<sob>
OK barring any further stupidities contained within-
These ARE THE FINAL RULES AS OF 23/01/06
***MOST IMPORTANT***
-This server is for people to have fun, more specifically,it's for me to have fun.
So Let's try and keep it civil throughout the thing, they're may be betrayal, there may be
problems encountered, there may be issues with anything- in any event I expect everyone to blame me and
not start yelling at each other.
Try and use your head- dropping admin shuttles is fine, tractoring someone into an object is fine, tractoring someoen off the map
is not fine.
If there's an issue with lag, report it- get confirmation from hte opponent-
ALL the general place nice rules from previous servers apply here
Try and keep in mind this is a game, winning here doesn't *actually* mean you dominate the Klingon Empire
*** IMPORTANT***
Due to the fact that your House will be competing against every other House
(either directly or indirectly) it is important that the following be followed.
1) You MAY NOT Rot Fur at any time. If you do, your account will be banned. This
INCLUDES losing missions on allied territory.
2) You may only have ONE account on the server. If you have more than one, they will all be erased.
- The House Leader will have access to a created account with any special ships. They may have one
additional account to these.
-Obviously this will be waived for any ghosting/accopunt issues tha may occur.An account used as
replacement for a ghosted on must have the name "Ghost" in front of your regular account name used
on the server
ie: Normally I use "Hexx" so it would be "GhostHexx"
3) IMPORTANT VP NOTE- VP's are awarded (bounty/PVP VP/Challenges ) for the House who's ship fires
THE KILL SHOT.
Ex- Dh & Dizzy wing up fight 2 other players, DH takes a beating but reduces one ship to scrap, before he kills
it though Dizzy fires a Disrupter salvo and blows it up, Dizzy's house get the VP's . DH's house gets nothing.
4) IMPORTANT MAP NOTE : You may NOT attack any of the House Homeworld hexes (ie the planet hex or the six surrounding base hexes)
Also do not attack the outside map border hexes- these are to provide the economy for the houses .
SHIPS _This is the important to read section- so it's first.
C7
-Each House has access to ONE C7
-This ship should be flown by the House Leader, if the House Leader is unavailable/unable
for a specific period of time the ship may be assigned to a House Champion.
This reassignment may only occur every 5 days.
-if a PVP house's C7 is chased off the field,bad things happen.
The House Leader is overthrown and the C7 must be assigned to a new player
(this may circumvent the 5day rule) The losing pilot may NEVER be transferred the C7 again though.
(The House Leader can still run the house- really a RP decision)
Fleets
- E3's/E4's/G2's may be flown in fleets of 3 ships Everything else is 1 ship/player. Just in case there's something I've
missed the fleet may not have more than 1xE3Y
Other
- Only ships with a .5 move cost (or lower) can enter Neb hexes.
- No Droners/Carriers should be in the list. If you find one PLEASE DO NOT FLY THEM.
Let myself or DH know hopefully we (DH) can take them out without causing huge issues.
Engagement & Disengagement
-Don't push people of the map with a tractor, it's annoying
HOUSES
(pvp)House of wIysuhl -Klingon
(ter)House of K'hnshy'a -ISC
(ter)House of HutDIch - Gorn
(pvp)House of D'emons -Lyran
vs
(ter)House of S'uh'nih -Federation
(pvp)House of Hy'kull - Romulan
(pvp)House of K'hunt- Hydran
(pvp)House of Korgath -Kzin
Until errors are found- any info here supercedes anything posted in one of my other 10 or 12 rules threads..
PVP VP points are only awarded for ship from the 4 Opposing Houses
- these are the four Houses you're not allied with.
No PVP VP's for smacking some trusting fool into a rock...
*** THE HOUSE CLAIMING THE POINTS MUST POST THE KILL/ FORCED RETREAT**
If the House claimng the points doesn't post the kill, they won't be counted.
Anything up to a day later is fine.
Any posts "Oh I forgot,I killed someone/player xxx last week, I think on Thursday..." won't be counted
This is simply to prevent what has happened on past kill threads where you have to sort out
and match up the "I killed/was killed by" posts. I'm lazy, I don't want to have to do it.
PVP Houses
Defeating a pilot from an opposing PVP house is worth 5VP
Defeating a pilot from an opposing Ter house is worth 2VP
Chasing a pilot from a PVP house off 2VP
Chasing a pilot from a TER house off 1VP
Territorial Houses
Defeating any Pilot is Worth 3VP
Chasing Off a PVP pilot is worth 2VP
Chasing off a TER pilot is worth 1VP
Now it gets complicated....
Disengagement VP only counts if someone flees from an even numbered battle.
HOWEVER this is determined at mission start
ie House A has 3 pilots jump House B's 2 pilots, House B pilots may disengage (although they are bound by disengagement)
House A has 2 pilots jump House B's 2 pilots, House B pilots may not disengage until one of them is dead.
and the second pilot will surrender the above mentioned VP. (but will keep his or her ship)
IN CASE OF PLAYER DROPS
The mission must be reattempted ONCE.The second time in it's a go no matter what happens, and the above rules come into play
(so if you're outnumbered, you are allowed to flee, but will be surrendering VP)
DISENGAGEMENT
If you flee a hex you're not permitted into it for any reason for 1 Hour.
VP's are awarded to the House who's ship fires the killing shot.
CHALLENGES
- House Korgath may designate one player to be able to decline (sans penalty) any and all challenges he likes
- Anyone may challenge anyone from another House
- The challenger chooses either the ship (D7w,F5 etc) or the venue (GSA map,map hex etc) The challengee chooses the other
* Both of these can of course be done by mutual consent *
If the match is GSA based the loser is expected to SD the ship they had when challenged
(completely honour based, and can be waived if both parties agree)
*** The player who does not choose the ship is under no obligation to match the ship chosen, but if they fly something else it must have a LOWER BPV than the ship declared***
- A PVP House (the whole house) has one free decline of a challenge a week
However-no player is forced to accept a challenge more than once a day
- A Territorial House player is under no obligation to figth a challenge.
If a player declines a challenge however, they may not issue a challenge until they have accepted (and fought) one.
(Of course if two players who have both declined challenges wish to fight they can)
- Once a challenge fight has begun, you are not allowed to withdraw.
(well you can, but you count as dead)
- A House Leader/Champion (the C7 guy) may retreat from battle with the C7
if they wish- but another pilot must be found for it (ie your side keeps the ship, but you can't fly it)
Of course if the C7 is destroyed in a challenge it's gone.
- A House Leader (or champion) with a C7 may use it IF CHALLENGED. They may only use the C7 to challenge
another C7 equipped player.
- A House Leader may ask a champion from their house to fight in their place if challenged , this champion MAY be assigned the C7
for the duration of the fight (obviously only applies if the House Leader was challenegd by another player with a C7)
but again if the C7 is lost.. it goes away.
Fleets- Fleet Challenges are acceptable (but should be fought on GSA)
All players must meet all the conditons
Fleet challenges are never mandatory
Fleet challenges must have approval of the House leader
VP's - 10 VP/player dead goes to the winner of a challenge match
****** If you ask a player(s) to meet you (solo/with friends) in hex xx,yy you have ISSUED A CHALLENGE*****
If all parties agree it can be treated as a normal fight, otherwise challenge rules apply
Bounties are to be PM'd to me by Sunday at 8PM Eastern
Bounties are worth 15 VP
Every House may place one bounty on any pilot from another house
-the pilot having the bounty placed on him has the option to decline
if he declines, the pilot no longer may challenge any other player, and may not collect on a bounty,
if he accepts he is bound by all the challenge and disengagement rules that his house is.
If the House placing the bounty claims it by having one of their pilots be the first to defeat
the player all is good.
If another House kills the player first ,the house doing the killing gets 15 pts,the House placing the initial bounty loses 5 points.
The original bounty is now transferred to the pilot who killed the player with the bounty on them.
ex- The KBF puts it's bounty on DH, unsurprisingly I kill him first.
My House receives 15 points, the KBF lose 5points,the KBF
now have a bounty on me.(worth 15 points)
If the KBF kill me they recieve the original bounty,
if Dizzy kills me first <snicker> then the KBF now have a bounty on Dizzy
(KBF isn't penalized again, Dizzy's house gains 15pts)
A player may have multiple bounties on themselves.
Any house that has players with unclaimed bounties on them at the end of the server
receives 5 bonus points for evey 15K prestige or 3kills that pilot has. (iest only)
Bounties are awarded for kills in either PVP or FLEET Challenge matches.
The VP for Bounty kills goes to the House that fires the kill shot.
***An allied player who has claimed one of your bounties may be challenged ONCE to claim the bounty kill.
If he is killed, your house gets the bounty points (not the bounty and the challenge points)
The house challenging will provide a list of 2 players , the player who claimed the bounty will choose one of the two to fight. ***
MAP VP'S
Territorial Houses
Score 5pts for holding a Minor hex, 15pts for a Major Hex,30pts for a R0xx0rs hex
PVP Houses
Score 3 points for holding a Minor Hex, 10 Pts for a Major hex, 20 points for a R0xx0rs hex.
Minor hexes are Nebula hexes
Major hexes are Asteroids
R0xx0rs hexes are Base Stations (that started neutral) and Black Holes both will also figure majorly in the "secret" objectives)
*** Different def values for the same type of terrain are prest (ie some Neb hexes may be 20, some 10, some 5)***
They are all worth the same- some just require more patrolling than others
-In additon each House (except Korgath) will have a small set of secret VP objectives mostly
related to screwing over another House /securing territory/ killing someone who has annoyed me
These will be PM'd to all Houses Wednesday night
Each House will receieve a list of 7, they'll range from pretty darn easy (take 5 asteroid hexes for bonus points)
to difficult (take all the Black Hole hexes) to frickin unlikely (seize every asteroid hex on the map)
There will be overlap amongst the houses , although no two Houses will have exactly the same missions.
3-4 of the "secret" objective from each House will be made known to all one week after (ie the following Wednesday, ) so that
someone else can try and stop you.