11ConvoyRaid/12ConvoyEscort - the big issue I see with this one is the poor slob on the convoy side can't draft a wing, so can get clobbered 3v1 in PvP. If wings for the convoy team can be added are either of these worth bringing back?
I'd like to see this as a 3 on 3. Must be an important convoy though if there's 3 fleet warships guarding it...
3/4Ambush missions - the ambushee can't draft a wing, is this worth resurrecting if that is addressed?
This is a decent concept, however, I'd like to see it implemened differently. Some thoughts:
1. Attempt to restrict the draft. The ambushers are in CLs / CWs on down, the ambushee is in a BCH on up. Therefore, if I'm in a C7, I can only be ambushed, and I can't ambush anyone in an I-CAZ...
2. Close the range or put up borders. As it is now, the ambushee can just plot a course between the 2 opponents and taco bell without even a good shot put on him. There needs to be a way to force the ambushee to get shot at at least once...
These changes bring the purpose of the ambush into a setting more appropriate to the war. DNs don't ambush FFs with the intent of a surprise destruction, FFs ambush BCHs to do that...
Now, I don't think this is possible, as the script doesn't know what it's doing until after it executes. Therefore, (and I know someone might be highly upset at this), could we do the old SFC 1 "surprise reversed" trick, where the ambushers are assigned a "generic" CW of their race, and the ambushee gets a BCH or Early DN of their race...
1Scout - right now this is purely 1v1 for PvP, not sure if it's worth bothering with since even if modified to support 3v3 it would still boil down to patrol style combat
Only if it's advertised as a 1v1 PvP in the missions screen (ie, instead of being patrol, it's scout or something all the time...) Would prefer this also not be made into a "shall I scout or scout as my 2 mission choices...)
Shipyard assault/defense - don't think this one is in use much anymore, any suggested changes that would make it server-palatable, or just let it lie?
This is the fun mission. With the "enhanced" FRDs, it's not just free flybys anymore. This might also be a mission where the "PvP ace" might have to learn to "beat the clock", ie, they need to kill the enemy
before they get at the shipyard. Or they need to sit rock on 1 of the docks, so that to get the final dock etc., they need to beat the defender. Good candidate for the AI-stripping, so that it's only FRDs and Humans in PvP...