After hours of mind numbing cutting and pasting, I have put together a modified sounds text file that will add Klingon voice and sounds to all races so, no matter what race you have to choose to fly on KCW, you will have the "sound" of flying Klingon. I mean, who wants to hear a Fed tell you RED ALERT, or SCATTER PACK READY when you are in a Klingon ship?
You should also hear Klingon sounds, like shields going up, and Red aleart klaxons etc....
Also included is a "Cursor" file that gives everyone the Klingon pointer.
The sounds TEXT file can be found in Assets/sounds.
The cursor file will be found in Assets/mouse.
Instructions: Make backups of your cursor and sounds text files as this is not a installer. Download(very small file) and unzip files. Place files in appropriate folders (As stated above).
Test!
I've tested a few races, but not all. If interested, please help me make sure all is good. Note: Taunts 1-4 may not work do some some expected hardcoded features I can't change, but I tried
Everything else should work.
This is not mandatory to play on the server. It's just for those who like as much of the "whole experience" as possible.
http://home.netcom.com/~jeff22/sitebuildercontent/sitebuilderfiles/sounds.zipAlso for the server admin (DH?), I have put together a shipnames and races names GF file that will put the true names of the races on the campaign map and the AI created ships will be named whatever House it is fighting for, so If you target a K'hunt ship, it's name will be "K'hunt"...(Players can change their ship's name in supply dock of course).
This is only a suggestion/offer of help. Do as you please of course
http://home.netcom.com/~jeff22/sitebuildercontent/sitebuilderfiles/racenames.zipHave fun.