One more thought. If you want to do away with gangbanging, eliminate the disengagement penalty for an outnumbered side. This takes away a lot of the motivation for gangbanging. It would also allow the person gangbanged the opportunity to go back and get the bullies if he had a wing available, and if he didn't he could continue to do his best to defend a strategic hex vs those who resorted to gangbang tactics.
As a fairly new player to the D2 servers this has been my total perception of why people gangbang:
Run as many enemy pilots out of the hex until your side controls it. Best way to do that is to try and jump them 3v2 or 3v1. Not a lot of reasonable players are going to stick around to fight those odds no matter how skilled of a pilot the one may be.
For me I use to get into a lot of trouble from leadership as I relished in the chance of pvp no matter the odds, I would normally lose my ship (and VC/VP) to the superior force and get tossed from the hex.
Over the servers I think we are getting close on perfecting the rules the one that had a PBR element of certain ships not able to fly together seemed to work best, however there was still the time penalty of getting run out or a reduced time for getting killed.
What about a system where the out numbered player get a VC for fighting the odds.
In an even 3v3 2v2 1v1 the time out of hex would be 30 minutes regardless and VC to the victors for the kill(s)
In an out numbered situation 3v2 3v1 the side that is out numbered will earn one VC for fleeing per ship they are out numbered (3v1 = 2 VC for fleeing) and they will be barred from the hex for 30 minutes. The 3 or the 2 will earn 1 VC period no matter the odd for making them flee.
If the out number side choses to stay an fight the award for bravery should also increase say X2 and will eliminate any time penalty from the hex, however they must fight to the death. The higher side will only get VC(s) for the ship(s) they kill. If the out numbered side takes down ships again more VC for fighting the odds.
If the 1 happens to be a Dred or BCH and the 3 FF's the Dred must kill all three for any VC to be awarded or time penalty to take effect. This will keep one big ship from jumping the strategic hex flipping DF's or the like.
I am sure there maybe other similar ideas; but for me I think lower penalties for the out number side to chose to flee or fight will increase PVP and help those that are flippers the safety to operate with out taking big time penalties for getting run out or killed in a key hex. With the bonus of getting a VC or two for fleeing or fighting.
Or perhaps I am still just a newb to all this and talking out of me arse as usual. I am sure there is a happy middle ground out there we are just a hex away from finding it.
"Impossible is a word to be found only in the dictionary of fools."
- Unknown