ok, so let me get this straight, if I use Ship edit (which I have been) and use the Balance Text box to adjust the BPV value SFC will total this wrong and I must use Excell to get the right BPV points correctly?
ShipEdit automatically runs a formula for each ship and puts a value in the BPV field. Each torpedo is worht X pionts, each engine is worth Y points, and so on. The problem is, it can't creatively take into account how well each of these systms work together.
For example, is that R torp on a War Eagle really worth full value, since the ship can only go speed 21? Balance allows you to put in a fudge factor to tweak the ships into their true BPV. (Using the same example, I think that ShipEdit calculates the War Eagle to be worth 114 points, but years of SFB play have proven it is worth only 100; so it has a balance value of -14).
When you export a list from ShipEdit it adds the BPV and Balance fields together to give you a shiplist with the propeer BPV.
Excel has no formulae running the background, so you just have to enter the correct BPV into the BPV field manually.
And so Fighters are automatically accounted as 2 points of extra BPV regardless of generation? If Hydran fighters count only as 1, how do 4.0 get them to 2 points? Can all fighters be set at 1 point or 0 points?
The formulae in ShipEdit gives you one point per fighter, as it assumes your carrier is carrying the weakest possible fighters. Experience has told us that this isn't really fair, because no one ever flies on the D2 using only the weakest possible fighters. (The game isn't smart enough to raise or lower your BPV on the fly as you buy and sell fighters.)
When Firesoul created his shiplist, he increased the BPV of carriers. That's how OP+ 4.0 gets them to 2 points. Firesoul did it manually.
-S'Cipio