I do agree, there is little point in making the mode if there isn't some balance to it. After some testing. I did change SFB Romulan Deucarian INT's to have 1 PL-F and 2 PH-1's, they seem to be a little more balanced with other Interceptors, but then I ran into problems with them using cloaks. Not sure why, but once the Roms fired their Plasma they would cloak but not try too rearm the Plasma Torps and fly around at top speed while cloaked.
Now, I'm not sure if this is a bug with cloaks, or possibly another type of bug that I may have found. What I mean is, SFB Intercpetors are suppose to have a Movement cost of 1/6 (or 0.1666666) so I decided to apply this too my mode aswell, but for some reason the Interceptors could fly at high speed (sped 29-30) while easily arming there weapons. I'm wondering if there might be a bug there where the game has a hard time accounting for weird fractional numbers (like 0.166666) because I then decided to use a more "whole number" of 0.2 and they seemed to perform more like there SFB counterparts. I had a Rom Intercpetor armed with 1 PH-1 and 2 PL-F's going at a top speed of 24-25 but only going like speed 16-17 when arming its weapons. Another thing I would like to point out with PF's and INT's is that I think the game tries to account for them to have Lifesupport and Sheild Energy cost, while in SFB, INT's do not pay either to use. The only way around this is to either give them a point or two of warp or Auxilary power, other wise some races INT's have a hard time arming many weapons at all.
But I'm still wondering about the Cloaks. I haven't yet tested as much yet, but could there be some bugs with the Cloaking system for PF/INT's? Would people object if I made Roms have no Cloaks?