Topic: Changing the Race List to add races to a new Map...  (Read 10729 times)

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Offline Fedman NCC-3758

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Changing the Race List to add races to a new Map...
« on: February 05, 2006, 08:57:48 am »
For the past two days I've been trying to get my map editor for SFC III to accept new races. Namely Species 7482, and Pirates. I've changed the definitions list to match the race list in my RaceNames .gf file. As well as matching how they are listed in my defaultcore .gf file.  Nothing has worked.  How do I get my map editor to accept the new races?  Thanks.

Regards,
Fed
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 O're Columbia's true sons let it wave.
May the wreaths they have won never wither,
 Nor it's stars cease to shine on the brave.

intermech

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Re: Changing the Race List to add races to a new Map...
« Reply #1 on: March 08, 2006, 12:16:35 pm »
I think there is a definitions text file with the map editor, you have to add the races to that in the same order that they are found in the racenames.gf file.

Offline Fedman NCC-3758

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Re: Changing the Race List to add races to a new Map...
« Reply #2 on: March 08, 2006, 01:35:24 pm »
I think there is a definitions text file with the map editor, you have to add the races to that in the same order that they are found in the racenames.gf file.

Thanks IM, I've done that.  This is why I'm so baffeled. There must be something else I'm missing. Perhaps one of the files in MetaAssets. Thanks for the assistance.

What I'm trying to do is create a nine race map........ and not having much luck.

Even with the other races (Cardassian and Rakelli)  I've noticed the game slows. Must be the puter trying to load the the extra ships of the new races.
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Offline Riskyllama

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Re: Changing the Race List to add races to a new Map...
« Reply #3 on: March 08, 2006, 03:35:20 pm »
I didn't think SFC3 allowed for more races, just the changing of the races already there.
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Offline Fedman NCC-3758

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Re: Changing the Race List to add races to a new Map...
« Reply #4 on: March 08, 2006, 04:44:36 pm »
I didn't think SFC3 allowed for more races, just the changing of the races already there.

I've already added the Cardassians and the Rakelli and set it up as a special conquest mission. Pelican has a nine race map in his Dominion Wars Mod.  I ain't giving up yet.  ;)
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Offline S31-Riptide

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Re: Changing the Race List to add races to a new Map...
« Reply #5 on: March 17, 2006, 04:54:02 pm »
This is the all powerful link!!!! 

http://www.strategyplanet.com/sfc/sfc3/faq_hexmap.shtml


[Classes/Regions]
type="string"
range="array"
0="Neutral"
1="Federation"
2="Klingon"
3="Romulan"
4="Borg"

5="Cardassian"
6="Species8472"
7="Rakellian"
8="Pirate"
9="Ferengi"


Read the whole tutorial, it is easy to do!



ps Thanks Pelican!

Offline Fedman NCC-3758

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Re: Changing the Race List to add races to a new Map...
« Reply #6 on: March 17, 2006, 05:29:58 pm »
Thanks Riptide. I give it a go.  :thumbsup:
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 O're Columbia's true sons let it wave.
May the wreaths they have won never wither,
 Nor it's stars cease to shine on the brave.

Offline Fedman NCC-3758

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Re: Changing the Race List to add races to a new Map...
« Reply #7 on: March 17, 2006, 08:19:31 pm »
Welp, still no success.........

Here's the list from the definitions file in the Map Editor folder



[Classes/Regions]
type="string"
range="array"
0="Neutral"
1="Federation"
2="Klingon"
3="Romulan"
4="Borg"
5="Species8472"
6="Cardassian"
7="Ferengi"
8="Rakellian"
9="Pirate"


Here's the list from the RaceNames file in the CommonAssets folder

[ShortEmpireNames]
0   = "Neutral"
1   = "Federation"
2   = "Klingon"
3   = "Romulan"
4   = "Borg"
5   = "Species8472"
6   = "Cardassian"
7   = "Ferengi"
8   = "Rakellian"
9   = "Pirate"


Like I say, there must be something else I'm missing.

Not sure if a complete re-install would solve this.
The Star Spangled Banner bring hither,
 O're Columbia's true sons let it wave.
May the wreaths they have won never wither,
 Nor it's stars cease to shine on the brave.

Offline S31-Riptide

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Re: Changing the Race List to add races to a new Map...
« Reply #8 on: April 09, 2006, 05:51:40 am »
What is happening or better yet... what is not happening when you use these settings... You need to make sure that if you have the race in the definitions.txt file in your loadout and core files, if you make a full map...  Map making is a pain in the arse, and is not one of my favorite modding duties for sure.

Offline Fedman NCC-3758

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Re: Changing the Race List to add races to a new Map...
« Reply #9 on: April 09, 2006, 11:16:47 am »
What is happening or better yet... what is not happening when you use these settings... You need to make sure that if you have the race in the definitions.txt file in your loadout and core files, if you make a full map...  Map making is a pain in the arse, and is not one of my favorite modding duties for sure.

Yep.

They are all there. In both DefaultCore and DefaultLoadOut.

Thanks for the post.

Never say die. 
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 O're Columbia's true sons let it wave.
May the wreaths they have won never wither,
 Nor it's stars cease to shine on the brave.

Offline S31-Riptide

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Re: Changing the Race List to add races to a new Map...
« Reply #10 on: August 01, 2006, 08:08:15 am »
Ok some more areas to focus on... your Character.gf file must have valid start ships for your races, same as your ItemsRules.gf.

also check your Campaigns.mct file at the bottom

[Races]
0=0
1=1
2=2
3=3

make sure that these corespond with your races as they appear on your RaceName.gf file also.

If it works in single player skirmish mode but does not work in your D3 server kit, then it is most likely your map... make a simple 10x10 map with just one homeworld planet for each race and see if the kit loads.... also run your LogViewer when you first fire up your server, as this can help pin point your problem... also make sure you check your invalid ships file to see if you have a bum ship loadout or core.....

Let me know what it is and/or is not doing....

Offline Fedman NCC-3758

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Re: Changing the Race List to add races to a new Map...
« Reply #11 on: August 01, 2006, 05:44:33 pm »
Quote
also check your Campaigns.mct file at the bottom

Can't seem to find the Campaigns.mct file.

Should it be in the Scripts/Campaigns folder?
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 O're Columbia's true sons let it wave.
May the wreaths they have won never wither,
 Nor it's stars cease to shine on the brave.

Offline S31-Riptide

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Re: Changing the Race List to add races to a new Map...
« Reply #12 on: August 18, 2006, 11:52:40 am »
arg... thats right... are you changing this for single player mode or Dynavers3?  Same settings changes, just in a different directory....

for single player:
Sfc3/MetaAssets/ServerProfiles/Character.gf  change your starting ships at the bottom of this document.


If you are setting up a server kit you will need to go into your server kit:
ServerKit/Assets/Scripts/Campaigns/Champaign1.mct   to make the mentioned change/check.



It took me trial and error error error, retrial and error error error... before I finaly got it originally... there are enough files interlinked settings wise, that makes it... Interesting at best, to get it done.

Offline Fedman NCC-3758

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Re: Changing the Race List to add races to a new Map...
« Reply #13 on: August 18, 2006, 05:32:12 pm »
arg... thats right... are you changing this for single player mode or Dynavers3?  Same settings changes, just in a different directory....

for single player:
Sfc3/MetaAssets/ServerProfiles/Character.gf  change your starting ships at the bottom of this document.



If you are setting up a server kit you will need to go into your server kit:
ServerKit/Assets/Scripts/Campaigns/Champaign1.mct   to make the mentioned change/check.



It took me trial and error error error, retrial and error error error... before I finaly got it originally... there are enough files interlinked settings wise, that makes it... Interesting at best, to get it done.

This map is for single player.

I'll scope that out.

Much appreciated.
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 O're Columbia's true sons let it wave.
May the wreaths they have won never wither,
 Nor it's stars cease to shine on the brave.

Offline Garath9

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Re: Changing the Race List to add races to a new Map...
« Reply #14 on: November 26, 2006, 09:58:45 pm »
   The definitions file with the map editor is only for making a new map. Once a map is made you can't add
more races to it only edit it. Too show you what I mean open a map with notepad it will list the races for that
map, don't try and edit manually you will trash the map it's in binary code when you use the editor it rewrites
 the code and not save it as a text file it still won't work have tried it myself once. The only thing I can say is
make a new map using your new definitions file and that is a pain or edit the 9 race map of Pelicans

Offline Fedman NCC-3758

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Re: Changing the Race List to add races to a new Map...
« Reply #15 on: November 26, 2006, 10:05:39 pm »

That's the problem....... I can add the Rakelians and Cardassians, but the others don't show up on the list.  Even though the definitions file and the race names match in the race file in CommonSettings.  I did notice that the Dom Wars map list the Feds first while mine lists Neutral first.

I'll keep tinkering till I get it right.

Thanks.



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 O're Columbia's true sons let it wave.
May the wreaths they have won never wither,
 Nor it's stars cease to shine on the brave.

Offline Garath9

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Re: Changing the Race List to add races to a new Map...
« Reply #16 on: November 28, 2006, 06:44:10 pm »
Fedman are you using the stock multi map. The one all the conquest campains use. That one uses 6 races
including the Cardassians and Rakellians, thats why I'm asking. If so it won't hold more races than 6. But I'm
looking at changing that will post more when I'm sure it works ;)

Offline Fedman NCC-3758

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Re: Changing the Race List to add races to a new Map...
« Reply #17 on: November 28, 2006, 07:18:34 pm »
I appreciate that.

I was under the impression that once I change the definitions file and it matched the short name in the race file I could use any map already made and add the other races.  As well as create a new one if so desired.

I hope you're successful.

Thanks.

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 O're Columbia's true sons let it wave.
May the wreaths they have won never wither,
 Nor it's stars cease to shine on the brave.

Offline Garath9

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Re: Changing the Race List to add races to a new Map...
« Reply #18 on: November 28, 2006, 09:16:00 pm »
OK using hex editor not the map editor i've been able to change the order of the races on that map
haven't yet tried adding any that's the big one ;)

Offline Fedman NCC-3758

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Re: Changing the Race List to add races to a new Map...
« Reply #19 on: November 28, 2006, 09:26:30 pm »

Hex editor?


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Offline Garath9

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Re: Changing the Race List to add races to a new Map...
« Reply #20 on: November 28, 2006, 09:35:27 pm »
  yes hex editor it program for opening and editing thing like these MVM files(maps).
do a web search there are free ones for d\l out there i just learned this today myself
so i'm no expert. ;Dyet

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Re: Changing the Race List to add races to a new Map...
« Reply #21 on: November 28, 2006, 09:37:37 pm »

OK, cool.

I'll scope that out.   :thumbsup:

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 O're Columbia's true sons let it wave.
May the wreaths they have won never wither,
 Nor it's stars cease to shine on the brave.

Offline Shadow9216

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Re: Changing the Race List to add races to a new Map...
« Reply #22 on: June 20, 2007, 06:30:29 pm »
I've tried adding Cardassian hexes to the map, and encountered the following problems:
1) If I add planets and/or bases, the game crashes and I have to reboot
2) If I don't add any planets or bases, just change the hexes, the game loads and seems to populate with ships, but when I go to attack the I get the message "Defender has died already".  Any ideas?

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Re: Changing the Race List to add races to a new Map...
« Reply #23 on: January 03, 2009, 06:03:44 pm »

Well, well, well ....... whatdaknow.   Success !!     :woot:


Frustration caused me to give up and be content with only adding the Cardassian and Rakellians.   I had to be happy with adding Breen and Dominion ships to the Cardassian Union and Gorn ships to the Rekellians ....... lizard cousins don't ya know.

BUT NO MORE !!

 

What I was apparently doing was changing my race name file to match Pelican's definitions file.   This stumped me because when you open his map it lists the Federation first and Neutral last.

When I opened the Multi map and duplicated that order in the definitions file, presto!  New map.   To make the game accept the map each new race needs some planets, bases, and a ship of each class.  Battleship being the exception.

With a slight change in the MetaMap political tension file ........ it an all out war.   Except for the Feds and Klinks.  We're still buds.   8)


I started with a very small map to make sure it worked. When that went as planned, it was time for bigger and better.

Below are ...... the original Multi map with the order of races set by it's original definitions file.   Then my new map with all nine races.   And finally how the map appears during game play.   The thing is so big I couldn't pull back enough to see every race. 


Thanks again fellas for your help and assistance.      Success crowns effort !!














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May the wreaths they have won never wither,
 Nor it's stars cease to shine on the brave.

Offline Greenvalv

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Re: Changing the Race List to add races to a new Map...
« Reply #24 on: January 07, 2009, 01:09:18 am »
*slams his head into his desk*
 
I used to know this stuff so well... I feel old...   :-\