Topic: Universe At War Dynaverse - a question for Bonk  (Read 7947 times)

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Offline Chris Jones

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Universe At War Dynaverse - a question for Bonk
« on: January 25, 2006, 12:38:27 pm »
This is is directed at Bonk but intended for all to see.

Bonk -

I am nearing the release of the 2nd Official Patch for UAW and am wondering if you would consider, or be able to, host another UAW Dyna. The last one you hosted was more fun than I could handle, lol. It was very stable, and the folks on it were happy. Questions have come my way as to the possibility of another UAW Dyna. The Shiplist we used the first time would be ok, perhaps with some reccomended changes by you to help it in the Dyna setting. I appreciate any consideration.

 - Chris



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Offline Bonk

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #1 on: January 25, 2006, 01:39:23 pm »
I had hosted that one on my own server. It was fun!  :)

Problem is I'm on dial-up at the moment so I can't host it on my server. Perhaps when KCW is over we could look at running it on the Xenocorp dynaverse server host or if another server might be free... theoretically I could run it on the same server as The Forge, when I last ran UAW I ran it on the same server I was running SFB-OP on and it didn't seem to cause any problems.

Check with Frey, and chances are we can rig something up for ya depending on whether anyone else has dibs on the server or if he's OK with running it on the same box as The Forge... No promises though. 

If the scheduling works out, I'd be more than happy to set up another run... just have to go over the old files to see where we left off.

Offline Chris Jones

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Re: Universe At War Dynaverse
« Reply #2 on: January 27, 2006, 03:28:12 pm »
I have PM'ed Frey - and promised some $ when I'm able - least I can do for you guys.

UAW seems to be picking up steam of late..    8)
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Offline Bonk

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Re: Universe At War Dynaverse
« Reply #3 on: January 27, 2006, 11:00:31 pm »
I have PM'ed Frey - and promised some $ when I'm able - least I can do for you guys.

UAW seems to be picking up steam of late..    8)

Glad to hear it, its a dang cool mod that works really well on the Dynaverse. It adds a whole new flavour to the experience.

We'll have to sort out a bunch of details once I get the go ahead from you and Frey. Shouldn't be too much work though. (I hope...  ;D)

Offline Chris Jones

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #4 on: January 31, 2006, 11:39:40 pm »
FYI there will be a race change for the Dyna this time (if there's a Dyna) - The Andromedans have been moved to the Aliens, and The Imperial Alliance (Mirror Universe Federation) takes its place. Pirate Feds, lol.
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Offline Bonk

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #5 on: February 02, 2006, 08:45:14 am »
Sounds cool. Looking forward to working on it.

Offline KBF-Kurok

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #6 on: February 02, 2006, 09:00:45 am »
this does sound cool. Now is there gonna be a whole new dl for this or is it just gonna be a patch?

Offline Chris Jones

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #7 on: February 02, 2006, 09:33:51 pm »
It'll be part of my '2nd Official Patch' - we'll no doubt run some experiments before an official release.


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Offline DIFJosh

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #8 on: February 03, 2006, 08:47:52 am »
I have a Server here Bonk if thats wat u need  to host a UAW DynaVerse and im on a real sweet connection .

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Offline Bonk

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #9 on: February 03, 2006, 02:52:14 pm »
I have a Server here Bonk if thats wat u need  to host a UAW DynaVerse and im on a real sweet connection .

Remember you Heard it here first from your SFC Community Angel

DIFJosh

That would be most excellent Josh!  :thumbsup:  I think we'll take you up on that. I'll get in touch once Chris finalises things a bit more and then we can get down to planning and testing.

Offline Chris Jones

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #10 on: February 03, 2006, 10:18:13 pm »
This is a nice development. Bonk - how about I get you a shiplist file sometime next week - can't be more specific - that we can test on the server - tweak it as needed and when it's ready we'll include it in the '2nd Official Patch'..

:)
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Offline Bonk

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #11 on: February 03, 2006, 10:31:23 pm »
This is a nice development. Bonk - how about I get you a shiplist file sometime next week - can't be more specific - that we can test on the server - tweak it as needed and when it's ready we'll include it in the '2nd Official Patch'..

:)

Sounds reasonable, I can't be too specific about timing either as I'll have to coordinate with Josh, but once you send me the test shiplist I can get started on it.

Offline Chris Jones

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Universe At War Dynaverse idea
« Reply #12 on: February 05, 2006, 06:46:24 am »
Radical thought:


I would like to see a 'No Plasma' Dyna. Thoughts? >>ducks<<

PlaX is the Quantum Torp - that stays
PlaD is for Defense - that stays

How often do you actually see plasma in Star Trek?

I'm shooting for a 'Star Trek' feel = note that drones can stay as some races use missles here and there - but they'll be reduced in number.
« Last Edit: February 05, 2006, 07:14:35 am by Chris Jones »
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Offline Bonk

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #13 on: February 05, 2006, 07:17:45 am »
Quote
How often do you actually see plasma in Star Trek?

TOS had plenty of plasma... "He's a sorcerer that one..." ;)  But UAW is a TNG feel so I guess it would be consistent. But in TNG we tended to see fewer battles altogether, I'm not sure I ever saw a Rom ship fire a weapon on TNG... bloody peaceniks...  ;D

Not sure why you'd want to to that. Wouldn't that require considerable edits to your shiplist? Or we could just leave the primarily plasma races out if you want. Its up to you really, it's your baby, I'm just the technical hands for the Dynaverse server.

I got the server info from Josh, just need a shiplist to get started with now...

You might also want to start thinking about the map, I think we just used the stock mid map last time, but I could use the map from The Forge if you like or the classic Fed&Emp map I last used on SFB-OP... or we could design a new one if you like. Stew on that a bit and let me know what you think.

Lemme dig up the old UAW Dyna thread to look over what we did last time...

Offline Bonk

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #14 on: February 05, 2006, 07:28:28 am »
Here's the old threads:

http://www.dynaverse.net/forum/index.php/topic,163353515.0.html
http://www.dynaverse.net/forum/index.php/topic,163350281.0.html

The relevant part is:

Political Settings:

   Alliance:Coalition:
Empire layer:   Romulan
Fed
Klingon
Cardassian (Mirak)
Dominion (Lyran)
Breen (Hydran)
Borg (Gorn)
ISC
Cartel Layer:   Hydran (Syndicate)
Tholian (Wyldefire)
Kzinti (Prime)
Gorn (Orion)
Lyran (Korgath)
Aliens (BeastRaiders)
Imperial Alliance (Tigerheart)
Ferengi (Camboro)

(edited to match the race change)

Should we stick with this setup or will your race changes require different alliances? We can set up completely different alliances if you'd like, I just dug this up to refresh my memory.

Offline Bonk

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #15 on: February 05, 2006, 07:43:35 am »
Once we get testing it might be fun to think up a set of informal VC/VPs or we can just go with the same relaxed setup as last time.

I'm thinking this shiplist is good for some Herr Burt style VPs however... (like screenshots of a nearly impossible to capture ship captured... stuff like that). I'll be running it on SQL so there is the possibility of PP bonuses, map edits and the like...

Gonna do a little preliminary work on the server setup today.
« Last Edit: February 05, 2006, 08:35:32 am by Bonk »

Offline Chris Jones

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #16 on: February 05, 2006, 12:41:33 pm »
Tell me more about the Forge Map - How different is it from the one we used last time?

I ran some co-op ace tests today with the No Plasma and it did feel more like Star Trek to me, which I enjoyed. I'd like to keep the Dyna in late/adv era if we can - a TNG dyna. 

I'll be zipping up a shiplist/ftrlist for you later today - gotta tweak it just a bit - making sure all the ships I know people like are available, also certain Starbases if you wish. Love that.

Those Alliances look ok - lets stick with what we had before.

I guess we could have a beta server before the 2nd Official Patch is actually released. I like the relaxed setup we had before, but what would you suggest for some informal Victory Conditions - seeing as we have 16 races to play with here. I know someone will want to take an Alien and try to clean house, lol.

Ideas from the community on VCs/VPs?

Sounds like a fun time in the works -  :D

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Offline Bonk

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #17 on: February 05, 2006, 01:02:40 pm »
The Forge's map is considerably different from what we used last time. (check it out here: http://www.dynaverse.net/webmap_op_sql/)

The stock map we used last time should be fine, I was just wondering if you might want something different.

Cool, I'll be awaiting the shiplist... sounds reasonable to do a beta server before the official release of the second patch, makes sense in case the server test might affect what you want to do with the patch.

Relaxed sounds good to me too, but perhaps a few challenges for PP bonuses or the like might be fun, to add interest.

Making progress on the server setup at cugs. Shouldn't be too long before we have a test ready.  :)


Offline Chris Jones

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Re: Universe At War Dynaverse - you have a message
« Reply #18 on: February 05, 2006, 02:48:22 pm »


Private Message for Bonk!
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Offline DIFJosh

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #19 on: February 06, 2006, 07:02:09 am »
Sounds like a plan

DIFJosh

Offline Bonk

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #20 on: February 06, 2006, 07:12:43 am »
Should have a test server ready pretty soon, gonna work on it some more today.  :)

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #21 on: February 06, 2006, 11:39:38 am »
Test server is up. It will probably need a few settings tweaks (prices, starting PP & ships etc.) but it looks like a great start!

I'm using the shiplist you sent me as-is for now, we can modify it as we go with the test, if we need to.

I'd forgotten how complete a mod this is and how well it works with the Dynaverse server. (racenames and the works everywhere...) Kudos once again Chris!  :thumbsup:  :notworthy:

Josh upgraded the server yesterday, its a smokin beast now! (Quad Xeons @ 2.4GHz with 2GB RAM!!!) The serverkit likes this machine, it runs real snappy, missions come up right away. Thank you Josh, its working great!  :thumbsup:
(The MySQL version is a little dated but should work OK, I figured it best to disturb things as little as possible)

I posted a mission pack here:
http://www.dynaverse.net/downloads/sfc2_op/Scripts/UAWDynaScripts.exe
(a more conservative set than last time)

I also posted an OP warp doubling configuration utility here:
http://www.dynaverse.net/downloads/sfc2_op/Tools_and_Utilities/OPWarpDoubling.exe
(to turn warp doubling off for the cartel slots to play on the server, and to turn it back on again when desired)

I'll leave it to you to post instructions and links on how to get UAW installed on OP and updated to the latest version. (We have some of the original installers posted in the downloads section here I just forget what is what now...) I just make copies of my main OP folder, I just renamed my old UAW folder to the default OP folder for this and installed your latest update.
http://www.dynaverse.net/downloads/sfc2_op/Mods/

I haven't got a webmap up yet, I'm a little confused by the CUGS website setup, I'll need a hand from the CUGS webmaster to get that figured out I think.

Overall I'm very impressed and very pleased so far.  :)

I just about got roasted by the AI on my first mission!  :o
« Last Edit: February 06, 2006, 11:56:33 am by Bonk »

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #22 on: February 06, 2006, 04:10:19 pm »
AWESOME!!!!!!!!!

THANKS!!!!!!!!!!!

Going in for a test run.......... 

look out...
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Offline Bonk

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #23 on: February 06, 2006, 04:29:46 pm »
It appears to be down... gonna reboot it with logging on the see if I can catch what might have went wrong.

Offline Bonk

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #24 on: February 06, 2006, 04:32:31 pm »
Scratch that, gonna skip the logging, it looks like someone rebooted the server its running on, my remote session is a fresh one now...

Offline DIFJosh

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #25 on: February 06, 2006, 04:35:33 pm »
ya you got to log off
i jus logged you off, hope you like server. anything u need jus ask ill fetch

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Offline Bonk

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #26 on: February 06, 2006, 04:37:26 pm »
ya you got to log off
i jus logged you off, hope you like server. anything u need jus ask ill fetch

Remember you heard it here first from your friendly SFC Community Angel

DIFJosh

Ah are you working on it now? Is it OK to start the dyna server back up yet?

(and yes, the server is smokin now! I like very much!  ;D)

edit: I'll logoff my remote session till you let me know its good to go again.

P.S. if in future you need to reboot just login to my session, exit the process sentinel, select the serverkit window, press the spacebar and hit #1 to shut the server down properly, thanks. I was thinking to make a common account for you chris and I to be able access it for reboots and shutdowns once I get all the setup and testing work fininshed.
« Last Edit: February 06, 2006, 04:48:15 pm by Bonk »

Offline Bonk

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #27 on: February 06, 2006, 05:01:42 pm »
OK, Josh and I got it sorted, the server is back up now.  :)

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #28 on: February 06, 2006, 10:05:52 pm »
The webmap is up. The webmap shipyard is not quite right yet though, all the ships that should be available are not coming up in the shiplist purchasing column, I think its a YFA/YLA thing, I hope to get it worked out soon.

Found some extra columns in the shiplist for the R-H-S and R-SHK, looks like the usual shipedit glitch. I'll go over it some more tomorrow.

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #29 on: February 07, 2006, 08:01:21 am »
I have several machines with UAW on them and one even has the new beta patch.  If you want any input from a players standpoint let me know.

PS I was shocked to read what some of the issues the beta patch fixes in UAW (repeat overloads scoring no damage!!).  Will this server require the UAW beta patch?  Or are you guys waiting till Chris releases the second UAW patch that is non beta??

Thanks,
Scott
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http://sfbuaw.com/intro.php

Offline Chris Jones

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #30 on: February 07, 2006, 08:50:16 am »
The UAW Dyna will require 'The 2nd Official Patch'. Yes I would like some input on the dyna version - that's different from the beta patch you have now. 
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Offline Bonk

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #31 on: February 07, 2006, 08:58:35 am »
The UAW Dyna will require 'The 2nd Official Patch'. Yes I would like some input on the dyna version - that's different from the beta patch you have now. 

Have you posted a link to the version we're currently running on the server? (I have not, in case you did not want it out yet). Once you post that I'll make a summary of required downloads. (I was hoping you'd post all the links necessary for a fresh UAW install with all the patches)

And yes, we certainly want player input on both the dynaverse version of UAW and the UAW dynaverse server setup. Once we get it all tested out I'll reset the server for the actual run, but we need to get some testing in first.

Offline Chris Jones

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Re: Universe At War Dynaverse
« Reply #32 on: February 07, 2006, 10:20:27 am »
Have not posted formally yet, although I given the links to a few people. I am chewing on the idea of a 'public beta' of the UAW Dyna and having a UAW Dyna bug thread going. The webmap is awesome - great too see that - to be able to bid on ships without logging on, etc.. Gotta love MySql.

I'll let you know.
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Offline Bonk

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #33 on: February 07, 2006, 10:24:46 am »
Rgr.

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Universe At War Dynaverse
« Reply #34 on: February 07, 2006, 11:12:58 am »
Add to that - I purchased a ship through the webmap link - that I couldn't purchase in the server shipyard. Quite interesting. It showed up as the HCMS Webmap, lol. But it worked and helped, then got blown up, lol. So I bought it again. Is there any way to get the webmap ship to have a name from the mod? This is quite big, with the mysql, the sheer number of ships, the awesome missions! I can see I want to up the non-player Orion Pirates (O-whatever) to be more TNG-ish as they are easy to beat. My goal is to have this Dyna up and running right up to and during the release of Star Trek: Legacy, promoting the **** out of it and keeping Star Trek alive!

Still chewing, lol.

oh.. Nice job on everything Bonk. You da man!

So is Josh!
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Offline Bonk

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #35 on: February 07, 2006, 11:54:50 am »
Yes, the "webyards" allow purchasing ships directly from the shiplist, whether that ship is present in the in-game shipyards or not. So if the ship is in era and unrestrictred in the webyards settings, then you can buy it. But as I mentioned, there seemed to be a glitch in it that I have not seen before when I tried it on a Dominion account, where it did not list all the ships it sould have in the "General Availablity" shiplist purchasing column, it may be a glitch in the shiplist or my webyards code, haven't figured that out yet.

Currently the webyards are not able to read the ShipNames.gf file, but with some effort I could probably work out a way to get it to read the ShipNames.gf file and randomly pick a name for the ship from the names for that race from the file. For now you can always rename the ship in supply.  Besides, what's wrong with "Her Majesty's Canadian Ship Webmap"?  ;D ;)  I'll look at the possibility of having it read the ShipNames.gf file though it will take a little work, but shouldn't be too hard.

Offline Bonk

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #36 on: February 07, 2006, 12:10:59 pm »
It looks like a YFA/YLA issue with the webyards code... its offering ships that are too old... shouldn't be too hard to find the problem, I probably just missed a setting somewhere...

Offline Bonk

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #37 on: February 07, 2006, 02:18:11 pm »
Looking over the shiplist in detail now... I suspect the shiplist is the issue with the webyards now... not sure though.

There are a number of cells containing only a space (empty fields should be empty - no spaces), looks like there are a bunch of ships affected by the shipedit column duplication and overwite bug as well. I'm going to make an attempt to fix the shiplist and forward the new copy to you, but there will be some information missing due to the shipedit bugs.

Excel is the shiplist editing tool of choice. Shipedit is handy for estimating BPVs and figuring out weapons placements and such but cannot be trusted to create a proper shiplist.txt file.

Offline Bonk

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #38 on: February 07, 2006, 02:32:12 pm »
So far the following ships are affected by the Shipedit bug:

K-CA1K, K-CA2K, K-CA3K, K-CA4, K-D7CT, M-FUZ, R-H-S, R-SHK, A-FUZ, AN-CEA, AN-CGO, AN-MRT, AN-DDHX, AN-ANH, T-FQL, T-FQLR, T-FQS, T-FQSR, T-SCoM, T-CMC, T-SC, T-PR, T-PCR, T-PPC+, T-PFT, T-BWR, T-TK5, T-TK5R, Z-TNG

These same ships have some invalid values in some columns.

I identified these ships by filtering for non-blanks in the "End" column.

I'll keep digging...


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Re: Universe At War Dynaverse - a question for Bonk
« Reply #39 on: February 07, 2006, 02:45:05 pm »
Why does the N-PUCK have a BPV of 13239? Something against hockey?  :D

Offline DIFJosh

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #40 on: February 07, 2006, 03:03:57 pm »
thank you again for everythying Bonk ..... "Dyna.net Gang  ROCKS"

For Community Sake
DIF Josh

Offline Bonk

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #41 on: February 07, 2006, 04:01:29 pm »
You're welcome Josh. And thank you for providing an awesome server!

Its always fun to work with UAW.


I found the issue with dates in the webyards... I had messed up a setting, it should be offering ships in era now. (got a weird formatting issue now though... hehe...)


Chris, I'll send you the tidied up shiplist and fighterlist anyway (to the e-mail in your profile here), we should probably put the cleaned up version on the test server soon... Shall I go ahead and do so?

Offline Chris Jones

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #42 on: February 07, 2006, 04:09:54 pm »
YES

DO IT and I'll issue the new files to the people who need it. 

Excellent!
..Because the game does not have to, and will not, remain the same..


Celebrating Life!
Favorite TNG: Yesterday's Enterprise

Offline Bonk

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #43 on: February 07, 2006, 04:14:20 pm »
Rgr, I'll send ya the new files and reset the server on them shortly.

Offline Chris Jones

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #44 on: February 07, 2006, 04:21:03 pm »
Bonk -

Idea -

In the TNG Era we saw a few refitted TMP era ships - can we have TMP era available in the web shipyards, mid era I guess, just not early era. Is that possible - It makes for some interesting options for the Dynaverse Captains!

 - Chris
..Because the game does not have to, and will not, remain the same..


Celebrating Life!
Favorite TNG: Yesterday's Enterprise

Offline Bonk

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #45 on: February 07, 2006, 04:45:35 pm »
Files sent, server reset.

I'd like to see a few base assaults tested, I got a new spin on base destruction settings, wanna see if it works right.

In the TNG Era we saw a few refitted TMP era ships - can we have TMP era available in the web shipyards, mid era I guess, just not early era. Is that possible - It makes for some interesting options for the Dynaverse Captains!

Can ya translate that to YFA/YLAs for me? or a server year range... (like 2293-2303 or whatever...)

Currently the webyards are set to only offer ships (but not bases - there's a trick to that I haven't quite figured out yet) that are in era on the server.

The server is currently set to start in 2283 (Late) and to run to advanced...

Offline Chris Jones

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #46 on: February 07, 2006, 05:23:28 pm »
What is the exact number where mid era begins? I can't recall, but that would be the number for the webyards to start in.
..Because the game does not have to, and will not, remain the same..


Celebrating Life!
Favorite TNG: Yesterday's Enterprise

Offline Bonk

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #47 on: February 07, 2006, 06:14:32 pm »
I always find this a bit confusing, its outlined in this thread in FireSoul's post:

http://www.dynaverse.net/forum/index.php/topic,163302006.msg1122137825.html#msg1122137825

Gimmie a bit to stew on this... thinkin about the shipnames thing too...

edit: I could pretty easily remove the YFA/YLA restrictions on the webyards ships altogether so that all ships for your empire would always be available... would that do?

Or I could just remove the YLA restriction so that once a ship becomes avaialable it will remain available...
« Last Edit: February 07, 2006, 06:37:11 pm by Bonk »

Offline Chris Jones

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #48 on: February 07, 2006, 07:11:43 pm »
I could pretty easily remove the YFA/YLA restrictions on the webyards ships altogether so that all ships for your empire would always be available... would that do?

Or I could just remove the YLA restriction so that once a ship becomes avaialable it will remain available...

Remove the YFA/YLA restriction so that everything is available in webyards. It would be like visiting the Fleet Museum and taking a ship out for a spin. This makes for a unique, almost Multi-Era kind of feel, with TNG emphasis. I like it. thanks man..
..Because the game does not have to, and will not, remain the same..


Celebrating Life!
Favorite TNG: Yesterday's Enterprise

Offline Bonk

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #49 on: February 07, 2006, 07:18:50 pm »
Done.

Offline DIFJosh

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #50 on: February 09, 2006, 06:03:44 am »
Now i Jus need Dizzy and Die hard hehehe thanks again  Bonk for all that you and the Dyna Crew do.
We would love to set up a campaign on the server. Jus that im new to settin up a Dyna Campaign
So ill be looking for any help, beggin, scatching, crying and bleeding for it lol . are there any new Down loads that we need  or can we jus go into Dynaverse like before 

Remember you Heard it here first from your SFC Community Angel

DIFJosh

Offline Bonk

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Re: Universe At War Dynaverse - a question for Bonk
« Reply #51 on: February 09, 2006, 08:58:17 am »
Chris has posted the latest files here:

http://www.dynaverse.net/forum/index.php/topic,163364436.0.html

You should only need #6 to update I think.