Check my post above guys. These missions were tested on SGO5. They worked fine. The TG missions do identify themselves as such in the breifing, if not, then it was a stock mission.
Logged in as ISC, ran enough missions to flip a hex ISC, all went well this time, missions did not end immediately. Noticed a lot of ??? though thats not a biggie.
Bonk, I have no doubt that the missions were tested and proven. But unfortunately that doesn't mean they work well with the current hexxized version.
I loaded a new version of the game, put 2552, won adjustments, OP+4.0, etc. I have no problems jumping on the dyna and moving around. But all Patrols end up the same way. I launch, show up in battle, and about 5-10 seconds later the battle closes and I am notified of my victory.
Now, personally, I think this might turn out to be a pretty cool way to play the game. I can garner a considerable amount of PP and who knows, the auto-win may even work against live opponents. However I don't believe that is the intention.
As I and Lepton noted, the Patrols in the Beta test are only listed as "Patrol". it would be better if the specific patrol was listed so we could list the mission attempted to any problems found.
BEFORE BATTLE SHOT
AFTER BATTLE
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9 seconds, 150 PP ... Priceless