyldeFire=1000
OrionCamboro=0
Monster=650

[PoliticalTension/StartingTensions/OrionBeastRaiders]
Federation=1000
Klingon=1000
Romulan=1000
Lyran=0
Hydran=0
Gorn=0
ISC=0
Mirak=1000
OrionOrion=1000
OrionKorgath=0
OrionPrime=1000
OrionTigerHeart=0
OrionBeastRaiders=0
OrionSyndicate=1000
OrionWyldeFire=1000
OrionCamboro=0
Orion=200
Monster=650

[PoliticalTension/StartingTensions/OrionSyndicate]
Federation=0
Klingon=0
Romulan=0
Lyran=1000
Hydran=1000
Gorn=1000
ISC=1000
Mirak=0
Orion=400
OrionOrion=0
OrionKorgath=1000
OrionPrime=0
OrionTigerHeart=1000
OrionBeastRaiders=1000
OrionSyndicate=0
OrionWyldeFire=0
OrionCamboro=1000
Monster=650

[PoliticalTension/StartingTensions/OrionWyldeFire]
Federation=0
Klingon=0
Romulan=0
Lyran=1000
Hydran=1000
Gorn=1000
ISC=1000
Mirak=0
Orion=400
OrionOrion=0
OrionKorgath=1000
OrionPrime=0
OrionTigerHeart=1000
OrionBeastRaiders=1000
OrionSyndicate=0
OrionWyldeFire=0
OrionCamboro=1000
Monster=650

[PoliticalTension/StartingTensions/OrionCamboro]
Federation=1000
Klingon=1000
Romulan=1000
Lyran=0
Hydran=0
Gorn=0
ISC=0
Mirak=1000
Orion=400
OrionOrion=1000
OrionKorgath=0
OrionPrime=1000
OrionTigerHeart=0
OrionBeastRaiders=0
OrionSyndicate=1000
OrionWyldeFire=1000
OrionCamboro=0
Monster=650

[PoliticalTension/StartingTensions/Monster]
Federation=1000
Klingon=1000
Romulan=1000
Lyran=1000
Hydran=1000
Gorn=1000
ISC=1000
Mirak=1000
Orion=1000
OrionOrion=1000
OrionKorgath=1000
OrionPrime=1000
OrionTigerHeart=1000
OrionBeastRaiders=1000
OrionSyndicate=1000
OrionWyldeFire=1000
OrionCamboro=1000
Monster=0

And the empire names:

Quote
[FullEmpireNames]
Federation="United Federation of Planets"
Klingon="Klingon Empire"
Romulan="Romulan Star Empire"
Lyran="Dominion"
Hydran="Breen Kingdom"
Gorn="Borg Collective"
ISC="Interstellar Concordium"
Mirak="Cardassian Union"
Orion="Ferengi Pirates"
OrionOrion="Gorn Confederacy"
OrionKorgath="Lyran Star Empire"
OrionPrime="Kzinti Hegemony"
OrionTigerHeart="Imperial Alliance"
OrionBeastRaiders="Alien Alliance"
OrionSyndicate="Hydran Kingdom"
OrionWyldeFire="Tholian Holdfast"
OrionCamboro="Ferengi Alliance"
NeutralRace="Contested Sector"

Lemme go over it...

Edit:
The Feds are at tension 0 with the Mirak(Cardassians), and tension 1000 with the Gorn(Borg)... so thats cool...
The Gorns(Borg) are at tension 1000 with both the Mirak(Cardassians) and the Feds so that's cool...
The Mirak(Cardassians) are at tension 0 with the Feds and tension 1000 with the Gorn(Borg) so that's cool...

Looks like the relative tensions are set correctly for these three races... I have no explanation why this might be happening... Grrr.  >:(

Is this happening only in NW planet defense missions? Maybe the simplest thing to do is pull the NW planet assault and defense missions considering the issues...
« Last Edit: February 21, 2006, 11:51:00 am by Bonk »

Offline FPF-Tobin Dax

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It was a CLE ship each time. A model issue?    New kid on the block here for UAW.
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Offline Bonk

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Re: Universe At War Dynaverse Podcast & Links to all files needed for the UAW Dy
« Reply #108 on: February 21, 2006, 12:22:49 pm »
I suppose it is possible that it is the right races but some of them have the wrong model for their race... or perhaps a cardassian ship slipped into the Gorn(Borg) list...

It is only happening in NW planet defense missions?

Offline Bonk

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Re: Universe At War Dynaverse Podcast & Links to all files needed for the UAW Dy
« Reply #109 on: February 21, 2006, 12:32:54 pm »
There is only one CLE in the shiplist in the Empire slots:
Gorn(Borg), B-CLE, assets/models/tng/hiresborg/borggalor/galor3.mod

There are two CLE's in the shiplist in the Cartel slots:
OrionOrion(Gorn), G-CLE, OPPLUS/models/gcl/gcl.mod
OrionPrime(Kzinti), Z-CLE, assets/models/zcl/zcl.mod

Lemme check the model for the B-CLE...

You say its a Cardassian CLE? I cannot fine one in the shiplist...

Offline Bonk

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Re: Universe At War Dynaverse Podcast & Links to all files needed for the UAW Dy
« Reply #110 on: February 21, 2006, 12:39:30 pm »
This is the model for the Borg B-CLE (an assimilated Cardassian ship by the look of it). Is that the ship you are seeing and is it showing up as the B-CLE? (which would be correct...)

You will be assimilated... resistance is futile!  :D

Offline FPF-Tobin Dax

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That's the shape, but the textures looked normal to me,(browny/red)  I'll keep an eye on it as planet defences seem a good way to get some decent PP. I don't recall what the race designation was so probably my bad.
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Offline Chris Jones

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Re: Universe At War Dynaverse Podcast & Links to all files needed for the UAW Dy
« Reply #112 on: February 21, 2006, 07:26:28 pm »
B-CLE -

Assimilated Cardassian Galor Class - Borg ship..

Everything is OK.

I was busy all day and just got on to check on this..

all is well. 
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Offline KBF-Kurok

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the dominion ccx seems to crash me out in alot of missions dosent matter what mission it is. Most of the time ill be swooping in to deliver  an alpha strike  screen locks up  and then im looking at  my desk top. Dosent seem to be happening with any others i have flown.

Offline Capt Jeff

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The following Fed ships have the dreaded ??? in their description fields in the ship Library:

POL1
PFF
PFFa
PFFb
PFFc
VOY2
CAI+
CC1
CVB1
CVL1
1701A
DNF1
DNF

looks like a strings issue  ;)
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Offline Chris Jones

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Re: Universe At War Dynaverse Podcast & Links to all files needed for the UAW Dy
« Reply #115 on: February 22, 2006, 10:17:17 pm »
The following Fed ships have the dreaded ??? in their description fields in the ship Library:

POL1
PFF
PFFa
PFFb
PFFc
VOY2
CAI+
CC1
CVB1
CVL1
1701A
DNF1
DNF

looks like a strings issue  ;)

If it is - I'll fix it and thanks Capt.
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Offline TraumaTech

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heya chris  could you start a new thread giving all the links needed to d/l and how to install it,so new peeps looking to try the mod out,don't have to go through this thread and d/l and re d/l updates,and then sticky it please   ty

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Re: Universe At War Dynaverse Podcast & Links to all files needed for the UAW Dy
« Reply #117 on: February 23, 2006, 09:53:24 am »
The D-DAD dosent have drones in its first mission and isnt able to buy any either. It  can after the first mission is run however.

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Re: Universe At War Dynaverse Podcast & Links to all files needed for the UAW Dy
« Reply #118 on: February 23, 2006, 01:03:52 pm »
The D-DAD dosent have drones in its first mission and isnt able to buy any either. It  can after the first mission is run however.

Was that purchased in game or from the webyards? (please qualify all ship bug reports with this info, thanks)

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Re: Universe At War Dynaverse Podcast & Links to all files needed for the UAW Dy
« Reply #119 on: February 23, 2006, 04:20:40 pm »
actualy has happened both way since i have traded ships many times. Have  had the opertunity to purchase them from both

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Dominion Drones
« Reply #120 on: February 23, 2006, 04:30:36 pm »
Actually, The drones on the Dominion are an unfinished Taldren weapon, called DroD. It looks like plasma but acts like a drone. It may be unpredictable in the Dynaverse.
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Offline Father Ted

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Just logged on as Ferengi for the hell of it. Please turn off mandatory missions for the races in cartel slots....

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Re: Universe At War Dynaverse Podcast & Links to all files needed for the UAW Dy
« Reply #122 on: February 23, 2006, 04:41:03 pm »
Just logged on as Ferengi for the hell of it. Please turn off mandatory missions for the races in cartel slots....

Bonk can you do that for the Father? plz
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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #123 on: February 23, 2006, 08:36:59 pm »
OK. This time I have a screen shot. I ran a convoy escort as a fed near the romulan borg border and the enemy was a Romulan when they are our allies. Designation was R-FETX or similar. Nice green rom ship. No Borgified thingy.
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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #124 on: February 23, 2006, 11:19:39 pm »
I got on the server and have flown several missions. I have to say Hats off to the folks that participated in bringing this about. It's absolutely awsome! I'd love to try a campaign from this approach with all the races represented just to see what happens. Forget having 9,265,678,236 rules about what ship you can fly and when and with what loadout, and whose cheese is bigger or smaller. Just have a knock-down-drag-out-kill or be killed-play til you fall out of your chair, server. Kind like the good ol' days, and I've been around long enough to quote scripture and verse of the "good ol' days". Set a login limit to each race and go for it. If you can't fly as one race this time wait til next time. There's a ton of options available with this set up!

OK, that's my opinion, so there! ;D


'Hail Gurthang! No lord or loyalty dost thou know, save the hand that wieldeth thee. From no blood wilt thou shrink. Wilt thou therefore take Túrin Turambar, wilt thou slay me swiftly?'
And from the blade rang a cold voice in answer: 'Yea, I will drink thy blood gladly, that so I may forget the blood of Beleg my master, and the blood of Brandir slain unjustly. I will slay thee swiftly.'

Offline Chris Jones

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Rom Borg Fed
« Reply #125 on: February 23, 2006, 11:21:40 pm »
It is Rom..

Shiplist excerpt..

Romulan   FF   R-XFET   DESTROYER   298


It was along the Rom/Borg Border - Is it possible that the Borg AI captured a Rom AI? The Political tensions between Fed and Rom leave no room for Roms and Feds to be enemies.   Mission script thing?

hmmm
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Offline Chris Jones

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #126 on: February 23, 2006, 11:24:29 pm »
I got on the server and have flown several missions. I have to say Hats off to the folks that participated in bringing this about. It's absolutely awsome! I'd love to try a campaign from this approach with all the races represented just to see what happens. Forget having 9,265,678,236 rules about what ship you can fly and when and with what loadout, and whose cheese is bigger or smaller. Just have a knock-down-drag-out-kill or be killed-play til you fall out of your chair, server. Kind like the good ol' days, and I've been around long enough to quote scripture and verse of the "good ol' days". Set a login limit to each race and go for it. If you can't fly as one race this time wait til next time. There's a ton of options available with this set up!

OK, that's my opinion, so there! ;D

Thrain - That's exactly what we're doing here - no rules - just fun blowing **** up, lol. I know I speak for Bonk and Josh when I say ..
THANK YOU. The Campaign idea is being tossed around, by the way.
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Offline Bonk

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Re: Rom Borg Fed
« Reply #127 on: February 24, 2006, 04:18:41 am »
It is Rom..

Shiplist excerpt..

Romulan   FF   R-XFET   DESTROYER   298


It was along the Rom/Borg Border - Is it possible that the Borg AI captured a Rom AI? The Political tensions between Fed and Rom leave no room for Roms and Feds to be enemies.   Mission script thing?

hmmm

This is mighty confusing... I think I'll have to login as fed to get a closer look at it to see what is going on. Gotta fix this one way or another. (And the planet thing and the D-CCX thing... lol, we're making progress though...)

Offline Bonk

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #128 on: February 24, 2006, 04:20:58 am »
I got on the server and have flown several missions. I have to say Hats off to the folks that participated in bringing this about. It's absolutely awsome! I'd love to try a campaign from this approach with all the races represented just to see what happens. Forget having 9,265,678,236 rules about what ship you can fly and when and with what loadout, and whose cheese is bigger or smaller. Just have a knock-down-drag-out-kill or be killed-play til you fall out of your chair, server. Kind like the good ol' days, and I've been around long enough to quote scripture and verse of the "good ol' days". Set a login limit to each race and go for it. If you can't fly as one race this time wait til next time. There's a ton of options available with this set up!

OK, that's my opinion, so there! ;D


 :goodpost:

And thank you. (Though all the hard work that Chris and his team put into the mod is what gives it that sparkle... and Josh's server is beastly!)

Now go tell Lyrkiller (CayneG):
http://www.dynaverse.net/forum/index.php/topic,163364814.0.html
 ;D

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Re: Rom Borg Fed
« Reply #129 on: February 24, 2006, 05:42:35 am »
It is Rom..

Shiplist excerpt..

Romulan   FF   R-XFET   DESTROYER   298


It was along the Rom/Borg Border - Is it possible that the Borg AI captured a Rom AI? The Political tensions between Fed and Rom leave no room for Roms and Feds to be enemies.   Mission script thing?

hmmm

This is mighty confusing... I think I'll have to login as fed to get a closer look at it to see what is going on. Gotta fix this one way or another. (And the planet thing and the D-CCX thing... lol, we're making progress though...)

Hey guys.......

It's a mission script thing.   In convoy escorts or assaults, there are no allied races.  Try having a ally come into your space and then draft him into a convoy escort.  I guarantee he will be your enemy.   It's been like that since EAW.... 
Capt Jeff

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Offline Bonk

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #130 on: February 24, 2006, 05:52:41 am »
Thank you Capt Jeff. Perhaps I'll just pull the convoy missions then, probably for the best.

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #131 on: February 24, 2006, 06:41:58 am »
Too bad if you have to pull the convoy raids. It was nice to see them again, even if just for a change of pace. Any chance we'll ever see the scout mission again? Great for PP farming... ;)

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Offline Bonk

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #132 on: February 24, 2006, 07:09:39 am »
I am highly allergic to missions that do not draft a wing, I have lost too many ships on the Dynaverse to those missions. I can't count how many times my wing and I (both in DDs or CLs) are happily flying along in the same hex and one of us gets drafted by a DN or BB and gets destroyed or run off... defeats the whole purpose of flying with a wing. I found it very frustrating and annoying. I will not use 1vs1 missions on a server they favour the BB fest attitude way too much.

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #133 on: February 24, 2006, 12:25:43 pm »
Got a new one that ought to get folks thinking. I ran 6 missions with Deadman-6 this morning and during that time (we were both Feds) my parts supply increased by ten each mission from 50 to maxed out at 100.  I had noticed it jump to 60 and then 80 when adfter 5 missions, DM-6 tells me that his 50 parts have disappeared. At this moment I check my supplies and see 100. Looking forward to any thoughts on this.
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Offline Bonk

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #134 on: February 24, 2006, 01:19:15 pm »
Got a new one that ought to get folks thinking. I ran 6 missions with Deadman-6 this morning and during that time (we were both Feds) my parts supply increased by ten each mission from 50 to maxed out at 100.  I had noticed it jump to 60 and then 80 when adfter 5 missions, DM-6 tells me that his 50 parts have disappeared. At this moment I check my supplies and see 100. Looking forward to any thoughts on this.

What ship was it? Was it purchased in-game or on the webyards?

Offline Riskyllama

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #135 on: February 24, 2006, 10:07:02 pm »
Thank you Capt Jeff. Perhaps I'll just pull the convoy missions then, probably for the best.

they worked fine the time they were on KCW...its just the AI numbers were kinda outnumbering any human attackers...
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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #136 on: February 25, 2006, 02:34:45 pm »
Got a new one that ought to get folks thinking. I ran 6 missions with Deadman-6 this morning and during that time (we were both Feds) my parts supply increased by ten each mission from 50 to maxed out at 100.  I had noticed it jump to 60 and then 80 when adfter 5 missions, DM-6 tells me that his 50 parts have disappeared. At this moment I check my supplies and see 100. Looking forward to any thoughts on this.

What ship was it? Was it purchased in-game or on the webyards?
MY ship was the F=VEN  the galaxy class venture, bought from the web shipyard. DM-6' ship was  a 1701-E sovereign If I recall right.
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Offline Bonk

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #137 on: February 25, 2006, 04:16:14 pm »
Thanks for the info.

My to do list includes:

 - Pull the convoy missions
 - Look into the D-CCX causing CTDs
 - Check the F-VEN for spares issues (possibly webyards caused).

(what have I missed or am forgetting?)

Just logged on as Ferengi for the hell of it. Please turn off mandatory missions for the races in cartel slots....

Bonk can you do that for the Father? plz


No can do, there is no mandatories switch for just the cartels. The issue the Father is experiencing is that cartels will get mandatories in hexes where the empire above them is an enemy. The only solution to this without removing mandatories altogether is to use a custom map that addresses the issue (such that enemy empires do not intersect/overlay cartel home territories).

Offline Father Ted

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #138 on: February 26, 2006, 03:23:21 am »
Is there any possibility of getting a weapons chart for some of these new gizmos? What's a quantum phaser, and what type of damage does it do at various ranges? Or a poleron beam? etc... It would help when trying to decipher which ship you want to buy in the yard.  :help:

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Offline Doctor Lazarus

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #139 on: February 26, 2006, 04:06:36 pm »
Wow it's not much fun flying Breen. 95% of the ships don't even have a phaser. Only some of them have hellbores/polerons. It's taking me 3 to 5 times longer to run the same missions as a Breeen compared to a Fed. I'd be in favor of trading some dizzies for a few phaser 4s to level the field.   

Offline KBF-Kurok

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #140 on: February 27, 2006, 09:40:26 am »
I seem to be having almost the same problem with the D-DAD as the D-CCX. What im wondering is  maybe they have to much power I seem to recall from somewhere that if you  give a ship to much power it causes issues. They both  have 600+. Just a thought.

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #141 on: February 27, 2006, 02:56:21 pm »
Is there any possibility of getting a weapons chart for some of these new gizmos? What's a quantum phaser, and what type of damage does it do at various ranges? Or a poleron beam? etc... It would help when trying to decipher which ship you want to buy in the yard.  :help:

A Quantum Phaser is a phaser B
A Poleron Beam is an ESG Lance

Standard OP Weapons renamed for TNG with new textures and audio. 
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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #142 on: February 28, 2006, 07:08:17 am »
FYI ......

Deadman in a Nebx, Myself in a Lak3 in a Tracey Patrol after completing the mission I had lost 75 parts and DM had lost 100

Both ships were bought in game.

Evil Dave Patrol the one w/2 ships .... I lost 75 parts.

Convoy Raid... Parts went up from 45 to 63.

So you still owe me 137 parts ...   :rofl:

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Offline Bonk

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #143 on: February 28, 2006, 07:48:26 am »
Lol, smartass!   :D

I'm thinking we should trim the Damage Control Rating down to reasonable levels on all ships to avoid these kinds of bugs... perhaps the usual 2-10 spares max...

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #144 on: February 28, 2006, 01:57:59 pm »
wow all this work to make your own version of sfc3 hehehe

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Offline Bonk

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #145 on: February 28, 2006, 02:12:54 pm »
wow all this work to make your own version of sfc3 hehehe

Yeah, but with EW, fighters, PFs, seeking weapons, wild weasels, 6 sheilds, 16 playable races... ;)  :P

SFC3 is not is the same league at all, its a totally separate game, it is not SFC at all but something different. Its closer to Activision Nude Beach Volleyball and Mud Wrestling v4.6. (A real hit with the tweenagers)

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #146 on: March 01, 2006, 09:10:14 am »
well i still cant get mine to install i have tried twice with the main download and get the same models exe file i have tried to download the rar but i left it downloading to go to bed and came back and it timed out i guess i try again

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #147 on: March 01, 2006, 10:11:24 am »
The Dynaverse.Net webserver is shutdown for six minutes at ~4 AM central for daily maintenance (and for 38 minutes mondays). So schedule your download accordingly.

Offline Doctor Lazarus

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #148 on: March 01, 2006, 03:36:34 pm »
Lol, smartass!   :D

I'm thinking we should trim the Damage Control Rating down to reasonable levels on all ships to avoid these kinds of bugs... perhaps the usual 2-10 spares max...

How about 10 to 25 parts ranging across the ship classes. 10 for frigates up to 25 for BBs. 2 parts is a spit in the ocean when you take a big hit.

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #149 on: March 01, 2006, 04:38:28 pm »
wow all this work to make your own version of sfc3 hehehe

Yeah, but with EW, fighters, PFs, seeking weapons, wild weasels, 6 sheilds, 16 playable races... ;)  :P

SFC3 is not is the same league at all, its a totally separate game, it is not SFC at all but something different. Its closer to Activision Nude Beach Volleyball and Mud Wrestling v4.6. (A real hit with the tweenagers)

Could not have said that better, Bonk.  With the parts I really wanted to get away with the 2's and 3's I see in other mods. This is TNG, after all. Do you think the high parts level is contributing to the bugs described? If so we can make a compromise I spose. 
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Offline Bonk

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #150 on: March 01, 2006, 04:54:22 pm »
Do you think the high parts level is contributing to the bugs described? If so we can make a compromise I spose. 

I suspect so. The only way to know for sure is to try more normal DCR values and test it out to see if this issue persists.

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #151 on: March 02, 2006, 08:02:54 am »
I FINALLY found OP and have been trying to install everything and get it to work.  I was initially getting the models.exe error, so now I'm d/ling the other big file that's been .rar'ed.  I'm really anxious to get going and playing!

I do need help though... I have NO idea on how to get into the Dynaverse or your Servers.  Can you direct me in the right direction?  Do I need any more things other then the list Chris Jones laid out?
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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #152 on: March 02, 2006, 08:36:14 am »
youll need the directory updater in this to acess the d2 www.dynaverse.net/forum/index.php/topic,163347781.0.html

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #153 on: March 02, 2006, 08:58:53 am »
Check out these two threads as well:

How to run multiple OP installs

To login to the Dynaverse on Orion Pirates - short version

I reccomend to patch up to 2552, install the directory server update, install OP+4, make a backup copy of the OP folder, then move on to UAW.

Before logging onto the Dynaverse disable all software firewalls and anti-virus software, and if behind a router use port forwarding or the DMZ and allow pings.

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #154 on: March 02, 2006, 02:48:33 pm »
Okay guys, I d/led the entire Chris Jones' thread and everything is working fine.  For fun I just tried to get into the Dynaverse (after making a new gamespy account) and everything worked like a charm w/o anymore tinkering!  I didn't actually do any missions with other players in the hex, but I could see the chat room, talk to the other ppl there, move around and did a couple of missions

Here's what I did while i was there:
Took on a patrol mission (won)
bought a new ship
traded in my old one
took on another patrol mission and had my new ship destroyed!
got another, base ship with low bpv
changed the name of the ship a few times
flew around to various hexes.

I'm looking forward to when I can fly with you guys!  The server I was on was the beta server, are you guys on that one?  Or on Forge?
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Offline Bonk

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #155 on: March 02, 2006, 03:15:16 pm »
I think the UAW server is seeing more action than The Forge lately.

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #156 on: March 03, 2006, 04:45:52 am »
I think the UAW server is seeing more action than The Forge lately.

59 on the roster as of this writing.. 8) :) ;) :D ;D
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Offline Bonk

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #157 on: March 03, 2006, 07:23:46 am »
 8)

I gotta give it some attention soon to address the bugs mentioned. The damn thing is rock solid though, I have not observed it crash once, everytime I login to the server the serverplatform console window is exactly where I left it, indicating it has not crashed. This might be related to the use of a stock map...

Gonna run a MySQL debug test this Sunday so I'm not sure exactly when I can give the UAW test server some love but it will be soon.

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Update
« Reply #158 on: March 10, 2006, 11:46:58 pm »
FYI you all - when this isn't a test server anymore we'll maintain the current roster and map, just change the name of the server a bit and change the shiplist a bit. No Major changes, but a few minor tweaks. I'll be looking this thread over carefully.
The idea is to keep the UAW Dynaverse up for a very long time..

My main site was hacked and erased from existence because of an exploit in the version of e-107 I was using. Fortunately, the mods were all backed up on my other site. I'll be rebuilding my main site with a new look. Stay Tuned.

 Also, Frey caught me on Gamespy one night and gave a compliment regarding UAW. Much appreciated, sir.
« Last Edit: March 11, 2006, 05:48:13 am by Chris Jones »
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Offline DIFJosh

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #159 on: March 11, 2006, 12:55:57 am »
again thanks all making server a sucess

DIFJosh

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #160 on: March 11, 2006, 01:33:04 pm »
ok this is not a hostile comment hehe so just opinion from somebody flyn both sides on test server my  comment is if you fly against the domionion and its allies you are truly screwed its so inbalanced it would make a guy cry.

my point: a rom spa+ hits a isc cly with six quantoms the cly is barely scratched the rom dies in the return exchange or neary does it happens repeatidly most isc ships i encounter have fighters not to mention iam usualy outclassed against xcfs and other heavies or high in lights.

flying fed can be a big pain when flyn as well whats the point of building ships with ungodly amounts of photons and they dont do squat i know this sounds like a rant but iam not a scrub to this game. while flyn for the other side i hardly have any difficulty at all my point is if it goes live gettn people to fly fed and rom might not be so easy i realize some are doin well enough with fed and i am happy for em hehe but losing a intrepid class in its maiden voyage against a dominion xdd is painfull indeed lol

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Re: Universe at War Dyna comments - bugs (formerly the Podcast/Link thread)
« Reply #161 on: March 11, 2006, 05:11:42 pm »
ok this is not a hostile comment hehe so just opinion from somebody flyn both sides on test server my  comment is if you fly against the domionion and its allies you are truly screwed its so inbalanced it would make a guy cry.

my point: a rom spa+ hits a isc cly with six quantoms the cly is barely scratched the rom dies in the return exchange or neary does it happens repeatidly most isc ships i encounter have fighters not to mention iam usualy outclassed against xcfs and other heavies or high in lights.

flying fed can be a big pain when flyn as well whats the point of building ships with ungodly amounts of photons and they dont do squat i know this sounds like a rant but iam not a scrub to this game. while flyn for the other side i hardly have any difficulty at all my point is if it goes live gettn people to fly fed and rom might not be so easy i realize some are doin well enough with fed and i am happy for em hehe but losing a intrepid class in its maiden voyage against a dominion xdd is painfull indeed lol

Your point is well taken and I appreciate your comments. We'll check it out..
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Offline Chris Jones

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Re: Universe at War Dyna comments - bugs - BREEN
« Reply #162 on: April 23, 2006, 09:56:56 pm »
Wow it's not much fun flying Breen. 95% of the ships don't even have a phaser. Only some of them have hellbores/polerons. It's taking me 3 to 5 times longer to run the same missions as a Breeen compared to a Fed. I'd be in favor of trading some dizzies for a few phaser 4s to level the field.   

DONE FOR THE NEW RELEASE!
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Offline Chris Jones

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Re: Universe at War Dyna comments - bugs - ISC
« Reply #163 on: April 23, 2006, 10:01:08 pm »
ok this is not a hostile comment hehe so just opinion from somebody flyn both sides on test server my  comment is if you fly against the domionion and its allies you are truly screwed its so inbalanced it would make a guy cry.

my point: a rom spa+ hits a isc cly with six quantoms the cly is barely scratched the rom dies in the return exchange or neary does it happens repeatidly most isc ships i encounter have fighters not to mention iam usualy outclassed against xcfs and other heavies or high in lights.


The ISC are being re-worked..
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Offline Chris Jones

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Universe at War Dyna ROMS
« Reply #164 on: April 25, 2006, 07:37:10 pm »
Anyone flying Rom on the UAW Dyna and do they seem ok to you?

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Celebrating Life!
Favorite TNG: Yesterday's Enterprise