Topic: copied to FINAL RULES thread  (Read 2066 times)

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Offline Hexx

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copied to FINAL RULES thread
« on: January 22, 2006, 06:12:48 pm »
Until errors are found- any info here supercedes anything posted in one of my other 10 or 12 rules threads..


PVP VP points are only awarded for ship from the 4 Opposing Houses
- these are the four Houses you're not allied with.
No PVP VP's for smacking some trusting fool into a rock...

*** THE HOUSE CLAIMING THE POINTS MUST POST THE KILL/ FORCED RETREAT**
If the House claimng the points doesn't post the kill, they won't be counted.
Anything up to a day later is fine.
Any posts "Oh I forgot,I killed someone/player xxx last week, I think on Thursday..." won't be counted

This is simply to prevent what has happened on past kill threads where you have to sort out
and match up the "I killed/was killed by" posts. I'm lazy, I don't want to have to do it.


PVP Houses
Defeating a pilot from an opposing PVP house is worth 5VP
Defeating a pilot from an opposing Ter house is worth 2VP
Chasing a pilot from a PVP house off 2VP
Chasing a pilot from a TER house off 1VP

Territorial Houses
Defeating any Pilot is Worth 3VP
Chasing Off a PVP pilot is worth 2VP
Chasing off a TER pilot is worth 1VP

Now it gets complicated....
Disengagement VP only counts if someone flees from an even numbered battle.

HOWEVER  this is determined at mission start

ie House A has 3 pilots jump House B's 2 pilots, House B pilots may disengage (although they are bound by disengagement)
   House A has 2 pilots jump House B's 2 pilots, House B pilots may not disengage until one of them is dead.
   and the second pilot will surrender the above mentioned VP. (but will keep his or her ship)

IN CASE OF PLAYER DROPS
 The mission must be reattempted ONCE.The second time in it's a go no matter what happens, and the above rules come into play
 (so if you're outnumbered, you are allowed to flee, but will be surrendering VP)

DISENGAGEMENT
 If you flee a hex you're not permitted into it for any reason for 1 Hour.

VP's are awarded to the House who's ship fires the killing shot.


CHALLENGES

- House Korgath may designate one player to be able to decline (sans penalty) any and all challenges he likes
- Anyone may challenge anyone from another House
- The challenger chooses either the ship (D7w,F5 etc) or the venue (GSA,map hex etc) The challengee chooses the other
   * Both of these can of course be done by mutual consent *
   If the match is GSA based the loser is expected to SD the ship they had when challenged
   (completely honour based, and can be waived if both parties agree)

- A PVP House (the whole house) has one free decline of a challenge a week
  However-no player is forced to accept a challenge more than once a day
- A Territorial House player is under no obligation to figth a challenge.
  If a player declines a challenge however, they may not issue a challenge until they have accepted (and fought) one.
 (Of course if two players who have both declined challenges wish to fight they can)

- Once a challenge fight has begun, you are not allowed to withdraw.
  (well you can, but you count as dead)
- A House Leader/Champion (the C7 guy) may retreat from battle with the C7
  if they wish- but another pilot must be found for it (ie your side keeps the ship, but you can't fly it)
  Of course if the C7 is destroyed in a challenge it's gone.
- A House Leader (or champion) with a C7 may use it IF CHALLENGED. They may only use the C7 to challenge
  another C7 equipped player.
- A House Leader may ask a champion from their house to fight in their place if challenged , this champion MAY be assigned the C7
  for the duration of the fight (obviously only applies if the House Leader was challenegd by another player with a C7)
  but again if the C7 is lost.. it goes away.

Fleets- Fleet Challenges are acceptable (but should be fought on GSA)
          All players must meet all the conditons
          Fleet challenges are never mandatory
          Fleet challenges must have approval of the House leader

VP's - 10 VP/player dead goes to the winner of a challenge match

****** If you ask a player(s) to meet you (solo/with friends) in hex xx,yy you have ISSUED A CHALLENGE*****
           If all parties agree it can be treated as a normal fight, otherwise challenge rules apply

Bounties are to be PM'd to me by Sunday at 8PM Eastern

Bounties are worth 15 VP

Every House may place one bounty on any pilot from another house
-the pilot having the bounty placed on him has the option to decline
 if he declines, the pilot no longer may challenge any other player, and may not collect on a bounty,
 if he accepts he is bound by all the challenge and disengagement rules that his house is.


If the House placing the bounty claims it by having one of their pilots be the first to defeat
the player all is good.
If another House kills the player first ,the house doing the killing gets 15 pts,the House placing the initial bounty loses 5 points.

The original bounty is now transferred to the pilot who killed the player with the bounty on them.

ex- The KBF puts it's bounty on DH, unsurprisingly I kill him first.
      My House receives 15 points, the KBF lose 5points,the KBF
      now have a bounty on me.(worth 15 points)
      If the KBF kill me they recieve the original bounty,
      if Dizzy kills me first <snicker> then the KBF now have a bounty on Dizzy
     (KBF isn't penalized again, Dizzy's house gains 15pts)

A player may have multiple bounties on themselves.
Any house that has players with unclaimed bounties on them at the end of the server
receives 5 bonus points for evey 15K prestige or 3kills that pilot has. (iest only)

Bounties are awarded for kills in either PVP or FLEET Challenge matches.

The VP for Bounty kills goes to the House that fires the kill shot.





« Last Edit: January 23, 2006, 04:41:31 pm by Hexx »
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Offline Kougar_XC

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Re: KCW RULES: PVP//CHALLENGES//BOUNTIES//
« Reply #1 on: January 22, 2006, 09:26:35 pm »
Okay, there are some problems cropping up still. Sorry to be a PITA...

Please state whether anyone may leave a 1v1 PVP or not.
Do AIs count as players as far as the rules go, or not.
And is there any VP penalty incurred for players leaving a 3v2, or not.

Thank you kindly for clearing this up.

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Offline Riskyllama

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Re: KCW RULES: PVP//CHALLENGES//BOUNTIES//
« Reply #2 on: January 22, 2006, 09:29:50 pm »
And um next time inform the people in the server when rules that have stayed constant through 12 different threads have magically changed...Having people play on two different sets of rules is quite annoying.
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Offline Hexx

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Re: KCW RULES: PVP//CHALLENGES//BOUNTIES//
« Reply #3 on: January 22, 2006, 09:34:29 pm »
TER house pilots may leave a 1v1 subject to the disengagement penalty and would surrender a few VP
PVP pilots may not laeva a 1v1 as it would be an equal fight.
AI do not count as players- although I thought the missions we are using stripped?

Players leaving a 3v2 would be subject to the hour disengagement, but surrendur no VP.

Any and all hatemail can be directed to me via PM's or (I'm assuming that will fill up) my email addy.

Apologies to all this has inconvenienced, these will be the final revision.
(Unless I've missed some major loophole)
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Offline Kougar_XC

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Re: KCW RULES: PVP//CHALLENGES//BOUNTIES//
« Reply #4 on: January 22, 2006, 10:57:57 pm »
Not all missions strip AIs, Tracy's missions and Karnak's seem to. There is one mission that will give each side 1 AI wing, so the PvP is still even at 2v2 with 2 players

There is a second mission that gives the drafting player control of an AI ship via the fleet panel. This mission is the Enemy Sweep Fleet Patrol iirc, and the AI still shows for the drafting fleet, so it makes a 3v3 into a 3v4 or a 2v2 into a 3v2.

Thank you kindly for the reply Hexx  :)

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Offline Julin Eurthyr

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Re: KCW RULES: PVP//CHALLENGES//BOUNTIES//
« Reply #5 on: January 22, 2006, 11:13:30 pm »
Thinking over the bounty rules for a minute...

How would "allied" houses be able to cash in on their transferred bounty?

Modifying your example:
Sadly, Hexx of the House Korgath would have a hard time killing Dizzy, as he's what, a K'Hunt?  Therefore, we'll change the deal.

House K'Hunt posts bounty on Krueg, of the enemy KBF house.  Hexx (as he would say, unsurprisingly... :D) beats Krueg.
After earning 15 VCs and hurting K'Hunt for 5, Hexx is considered bountied by house K'Hunt (which is Korgath's ally)

Now, Dizzy is trying to come along and avenge his house's honor and collect the original K'Hunt bounty.  How would he even get a chance?

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Offline Dfly

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Re: KCW RULES: PVP//CHALLENGES//BOUNTIES//
« Reply #6 on: January 22, 2006, 11:26:19 pm »
I would think the only way would be to challenge a player on your own side?  Man if we could do that, I would challenge my own players all day just to build points up.   Hmmm.  ;)

You are right.  It would seem impossilbe for anyone to collect their bounty if someone else gets it first because that person would be allied to you.

Offline Julin Eurthyr

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Re: KCW RULES: PVP//CHALLENGES//BOUNTIES//
« Reply #7 on: January 22, 2006, 11:39:55 pm »
Further clarification requested:

With the recent changes to the disengagement rules, does a C7 captain get to keep the ship if he runs from an out-numbered battle or does he still have to turn it over to a house-mate?

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Offline FPF-DieHard

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Re: KCW RULES: PVP//CHALLENGES//BOUNTIES//
« Reply #8 on: January 23, 2006, 12:12:17 am »
If a player declines my challenge because he already had a challenge that day, can he then challenge another member of my house 5 minutes later?

it might be in the rules, but it's too late to look up  ;D
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Offline Hexx

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Re: KCW RULES: PVP//CHALLENGES//BOUNTIES//
« Reply #9 on: January 23, 2006, 10:48:55 am »
Quote
If a player declines my challenge because he already had a challenge that day, can he then challenge another member of my house 5 minutes late
If a player declines a challenge however, they may not issue a challenge until they have accepted (and fought) one.
 (Of course if two players who have both declined challenges wish to fight they can)




Quote
does a C7 captain get to keep the ship if he runs from an out-numbered battle or does he still have to turn it over to a house-mate

C7 Captain only surrenders the ship if he runs from an even numbered battle

 As for the challnge of a friendly
-An allied player who has claimed one of your bounties may be challenged ONCE to claim the bounty kill.
If he is killed, your house gets the bounty points (not the bounty and the challenge points)
The house challenging will provide a list of 2 players , the player who claimed the bounty will choose one of the two to fight.
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Offline FPF-DieHard

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Re: KCW RULES: PVP//CHALLENGES//BOUNTIES//
« Reply #10 on: January 23, 2006, 10:54:13 am »
Quote
If a player declines my challenge because he already had a challenge that day, can he then challenge another member of my house 5 minutes late
If a player declines a challenge however, they may not issue a challenge until they have accepted (and fought) one.
 (Of course if two players who have both declined challenges wish to fight they can)





So that's a no?   I can't think in metric
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Offline Hexx

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Re: KCW RULES: PVP//CHALLENGES//BOUNTIES//
« Reply #11 on: January 23, 2006, 11:44:23 am »
<sigh> that's a no..

Maybe if I threw some WMD quotes in...
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Offline KHH-MiniMe

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Re: KCW RULES: PVP//CHALLENGES//BOUNTIES//
« Reply #12 on: January 23, 2006, 04:30:49 pm »
I think it's a really bad idea to change rules in the middle of something.....at least this isn't a Presidential election and we aren't in Florida.
 
The Challenger should NOT be able to do any choosing until after the Challengee does.....

In the old days.....when challenged to a duel...wasn't the challengee given the choice of weapons?

Offline Hexx

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Re: copied to FINAL RULES thread
« Reply #13 on: January 23, 2006, 04:43:21 pm »
Actually hte bit about challengee getting to choose ships wasn't included in the final rules, in any event-
If someone challenges you with a ship, you get to choose GSA map and terrain (part of map)


In any event- rules have been copied to the main rule thread.
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Offline KHH-MiniMe

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Re: copied to FINAL RULES thread
« Reply #14 on: January 23, 2006, 06:05:02 pm »
Actually hte bit about challengee getting to choose ships wasn't included in the final rules, in any event-
If someone challenges you with a ship, you get to choose GSA map and terrain (part of map)


In any event- rules have been copied to the main rule thread.

this is what I was working from

 The BPV is irrelevant, but the ships MUST be agreed upon beforehand.
The challenged player is under NO requirement to fly anything bigger
or smaller than they want. The onus is on the challenger to match the
ship type.


you even went as far as to use the word "onus" ...was there something in particular that brought about a 180 degree swing?

Offline Dfly

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Re: copied to FINAL RULES thread
« Reply #15 on: January 23, 2006, 06:15:34 pm »
TY Mini, this is what I was pertaining to the other day.  Why the wording making sure that the guy challenged has ship choice, and now you want it the other way.

Offline Hexx

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Re: copied to FINAL RULES thread
« Reply #16 on: January 23, 2006, 06:22:01 pm »


Yes, the discussions about where the battle would be fought

The player issuing the challenge may either pick the hex/GSA/ map type or the ship
The player getting challenged gets to pick the other one.

The idea that the challengee got to (always) pick the ship type meant (to me) that players who
don't know alot about the Klingon ships may feel they shouldn't issue challenegs to players who were used to Klink ships.
The newer version lets any player either A) Choose a ship they're comfortable with or B) Choose terrain they want to fight in.

I'm completely convinced it's a much more balanced rule.
And to be honest- and please, feel free to fill me in, I'm not sure (other than possible confusion of who picks what)
why this is an issue..
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Offline KHH-MiniMe

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Re: copied to FINAL RULES thread
« Reply #17 on: January 23, 2006, 08:41:49 pm »
Because if challenged....I prefer the first choice of what I want.....the challenger is the agressor, he already made his choice.