Topic: Making break model with Milkshape 3D?  (Read 3160 times)

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yochenhsieh

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Making break model with Milkshape 3D?
« on: January 23, 2006, 09:31:23 pm »
Hello,
Is it possible to make break models with Milkshape 3D?
If yes, is there any tutorials or guides out there?

Thanks.

Offline Terradyhne

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Re: Making break model with Milkshape 3D?
« Reply #1 on: January 24, 2006, 05:32:29 am »
no its not possible to make break models with Milkshape, because the Milkshape exporter don't support the break model settings for the parts contained in a break model



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yochenhsieh

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Re: Making break model with Milkshape 3D?
« Reply #2 on: January 24, 2006, 07:15:40 am »
Hi,
Thanks, Terradyhne.

btw, is that the Ber'taa class from the game Starfleet Academy in your signature?

Offline Terradyhne

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Re: Making break model with Milkshape 3D?
« Reply #3 on: January 25, 2006, 02:21:30 am »
Hi,
Thanks, Terradyhne.

btw, is that the Ber'taa class from the game Starfleet Academy in your signature?


yes its my remake model of the Ber'Taa from SF Academy



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Offline Magnum357

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Re: Making break model with Milkshape 3D?
« Reply #4 on: January 26, 2006, 12:58:57 am »
When I make my SFC Models in Milkshape, I use what I call "Pseudo Break Models" to give the effect of a destroyed ship.  Basically, I break up a Mesh into several parts, add damage textures to them, then export the model from MS, then rename it "MyModel_brk.mod" and it will appear when your custom model is destroyed in SFC.  It doesn't have the cool, neat Plasma effects or the speration of parts in different directions, but it does help give the "feel" of a ship being blown up.
"I sure am glad I like SFB!" - Magnum357 (me)

Offline Grim Reaper

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Re: Making break model with Milkshape 3D?
« Reply #5 on: January 26, 2006, 04:48:25 am »
yes its my remake model of the Ber'Taa from SF Academy

Any chance of making a 4 nacelled one in standard klingon clothes?
Snickers@DND: If there is one straight answer in that bent little head of yours, you'd better start spillin' it pretty damn quick, or I'm gonna take a large, blunt object, roughly the size of Kallae AND his hat and shove it lengthwise up a crevice of your being so seldomly cleaned that even the denizens of the nine hells would not touch it with a 10-feet rusty pole

Offline Terradyhne

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Re: Making break model with Milkshape 3D?
« Reply #6 on: January 28, 2006, 04:49:42 am »
Any chance of making a 4 nacelled one in standard klingon clothes?

what are standard klingon clothes for you, these are TMP Standard and why a 4 nacelled one, this is 4 nacelled.
those 4 nacelles are 2 in one housing for each side



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intermech

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Re: Making break model with Milkshape 3D?
« Reply #7 on: January 28, 2006, 10:21:29 am »
When I make my SFC Models in Milkshape, I use what I call "Pseudo Break Models" to give the effect of a destroyed ship.  Basically, I break up a Mesh into several parts, add damage textures to them, then export the model from MS, then rename it "MyModel_brk.mod" and it will appear when your custom model is destroyed in SFC.  It doesn't have the cool, neat Plasma effects or the speration of parts in different directions, but it does help give the "feel" of a ship being blown up.

I do the same; it works great in SFC, SFCII and SFCOP, but not so great in SFCIII. I really do wish SFCIII had the same explosion effects as its predecessors; you should get some reward for your hard work after pecking your opponent to death for several minutes.

Offline Magnum357

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Re: Making break model with Milkshape 3D?
« Reply #8 on: January 29, 2006, 06:19:55 pm »
I agree aswell, I liked the older Break model effects more then I do with with SFC3.   ::)  A lot of things I scratch my head on a lot of things SFC3 did differently then the older versions.
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Offline Grim Reaper

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Re: Making break model with Milkshape 3D?
« Reply #9 on: January 30, 2006, 02:23:45 am »
Any chance of making a 4 nacelled one in standard klingon clothes?

what are standard klingon clothes for you, these are TMP Standard and why a 4 nacelled one, this is 4 nacelled.
those 4 nacelles are 2 in one housing for each side

More like 9 of 9's negh'var textures.
And if you post top bottom front and side views i'll try and picbash to show you what I mean.
Snickers@DND: If there is one straight answer in that bent little head of yours, you'd better start spillin' it pretty damn quick, or I'm gonna take a large, blunt object, roughly the size of Kallae AND his hat and shove it lengthwise up a crevice of your being so seldomly cleaned that even the denizens of the nine hells would not touch it with a 10-feet rusty pole

Offline Terradyhne

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Re: Making break model with Milkshape 3D?
« Reply #10 on: January 31, 2006, 08:43:25 am »
More like 9 of 9's negh'var textures.
And if you post top bottom front and side views i'll try and picbash to show you what I mean.

sorry those newer era textures will not fit this, for my tatse but if someone want to make a retexture in those textures than he should make it



"there will be no better worlds with human presence as mankind tends to ignorance, intolerance and selfishness, despite they tell you about themselves"