When I make my SFC Models in Milkshape, I use what I call "Pseudo Break Models" to give the effect of a destroyed ship. Basically, I break up a Mesh into several parts, add damage textures to them, then export the model from MS, then rename it "MyModel_brk.mod" and it will appear when your custom model is destroyed in SFC. It doesn't have the cool, neat Plasma effects or the speration of parts in different directions, but it does help give the "feel" of a ship being blown up.