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I know its a shame that the EEK missions don't play friendly with the ED and TG mishions...
Since we cannot obtain the source for the EEK missions, but can for the ED and TG missions, theoreticaly we could recompile the ED and TG missions with an fWait parameter that is inline with EEK mission specs, so that they all have an equal chance to come up
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<gathers up some very rusty brain cells>
Actually the fWait parameter isn't the key here (tried that way back when), the bigger difference is in the mission drafting specs used to determine if a mission is offered.
The EEK scripts specify to draft ships of any class and any BPV, then throw away any AI drafted and generate their own AI choices.
The older style scripts (Taldren/ED) specify a draft range closer to that of the ship doing the drafting and actually use that drafted AI in mission (with a few tweaks and exceptions).
Both approaches have their advantages and disadvantages:
The EEK approach is wayyyy better for PvP, in that you can easily draft any human in the hex (friend or foe), regardless of size differences between the drafter and draftee. The downside is that, since the AI gets replaced with script-selected AI instead of drafted AI, the server admin doesn't have much influence on scaling the opposition - you can pick Admiral/Commodore/Captain, but the secondary server difficulty modifier (e.g. 1.1or 1.15 or whatever) isn't accessible for use by the script.
The EEK approach also makes it way more likely a mission will be offered, since the game engine is just looking for any ship, rather than a restricted BPV/size class range.
I don't know about Tracey's missions, but the ED ones would need substantial rewriting/debugging to adapt to the other approach. (But you're more than welcome to take a shot at it if you want !)
</scriptobabble>
I'm actually enjoying the mix for the current server, but can't climb into a frig too often outside a nebula.
dave