Topic: FINAL KCW RULES AS OF 23/01/06!!!!!  (Read 7397 times)

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Offline Hexx

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FINAL KCW RULES AS OF 23/01/06!!!!!
« on: January 19, 2006, 04:52:27 pm »
<sob>
OK barring any further stupidities contained within-
These ARE THE FINAL RULES AS OF 23/01/06


***MOST IMPORTANT***
-This server is for people to have fun, more specifically,it's for me to have fun.
So Let's try and keep it civil throughout the thing, they're may be betrayal, there may be
problems encountered, there may be issues with anything- in any event I expect everyone to blame me and
not start yelling at each other.
Try and use your head- dropping admin shuttles is fine, tractoring someone into an object is fine, tractoring someoen off the map
is not fine.
If there's an issue with lag, report it- get confirmation from hte opponent-

ALL the general place nice rules from previous servers apply here
Try and keep in mind this is a game, winning here doesn't *actually* mean you dominate the Klingon Empire

*** IMPORTANT***
Due to the fact that your House will be competing against every other House
(either directly or indirectly) it is important that the following be followed.

1) You MAY NOT Rot Fur at any time. If you do, your account will be banned. This
     INCLUDES losing missions on allied territory.
   
2) You may only have ONE account on the server. If you have more than one, they will all be erased.
    - The House Leader will have access to a created account with any special ships. They may have one
      additional account to these.
    -Obviously this will be waived for any ghosting/accopunt issues tha may occur.An account used as
     replacement for a ghosted on must have the name "Ghost" in front of your regular account name used
     on the server
     ie: Normally I use "Hexx" so it would be "GhostHexx"

3) IMPORTANT VP NOTE- VP's are awarded (bounty/PVP VP/Challenges ) for the House who's ship fires
    THE KILL SHOT.
    Ex- Dh & Dizzy wing up fight 2 other players, DH takes a beating but reduces one ship to scrap, before he kills
         it though Dizzy fires a Disrupter salvo and blows it up, Dizzy's house get the VP's . DH's house gets nothing.

4) IMPORTANT MAP NOTE : You may NOT attack any of the House Homeworld hexes (ie the planet hex or the six surrounding base hexes)
    Also do not attack the outside map border hexes- these are to provide the economy for the houses .


SHIPS _This is the important to read section- so it's first.

C7
-Each House has access to ONE C7
-This ship should be flown by the House Leader, if the House Leader is unavailable/unable
 for a specific period of time the ship may be assigned to a House Champion.
 This reassignment may only occur every 5 days.

-if a PVP house's C7 is chased off the field,bad things happen.
 The House Leader is overthrown and the C7 must be assigned to a new player
 (this may circumvent the 5day rule) The losing pilot may NEVER be transferred the C7 again though.
 (The House Leader can still run the house- really a RP decision)

Fleets

- E3's/E4's/G2's  may be flown in fleets of 3 ships Everything else is 1 ship/player. Just in case there's something I've
 missed the fleet may not have more than 1xE3Y

Other
- Only ships with a .5 move cost (or lower) can enter Neb hexes.

- No Droners/Carriers should be in the list. If you find one PLEASE DO NOT FLY THEM.
  Let myself or DH know hopefully we (DH) can take them out without causing huge issues.

Engagement & Disengagement

-Don't push people of the map with a tractor, it's annoying

HOUSES

(pvp)House of wIysuhl -Klingon
(ter)House of K'hnshy'a -ISC
(ter)House of HutDIch - Gorn
(pvp)House of D'emons -Lyran

vs

(ter)House of S'uh'nih -Federation
(pvp)House of Hy'kull - Romulan
(pvp)House of K'hunt- Hydran
(pvp)House of Korgath -Kzin


Until errors are found- any info here supercedes anything posted in one of my other 10 or 12 rules threads..


PVP VP points are only awarded for ship from the 4 Opposing Houses
- these are the four Houses you're not allied with.
No PVP VP's for smacking some trusting fool into a rock...

*** THE HOUSE CLAIMING THE POINTS MUST POST THE KILL/ FORCED RETREAT**
If the House claimng the points doesn't post the kill, they won't be counted.
Anything up to a day later is fine.
Any posts "Oh I forgot,I killed someone/player xxx last week, I think on Thursday..." won't be counted

This is simply to prevent what has happened on past kill threads where you have to sort out
and match up the "I killed/was killed by" posts. I'm lazy, I don't want to have to do it.


PVP Houses
Defeating a pilot from an opposing PVP house is worth 5VP
Defeating a pilot from an opposing Ter house is worth 2VP
Chasing a pilot from a PVP house off 2VP
Chasing a pilot from a TER house off 1VP

Territorial Houses
Defeating any Pilot is Worth 3VP
Chasing Off a PVP pilot is worth 2VP
Chasing off a TER pilot is worth 1VP

Now it gets complicated....
Disengagement VP only counts if someone flees from an even numbered battle.

HOWEVER  this is determined at mission start

ie House A has 3 pilots jump House B's 2 pilots, House B pilots may disengage (although they are bound by disengagement)
   House A has 2 pilots jump House B's 2 pilots, House B pilots may not disengage until one of them is dead.
   and the second pilot will surrender the above mentioned VP. (but will keep his or her ship)

IN CASE OF PLAYER DROPS
 The mission must be reattempted ONCE.The second time in it's a go no matter what happens, and the above rules come into play
 (so if you're outnumbered, you are allowed to flee, but will be surrendering VP)

DISENGAGEMENT
 If you flee a hex you're not permitted into it for any reason for 1 Hour.

VP's are awarded to the House who's ship fires the killing shot.


CHALLENGES

- House Korgath may designate one player to be able to decline (sans penalty) any and all challenges he likes
- Anyone may challenge anyone from another House
- The challenger chooses either the ship (D7w,F5 etc) or the venue (GSA map,map hex etc) The challengee chooses the other
   * Both of these can of course be done by mutual consent *
   If the match is GSA based the loser is expected to SD the ship they had when challenged
   (completely honour based, and can be waived if both parties agree)

*** The player who does not choose the ship is under no obligation to match the ship chosen, but if they fly something else it must have a LOWER BPV than the ship declared***




- A PVP House (the whole house) has one free decline of a challenge a week
  However-no player is forced to accept a challenge more than once a day
- A Territorial House player is under no obligation to figth a challenge.
  If a player declines a challenge however, they may not issue a challenge until they have accepted (and fought) one.
 (Of course if two players who have both declined challenges wish to fight they can)

- Once a challenge fight has begun, you are not allowed to withdraw.
  (well you can, but you count as dead)
- A House Leader/Champion (the C7 guy) may retreat from battle with the C7
  if they wish- but another pilot must be found for it (ie your side keeps the ship, but you can't fly it)
  Of course if the C7 is destroyed in a challenge it's gone.
- A House Leader (or champion) with a C7 may use it IF CHALLENGED. They may only use the C7 to challenge
  another C7 equipped player.
- A House Leader may ask a champion from their house to fight in their place if challenged , this champion MAY be assigned the C7
  for the duration of the fight (obviously only applies if the House Leader was challenegd by another player with a C7)
  but again if the C7 is lost.. it goes away.

Fleets- Fleet Challenges are acceptable (but should be fought on GSA)
          All players must meet all the conditons
          Fleet challenges are never mandatory
          Fleet challenges must have approval of the House leader

VP's - 10 VP/player dead goes to the winner of a challenge match

****** If you ask a player(s) to meet you (solo/with friends) in hex xx,yy you have ISSUED A CHALLENGE*****
           If all parties agree it can be treated as a normal fight, otherwise challenge rules apply

Bounties are to be PM'd to me by Sunday at 8PM Eastern

Bounties are worth 15 VP

Every House may place one bounty on any pilot from another house
-the pilot having the bounty placed on him has the option to decline
 if he declines, the pilot no longer may challenge any other player, and may not collect on a bounty,
 if he accepts he is bound by all the challenge and disengagement rules that his house is.


If the House placing the bounty claims it by having one of their pilots be the first to defeat
the player all is good.
If another House kills the player first ,the house doing the killing gets 15 pts,the House placing the initial bounty loses 5 points.

The original bounty is now transferred to the pilot who killed the player with the bounty on them.

ex- The KBF puts it's bounty on DH, unsurprisingly I kill him first.
      My House receives 15 points, the KBF lose 5points,the KBF
      now have a bounty on me.(worth 15 points)
      If the KBF kill me they recieve the original bounty,
      if Dizzy kills me first <snicker> then the KBF now have a bounty on Dizzy
     (KBF isn't penalized again, Dizzy's house gains 15pts)

A player may have multiple bounties on themselves.
Any house that has players with unclaimed bounties on them at the end of the server
receives 5 bonus points for evey 15K prestige or 3kills that pilot has. (iest only)

Bounties are awarded for kills in either PVP or FLEET Challenge matches.

The VP for Bounty kills goes to the House that fires the kill shot.

***An allied player who has claimed one of your bounties may be challenged ONCE to claim the bounty kill.
If he is killed, your house gets the bounty points (not the bounty and the challenge points)
The house challenging will provide a list of 2 players , the player who claimed the bounty will choose one of the two to fight. ***

MAP VP'S
Territorial Houses
Score 5pts for holding a Minor hex, 15pts for a Major Hex,30pts for a R0xx0rs hex

PVP Houses
Score 3 points for holding a Minor Hex, 10 Pts for a Major hex, 20 points for a R0xx0rs hex.


Minor hexes are Nebula hexes
Major hexes are Asteroids
R0xx0rs hexes are Base Stations (that started neutral) and Black Holes both will also figure majorly in the "secret" objectives)

*** Different def values for the same type of terrain are prest (ie some Neb hexes may be 20, some 10, some 5)***
      They are all worth the same- some just require more patrolling than others

-In additon each House (except Korgath) will have a small set of secret VP objectives mostly
related to screwing over another House /securing territory/ killing someone who has annoyed me
These will be PM'd to all Houses Wednesday night

Each House will receieve a list of 7, they'll range from pretty darn easy (take 5 asteroid hexes for bonus points)
to difficult (take all the Black Hole hexes) to frickin unlikely (seize every asteroid hex on the map)
There will be overlap amongst the houses , although no two Houses will have exactly the same missions.

3-4 of the "secret" objective from each House will be made known to all one week after  (ie the following  Wednesday, ) so that
someone else can try and stop you.

« Last Edit: January 23, 2006, 04:51:03 pm by Hexx »
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Offline KBFLordKrueg

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Re: KCW Rules (finalish)
« Reply #1 on: January 20, 2006, 05:33:10 pm »
A bump..should this one be sticked and unsticky the other one?
Lord Krueg
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Offline KBF-Korgal

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Re: KCW Rules (finalish)- Sticky Please
« Reply #2 on: January 20, 2006, 08:15:52 pm »
bump
FADM (ret.) KBF-Korgal, Black Fleet since 1999

Offline KAT Chuut-Ritt

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Re: KCW Rules (finalish)- Sticky Please
« Reply #3 on: January 20, 2006, 08:36:18 pm »
Hexx would you please define the territorial VC hexes?

Score 5pts for holding a Minor hex,

 15pts for a Major Hex,

30pts for a R0xx0rs hex

-have the ability to gain additional VP points (and special bonus gifts) for holding
 sets of objectives.


Also is running someone off worth VCs if the numbers are not even in a non challenge match?
« Last Edit: January 21, 2006, 05:15:38 am by KAT Chuut-Ritt »

Offline Hexx

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Re: KCW Rules (finalish)- Sticky Please
« Reply #4 on: January 21, 2006, 06:17:47 am »
Territorila VP selection will be up Sunday Night if everything holds together
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Offline Kougar_XC

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Re: FINAL KCW RULES AS OF 23/01/06!!!!!
« Reply #5 on: January 23, 2006, 07:19:57 pm »
Going to hate me I'm sure... To try and help clear things up for everyone, I'm going to reiterate my questions that Hexx had already answered in other posts...


No one may disengage from a 1v1. (Or 2v2, or 3v3, unless someone dies first) This still holds, correct?

AI does not count as a "player", correct?

And finally, since you made changes to the c7 rules of disengagement, could you please restate them explcitely, so that anyone (including myself) knows what is allowed? (I'm sure at some point I'll be needing these...  ;D)

Thank you kindly, Hexx.  :thumbsup:

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Re: FINAL KCW RULES AS OF 23/01/06!!!!!
« Reply #6 on: January 24, 2006, 01:04:39 am »
My head hurts.

Offline Kougar_XC

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Re: FINAL KCW RULES AS OF 23/01/06!!!!!
« Reply #7 on: January 24, 2006, 01:59:40 am »
* Kougar_XC hands 762 another bottle of scotch

Here, have some more and you'll forget about your head hurting...  :drinkinsong:

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Offline K'Hexx

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Re: FINAL KCW RULES AS OF 23/01/06!!!!!
« Reply #8 on: January 24, 2006, 10:04:03 am »
I think we need a Hexx to English translator  ;D


K'HEXX
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Offline KBF-Netman

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Re: FINAL KCW RULES AS OF 23/01/06!!!!!
« Reply #9 on: January 28, 2006, 11:48:53 am »
Hexx could you put the rules an audio file, just lookin at the length of that post makes me dizzy.. just kidding lol

Offline KBF MalaK

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Re: FINAL KCW RULES AS OF 23/01/06!!!!!
« Reply #10 on: January 31, 2006, 09:50:59 am »
cool, no changes this week. I guess it's safe to assume the rules are established and it's safe to play. THIS server shoulda been the test server as it was live and rules changed kinda nulls this server as legit.

 :P
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Offline Dfly

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Re: FINAL KCW RULES AS OF 23/01/06!!!!!
« Reply #11 on: February 04, 2006, 06:36:33 pm »
It is a darn good thing there is a rule about ROTTING  FUR.  Because House of Demons is losing key hexes to my "allies" when there is no possible way for the enemy to get there and take them.  We are losing valuable land assets to  our allies.  The only way it should ever happen, and I could see it happen on say 1 or 2 hexes for the whole server, is for one of our allies to decide to pump up one of our hexes that are at 1, and lose the mission, thus flipping the hex to the enemy.  Then they run another in it and win therefore taking the hex.

But when a row of hexes that we owned and had between 2-5 defences along it suddenly becomes pink, it bothered me.  I said nothing then, but now I see we have lost 2 more KEY asteroid hexes, taken from us by the same allies.  I personally took the effort to get some of the ones we lost, including the 2 latest.

Of the 6 known hexes we lost to them, 5 of them are Asteroids.  This is wrong.

Anyway, I said my piece, and we still are having fun online.  Just frustrating to see our own side break rules to take what we strategized and worked for.

Offline CaptJosh

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Re: FINAL KCW RULES AS OF 23/01/06!!!!!
« Reply #12 on: February 05, 2006, 02:33:26 pm »
DFly, the rotting fur rules are about enemies doing this. AFAIK, there has never been a rule preventing allies from doing this. It's how points of supply in allied territory are usually gained. However, given your description of what appears to have happened, it is excessive and should be stopped immediately.
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Offline Riskyllama

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Re: FINAL KCW RULES AS OF 23/01/06!!!!!
« Reply #13 on: February 05, 2006, 02:41:13 pm »
actually since we're not technically allies, rotting fur in all cases is illegal this server.
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Offline CaptJosh

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Re: FINAL KCW RULES AS OF 23/01/06!!!!!
« Reply #14 on: February 05, 2006, 03:07:18 pm »
It might be more accurate to say that you're only technically allies, but still in competition with eachother.
CaptJosh

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those who understand binary and those who don't.

Offline KBFLordKrueg

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Re: FINAL KCW RULES AS OF 23/01/06!!!!!
« Reply #15 on: February 05, 2006, 03:46:50 pm »
DFly, the rotting fur rules are about enemies doing this. AFAIK, there has never been a rule preventing allies from doing this. It's how points of supply in allied territory are usually gained. However, given your description of what appears to have happened, it is excessive and should be stopped immediately.

Actually, Josh, check the rules.
Copied and pasted from them:
1) You MAY NOT Rot Fur at any time. If you do, your account will be banned. This
     INCLUDES losing missions on allied territory.

Proof of said accusations should be presented, tho, before pointing fingers... ;)
« Last Edit: February 05, 2006, 04:04:32 pm by KBFLordKrueg »
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Offline KBFLordKrueg

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Re: FINAL KCW RULES AS OF 23/01/06!!!!!
« Reply #16 on: February 05, 2006, 04:05:40 pm »
And, BTW...when is the "Official" end time for KCW?
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Offline Dfly

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Re: FINAL KCW RULES AS OF 23/01/06!!!!!
« Reply #17 on: February 05, 2006, 04:35:24 pm »
DFly, the rotting fur rules are about enemies doing this. AFAIK, there has never been a rule preventing allies from doing this. It's how points of supply in allied territory are usually gained. However, given your description of what appears to have happened, it is excessive and should be stopped immediately.

Josh, please read the rules for this server:  Rule is as follows:

1) You MAY NOT Rot Fur at any time. If you do, your account will be banned. This
     INCLUDES losing missions on allied territory.

perhaps then you would not get caught with foot in mouth  ;)

Offline FPF-DieHard

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Re: FINAL KCW RULES AS OF 23/01/06!!!!!
« Reply #18 on: February 05, 2006, 09:14:13 pm »
And, BTW...when is the "Official" end time for KCW?

Um, ask Hexx?  He never gave me an end date
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Offline Hexx

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Re: FINAL KCW RULES AS OF 23/01/06!!!!!
« Reply #19 on: February 05, 2006, 10:15:26 pm »
3 week server- started Friday at.. 8pm Eastern? so ends this Friday at 8PM Eastern.

And is there proof that someone, uhmm rotted fur? (we really have to get a better name...)
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