Not really a "Piracy Points" issue, but in the interest of adding to the piracy atmosphere, I've decided to add a few more tweaks to my setup. Why not? I haven't broken it yet thus it must need more tweaking.
For one thing, how realistic is it for you to expect to square off against warcruiser after warcruiser in mission after mission? Usually when a warcruiser shows up and looks likely to stick around, a pirate would want to leave. Daddy don't get rich knocking heads with Mr. Warcruiser. Daddy wants a nice, fat cargo hold full of stuff he can sell. So I'm doing some alterring to make it look like you are attacking convoys or pieces of convoys a little more often whenever you fight an AI mission.
Second: The life of a pirate is hard. Repairs draw questions, living off the "land" doesn't.
"How did you get this huge hole in the side of your ship, Mr. Honest Jedd?"
"Arrr..... why, I hit a rock."
"A rock that fired a civilian phaser with a type 6 phase coil at you? Only the police use that kind of phase coil."
"Well, mabye the police hit the rock first and I picked up some residue. You know how those police are around here. They can't pilot. Arrrr.... They can't find their butt with both hands. They're useless. That's why crime is so high around here. It's not safe for an honest buisnessman like myself. Why, I hear a convoy of electronics was pirated just yesterday."
"You mean, a shipment of subsapce transister equipment, like the ones you are selling now?"
"Arrr... I don't like what you are implying."
"And why do you want all these spare parts before your three hour tour tomorrow? What do you plan to show these passengers?"
"Arrr.... why, I plan to show them the beauty of the Mutarr Nebula."
"And you need three spare warp cores for that?"
"Well, you never know, Arrrr...... There be radiation out there. Would you want to be stuck if your first three warp cores broke down?"
"I don't think we believe your story, Mr. Honest Jedd. We'd like a look at your data core before we effect any reapairs on your ship."
Anyway, a lot of piracy is about stealing stuff you can use and paying off people to fix the stuff you can't fix yourself. So, I thought I'd up the cost of magic screws in spacedock, but fix the missios so that you could raid cargo boxs dumped by desperate freightors. (Sure, Jabba might kill them if they get back to dock without their spice shipment, but in the meantime they've got a pirate on their tail and they want all the speed they can muster!) It will cost you a little time to pick up these dumped cargo boxs, but will save you a lot of money if you want to keep your supply of screws topped off. And pirates are all about storing up money.
I'll likely leave the price of the repair button at dock fairly cheap, since I can't fix the missions to let you "raid" hull repairs.
-Herr Burt