Topic: J'inn: You Bastard!!!!  (Read 83725 times)

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Offline FPF-DieHard

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J'inn: You Bastard!!!!
« on: January 28, 2006, 01:07:31 pm »
Hexx said something very enlightning in his most recent bi-weekly resignation speach, it just goes to show that occasionally a good though can come from a small mind:


. . .over the last severs it's become all about
getting the best 3 players together with the best ships and then jumping players that you outnumber and or outgun to drive them off/kill htem.
Oh and then complaing when the other guys do it to you.
Flown for both "coalition" and "Alliance" seen it form both sides, in equal intensity.


He is absolutely right, I myself guilty of doing the above.   I don't think any finger pointing is needed, it's the nature of the game.  Some of us, including myself, take this game too seriously.   There is nothing wrong with the competitive spirit, it's what makes America great and Canada, um . . . .

Anyway, I like the disengament rule.   I like that PvP actually has some effrect on the map and the overall strategic outcome of the server.   But I have to admit that there have been some negative spill-over effects that I for the life of me cannot figure out how to remedy.

- Nobody flies alone:  I love fleet engagements, they are a lot of fun.   They were more fun when they were the exception and not the rulle.  I miss the days of the 1v1 BCF/C7, CLC/D5L,  D7C/CC+ fights which don't happen often enough.  Iv1 only happen on accident these days or if wingmen drop.

- Jumping people 2v1 and 3v1 is a best practice.  D2 is a came about controlling hexes, that's pretty much it, nothing deeper.   Whatever you can do to control a hex should be done if you are playing to win (even if you don't take it seriously, everyone is playing to be competitive, ever wonder why nobody plays on "fun" servers?).  Kicking an enemy out of a hex in the quickest manner is best for your side.   Jumping frigs in a DN based fleet is a very good way to kick them out of a hexx, but is it really very sportsman like?  Is this really what we want the game to be?    This is too much chess, not enough bar-room brawl.

I'm curious as to others thoughts, am I wrong in think the above is a problem?  If i'm right, what options do we have to make it better?

Yes, I'm actually asking for people's opinions  ;D 
« Last Edit: January 30, 2006, 05:43:51 pm by KBG-K'hunt »
Who'd thunk that Star-castling was the root of all evil . . .


Offline Dfly

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Re: Deep thoughts from Hexx (Stop Laughing!!!)
« Reply #1 on: January 28, 2006, 02:28:39 pm »
I believe one of the ways to help has already been started.  This server you can directly challenge 1v1 or other numbers(you could on other servers, but to be flown only on map.  Now we can do it via GSA or IP for points.  It may not effect a hex, but it brings back a lot of the fun practice, without necessarily costing the dead pilots a mess of points. 

Flying all PvP on map only, in uberships only, limits nearly all matches to the nutters as they would be the only ones to afford the ship, and the first to afford it a second time.  We dont have that problem on this server, and there is not a single pilot on my team who has logged any complaint.  I remember several such complaints over time in other servers that used the top-line shiplists for battles.  I am in no way saying they weren't fun, or didn't have their place, only mentioning an opinion.

I hope Hexx is willing and able to come back as he has a lot of fresh ideas that, as we can see, have good merit.

Offline Bonk

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Re: Deep thoughts from Hexx (Stop Laughing!!!)
« Reply #2 on: January 28, 2006, 02:35:14 pm »
Hmmm, this fire needs some gas...

. . .over the last severs it's become all about
getting the best 3 players together with the best ships and then jumping players that you outnumber and or outgun to drive them off/kill htem.
Oh and then complaing when the other guys do it to you.
Flown for both "coalition" and "Alliance" seen it form both sides, in equal intensity.


Ive said it many times and I'll continue saying it, the disengagement rule must go. People can argue that is is necessary till they are blue in the face, i still don't buy it. I won't repeat myself any more that that, except to say that its only in recent years that it is seen to be necessary, we all got along just fine without it for ages, and had more players before it was introduced... coincidence? I think not...  :skeptic:

One way to improve the situation is to remove all gang-up missions. I never put ambush, scout etc on my servers anymore for this very reason. All dynaverse missions should draft 3vs3 if that's what's present in the hex. 2vs1 missions defeat the prupose of flying with a wing and gives the impression of drafting issues for the less experienced players.

Offline Lepton

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Re: Deep thoughts from Hexx (Stop Laughing!!!)
« Reply #3 on: January 28, 2006, 03:22:44 pm »
I'm sorry, are there 2v1 missions on KCW?  If so, that is bleep, expletive, deleted.  What kind of hooey is that on a server with PvP victory points?  If there aren't, forgive the outburst.


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Offline Bonk

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Re: Deep thoughts from Hexx (Stop Laughing!!!)
« Reply #4 on: January 28, 2006, 04:27:31 pm »
I'm sorry, are there 2v1 missions on KCW?  If so, that is bleep, expletive, deleted.  What kind of hooey is that on a server with PvP victory points?  If there aren't, forgive the outburst.

There are not, to my knowledge. I was speaking in general. I have not put the ambush, scout or scan missions in a server installer for some time now.
« Last Edit: January 28, 2006, 05:10:50 pm by Bonk »

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Re: Deep thoughts from Hexx (Stop Laughing!!!)
« Reply #5 on: January 28, 2006, 05:00:42 pm »
Killing the disengagement rule will kill D2. No one will fly except the Mirak.

We need less mind-numbing hex flipping chores, not more.

I noticed something that started to pick up more on SGO5: people were calling each other out for PvP more, even without formal challenge rules.

Having flown for both sides, I have heard the same thing from both, and more of it lately. People are getting bored running missions over and over and over. PvP is fun. Hex flipping is work.

Offline Bonk

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Re: Deep thoughts from Hexx (Stop Laughing!!!)
« Reply #6 on: January 28, 2006, 05:09:54 pm »
Hehehe, thought you'd like that t00l...  :flame:  I won't argue with ya, its clear we have differing views on this and have been over it a thousand times.

DNs vs DDs ≠ fun PvP.

I think our views differ on this because you're usually in the DN and I'm usually in the DD.  ;)

edit: OK, I can't resist... the Mirak arguement just does not hold water on a server like KCW now does it?

Offline Dfly

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Re: Deep thoughts from Hexx (Stop Laughing!!!)
« Reply #7 on: January 28, 2006, 05:12:59 pm »
Hehehe, thought you'd like that t00l...  :flame:  I won't argue with ya, its clear we have differing views on this and have been over it a thousand times.

DNs vs DDs <> fun PvP.

This is why I , and it looks like many others according to how many are on the KCW server, love the smaller more balanced shiplist.  It cant have the DNvsDD problems and the ships are comparable.

Offline Father Ted

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Re: Deep thoughts from Hexx (Stop Laughing!!!)
« Reply #8 on: January 28, 2006, 06:33:40 pm »
I've got a few beers in me, so I feel like sounding off.

I slightly disagree with T00l that hex flipping is work, it's part of the game and some of us do it because we like the strategic angle. But I do agree that getting rid of the disengagement rule is not the answer. One of the reasons KCW has been such a blast is that there are no D5D's or other droners. But you can't eliminate them altogether as to do so would be to eliminate the Kzintis, which I don't think anyone really wants.

I know the Holy Grail is SQL, but has anybody tried a true OoB server without it? Klink production of D5D's never amounted to more than 20% of all D5 production, and if we looked hard enough through all the SFB books, I'm sure you'd find similar numbers for Z-MDC and F-NCD production. We've lived long enough with limited DN and BCH numbers, and we've neutered and restricted the escorts. Why not try the same with other specialty ships? D6D's, maulers, etc. were never meant to fly alone, but were reserved for planet and base assaults. Let's get the Kitties, Klinks, and some Feds out of those drone boats and make them fly a regular line ship.

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Offline Lepton

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Re: Deep thoughts from Hexx (Stop Laughing!!!)
« Reply #9 on: January 28, 2006, 07:21:18 pm »
Music to my ears.


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Offline FPF-DieHard

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Re: Deep thoughts from Hexx (Stop Laughing!!!)
« Reply #10 on: January 28, 2006, 08:15:50 pm »
I believe one of the ways to help has already been started.  This server you can directly challenge 1v1 or other numbers(you could on other servers, but to be flown only on map.  Now we can do it via GSA or IP for points.  It may not effect a hex, but it brings back a lot of the fun practice, without necessarily costing the dead pilots a mess of points. 

Flying all PvP on map only, in uberships only, limits nearly all matches to the nutters as they would be the only ones to afford the ship, and the first to afford it a second time.  We dont have that problem on this server, and there is not a single pilot on my team who has logged any complaint.  I remember several such complaints over time in other servers that used the top-line shiplists for battles.  I am in no way saying they weren't fun, or didn't have their place, only mentioning an opinion.

I hope Hexx is willing and able to come back as he has a lot of fresh ideas that, as we can see, have good merit.

The challenges only really work ina KCW type setup.   Let's be "realistic" here, 2 starship captains arranging a duel in open space  in not going to happen in a "real" war.  It just doesn't make any sense though it works in KCW because of the TNGish klingon aspect of bushido and stuff like that.

I'm very bored on KCW, got bored after the first 3 days.  I'm in a PvP house in the middle of nowhere, only fights were reallt got into were challenges which after a while became meaningless.   D2 is a game about strategic objectives, take away the strategic objectives and the PvP becomes meaningless because it is pointless (hence the need for the disengament rule).  Might as well have fun IP games for 4 hours a night if the PvP is meaningless in the strategic context, and that is what you get with the challenge system of KCW.
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Offline FPF-DieHard

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Re: Deep thoughts from Hexx (Stop Laughing!!!)
« Reply #11 on: January 28, 2006, 08:20:35 pm »

Ive said it many times and I'll continue saying it, the disengagement rule must go. People can argue that is is necessary till they are blue in the face, i still don't buy it. I won't repeat myself any more that that, except to say that its only in recent years that it is seen to be necessary, we all got along just fine without it for ages, and had more players before it was introduced... coincidence? I think not...  :skeptic:

I don't think the Disengament rule should go away, I just think it needs to be tweaked, at this time I'm not quite sure how.  D2 is a game about hex-flipping, any other believe is delusional.   I like that the disengament rule give PvP the ability to have an affect on the strategic outcome, I just want to find som ways arounf the spill over affects mentioned in Hexx's original quote.

I'm thinking Fleeting rules, on SGO5 we had rules preventin cap ships from flying togehter and this was a great thing in keeping the amounts of firepower limited, I'll delve more into this later . .  .

One way to improve the situation is to remove all gang-up missions. I never put ambush, scout etc on my servers anymore for this very reason. All dynaverse missions should draft 3vs3 if that's what's present in the hex. 2vs1 missions defeat the prupose of flying with a wing and gives the impression of drafting issues for the less experienced players.

Agreed.
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-DieHard

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Re: Deep thoughts from Hexx (Stop Laughing!!!)
« Reply #12 on: January 28, 2006, 08:22:34 pm »
Killing the disengagement rule will kill D2. No one will fly except the Mirak.

We need less mind-numbing hex flipping chores, not more.

I noticed something that started to pick up more on SGO5: people were calling each other out for PvP more, even without formal challenge rules.

Having flown for both sides, I have heard the same thing from both, and more of it lately. People are getting bored running missions over and over and over. PvP is fun. Hex flipping is work.

D2 is a game about flipping hexes, that IS D2.   Don't forget that and don't forget that not every pilot is a PvPer. 

The game needs to remain compelling for all
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Offline FPF-DieHard

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Re: Deep thoughts from Hexx (Stop Laughing!!!)
« Reply #13 on: January 28, 2006, 08:26:15 pm »
I've got a few beers in me, so I feel like sounding off.

I slightly disagree with T00l that hex flipping is work, it's part of the game and some of us do it because we like the strategic angle. But I do agree that getting rid of the disengagement rule is not the answer. One of the reasons KCW has been such a blast is that there are no D5D's or other droners. But you can't eliminate them altogether as to do so would be to eliminate the Kzintis, which I don't think anyone really wants.

I know the Holy Grail is SQL, but has anybody tried a true OoB server without it? Klink production of D5D's never amounted to more than 20% of all D5 production, and if we looked hard enough through all the SFB books, I'm sure you'd find similar numbers for Z-MDC and F-NCD production. We've lived long enough with limited DN and BCH numbers, and we've neutered and restricted the escorts. Why not try the same with other specialty ships? D6D's, maulers, etc. were never meant to fly alone, but were reserved for planet and base assaults. Let's get the Kitties, Klinks, and some Feds out of those drone boats and make them fly a regular line ship.

I don't think the holy grail is SQL, I think it is PBR.   I don't think we need many restrictions on what you can fly, variety is the spice of life.   I think the restrictions need to be on what can be flown together.  Or I could be full of sh*t, haven't thought this all the way out yet. . .
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Offline FPF-DieHard

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Re: Deep thoughts from Hexx (Stop Laughing!!!)
« Reply #14 on: January 28, 2006, 08:33:55 pm »
Hehehe, thought you'd like that t00l...  :flame:  I won't argue with ya, its clear we have differing views on this and have been over it a thousand times.

DNs vs DDs ≠ fun PvP.

I think our views differ on this because you're usually in the DN and I'm usually in the DD.  ;)

edit: OK, I can't resist... the Mirak arguement just does not hold water on a server like KCW now does it?

Bonk, you have DN versus DD before the disengaemnet rule.   You will ALWAYS have 1v1 disparities (unless you resort to the KCW communist setup). 

I want this discussion to focus on Hexx's Deep thought (nobody flies solo, jumping people with 2v1 - 3v1 is a best practices).
Who'd thunk that Star-castling was the root of all evil . . .


Offline Father Ted

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Re: Deep thoughts from Hexx (Stop Laughing!!!)
« Reply #15 on: January 28, 2006, 08:43:15 pm »
Yuck! I hate Pabst Blue Ribbon! ;)

I'm not saying we ban droners altogether, but be more realistic about it. You can't have a server without War Sears in a D5D, but we don't need the entire KBF, or KOTH, or KAT or half the Feds in drone boats.

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Re: Deep thoughts from Hexx (Stop Laughing!!!)
« Reply #16 on: January 28, 2006, 08:49:04 pm »
Ted, did you play Littebox 4? That was FULL OOB, everything heavy cruiser and up (and spec ships).

Huge amount of admin/RM overhead. Players were terrified to lose their ships.

But, the fleet dispositions were realistic as hell (well aside from all the CWL's), and PvP victories really meant something when you took a piece off the board.

Offline Father Ted

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Re: Deep thoughts from Hexx (Stop Laughing!!!)
« Reply #17 on: January 28, 2006, 08:51:56 pm »
Which one was LB4, because I think I did fly that one, but can't say for sure.

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Offline FPF-DieHard

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Re: Deep thoughts from Hexx (Stop Laughing!!!)
« Reply #18 on: January 28, 2006, 08:52:21 pm »
Ted, did you play Littebox 4? That was FULL OOB, everything heavy cruiser and up (and spec ships).

Huge amount of admin/RM overhead. Players were terrified to lose their ships.

But, the fleet dispositions were realistic as hell (well aside from all the CWL's), and PvP victories really meant something when you took a piece off the board.

This server was also about as interesting as watching paint dry, though admittedly the OOB had nothing to do with that  ;D
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Offline FPF-DieHard

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Re: Deep thoughts from Hexx (Stop Laughing!!!)
« Reply #19 on: January 28, 2006, 08:57:27 pm »


But, the fleet dispositions were realistic as hell (well aside from all the CWL's), and PvP victories really meant something when you took a piece off the board.

STICK TO THE TOPIC AT HAND.   This has nothing to do with what the thread is meant to address.   Leave OOB out of it, start your own thread if you wish to go over the pros/cons of OOB.

Does anyone atleast agree that jumping people 2v1/3v1 as a best practice means something is inherrently wrong?
Who'd thunk that Star-castling was the root of all evil . . .