Topic: KCW Beta "Stuff"  (Read 13274 times)

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Offline FPF-DieHard

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KCW Beta "Stuff"
« on: January 15, 2006, 12:56:55 pm »
2 Links, seperated to prevent duplicate downloads if only one part changes.

The Missions are THE EXACT SAME MISSIONS as SGO5.   If you still have these missions installed you do not need to down load the misisons.

The Spec downloader will simply installed the shiplist and fighter list (which is OP+4 "Stock").   Back up your original files as this is NOT a scripted uninstall, it will not replace the OP+ stock list when unintalled.

And make sure OP+ 4 is installed first  ;D

I've only got the TG Patrols active on the server at this time.   They do not trigger when the ED or Karnak patrols are enabled.  I can add them back in later.

Alliances are not set yet, neither are mandatory missions.

Direct all map complaints to Hexx.   You'll know exactly what I mean as soon as you sign in :)

http://67.85.119.36:9000/images/KCW_Missions.msi

http://67.85.119.36:9000/images/KCW_Spec.msi
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Offline Hexx

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Re: KCW Beta "Stuff"
« Reply #1 on: January 15, 2006, 01:23:59 pm »
???
The map's a work of art.

It's a civil war, do you think everyone drew neat little boundries before they
started it?

Or were you referring to the fact that my house is oddly enough perfectly
placed to capture pretyy much everything of value...
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Offline KBFLordKrueg

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Re: KCW Beta "Stuff"
« Reply #2 on: January 15, 2006, 01:36:52 pm »
Hmmm...when I try and run the installer (for the shiplist), it keeps telling me "A higher version of KCW is already installed"  :huh:
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Offline FPF-DieHard

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Re: KCW Beta "Stuff"
« Reply #3 on: January 15, 2006, 01:57:03 pm »
Hmmm...when I try and run the installer (for the shiplist), it keeps telling me "A higher version of KCW is already installed"  :huh:

Will fix.   Give me 10 minutes
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-DieHard

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Re: KCW Beta "Stuff"
« Reply #4 on: January 15, 2006, 02:04:52 pm »
Hmmm...when I try and run the installer (for the shiplist), it keeps telling me "A higher version of KCW is already installed"  :huh:

Will fix.   Give me 10 minutes

Try it now, should work.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Dfly

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Re: KCW Beta "Stuff"
« Reply #5 on: January 15, 2006, 02:05:39 pm »
saw it up, joined, got hung up in a countdown when at the   create new character  part.   will try again


edit.  tried again, can not seem to log into KCW, get countdown till done.

edit.  tried again with capping a letter in email, got in, told me i had to make a new name due to same name being there.  did, then got counted out again trying to create new character. 

Offline KBFLordKrueg

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Re: KCW Beta "Stuff"
« Reply #6 on: January 15, 2006, 02:08:09 pm »
Yep, works now..TY, sir.
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Offline Dfly

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Re: KCW Beta "Stuff"
« Reply #7 on: January 15, 2006, 02:18:01 pm »
tried with newest login, cant login due to total countdown again.  grrrr

tried logging into Dave's tavern and making new character, no problems. then:

uhhggg.  tried a 3rd loggin addy, and logged in with no problems.  Now i cannot create a character again.  I end up in a countdown during the create a character screen, and it closes the game on me when countdown reaches 0.

Finally figured it out.  Last Hexxifit pulled for what interface to use told us(D'Emon) that we would be switched to Lyran so I was trying to get in as a Lyran.   Well, it turns out I cannot, but got in as a Klink(not right I know), but I saw TT in the Mirak(as we were originally scheduled).  I now will enter as a Mirak and all should be great.
« Last Edit: January 15, 2006, 02:31:26 pm by D'Emon Fly »

Offline KBFLordKrueg

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Re: KCW Beta "Stuff"
« Reply #8 on: January 15, 2006, 02:26:33 pm »
First glances:
25 spares on starting ship (D-5)...a little much for a CL, don't ya think?
On past servers 10 has been standard for most CL-CA types. 15 maybe for a CA...
5 DV (Max) hexes all over the map? Including HWs, bases, etc?
Kinda gives the "Territorial" Houses a wee bit of an advantage... :-\
A couple nutters could flip a heckofa lot of hexes in a couple days... ;)

Thngs to do, places to go, will do some more later... ;D
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Offline FPF-DieHard

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Re: KCW Beta "Stuff"
« Reply #9 on: January 15, 2006, 02:34:15 pm »
First glances:
25 spares on starting ship (D-5)...a little much for a CL, don't ya think?
On past servers 10 has been standard for most CL-CA types. 15 maybe for a CA...
5 DV (Max) hexes all over the map? Including HWs, bases, etc?
Kinda gives the "Territorial" Houses a wee bit of an advantage... :-\
A couple nutters could flip a heckofa lot of hexes in a couple days... ;)

Thngs to do, places to go, will do some more later... ;D

Spares:   Didin't edit the shiplist yet takes 5 miutes and can be done server side

All other stuff:   Blame Hexx  ;D
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Offline Bonk

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Re: KCW Beta "Stuff"
« Reply #10 on: January 15, 2006, 02:38:59 pm »
Sorry if I missed it but which empires correspond to which houses?

Offline Bonk

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Re: KCW Beta "Stuff"
« Reply #11 on: January 15, 2006, 03:06:34 pm »
I took a guess and logged in as KHN_Bonk as a Hydran...

1) The map needs staggered cartel economies to avoid news spam. (which I suspect you referred to above)

2) I ran three missions, one stock and two TG. All three ended immediately after they started with a mission complete and victory. The stock mission did not shift the DV, the two TG missions did.

3) After looking at the map I suspect that the Hydrans are not meant to be playable? Also, I notice the Tigerheart is playable and does not need to be if it is just used for PFT/PF donation.

Offline Green

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Re: KCW Beta "Stuff"
« Reply #12 on: January 15, 2006, 03:12:38 pm »

5 DV (Max) hexes all over the map? Including HWs, bases, etc?
Kinda gives the "Territorial" Houses a wee bit of an advantage... :-\

Anyone have Hexx's address?  I just want to stop by and say thanks for putting the server up   ;D.  That plus we need to "recruit" a new member for the K'hunt Shack...need a new butt boy (DH complains too much about his current responsibilities ;)).

Offline Dfly

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Re: KCW Beta "Stuff"
« Reply #13 on: January 15, 2006, 03:21:12 pm »
Now that our team is in as Mirak, we flip a hex, and it becomes LYRAN>.  We run missions in it and we are pumping up a LYRAN hex.  Needs fixing of some sort.  I suggest other teams flip a hex and see what race comes up.

edit:  I see that the Romulan one has flipped a hex Romulan.  wonder why ours went Lyran?
« Last Edit: January 15, 2006, 04:00:46 pm by D'Emon Fly »

Offline FPF-Tobin Dax

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Re: KCW Beta "Stuff"
« Reply #14 on: January 15, 2006, 04:35:21 pm »
ok, saw the havent edited ship list bit, that explainds the droner AI. However in my 1st mission,  a 1v1 patrol, the AI F5-C had high speed drones in 2273.
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Offline Green

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Re: KCW Beta "Stuff"
« Reply #15 on: January 15, 2006, 04:37:49 pm »
Ran a few missions and every time I run a Patrol (all have been TG Patrols) the game ends about 3-5 seconds after starting.  I don't have a real problem with it BECAUSE IT ALWAYS DECLARES ME VICTORIOUS.  But looks like it might be a bug in the mission.  No idea which patrol since the details aren’t presented at start.

And here I was going to whine about the fact that our PvP fleet had to start a million friggin’ miles away from the fight.  You're a genius Hexx!!!!  All we need to do is farm our way through default wins.  [Guinness Beer Guys] BRILLIANT! [/Guinness Beer Guys]  
;)

Offline Lepton

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Re: KCW Beta "Stuff"
« Reply #16 on: January 15, 2006, 04:51:24 pm »
Yes it would be nice if the patrols had their script name as opposed to server name so that any bugged missions can be identified.


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Offline Bonk

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Re: KCW Beta "Stuff"
« Reply #17 on: January 15, 2006, 05:04:11 pm »
Check my post above guys. These missions were tested on SGO5. They worked fine.  The TG missions do identify themselves as such in the breifing, if not, then it was a stock mission.

Logged in as ISC, ran enough missions to flip a hex ISC, all went well this time, missions did not end immediately. Noticed a lot of ??? though thats not a biggie.

Offline Bonk

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Re: KCW Beta "Stuff"
« Reply #18 on: January 15, 2006, 05:13:20 pm »
Quote
(pvp)House of wIysuhl -Klingon
(ter)House of K'hnshy'a -ISC
(ter)House of HutDIch - Gorn
(pvp)House of D'emons -Lyran

(ter)House of S'uh'nih -Federation
(pvp)House of Hy'kull - Romulan
(pvp)House of K'hunt- Hydran
(pvp)House of Korgath -Kzin

Are these the two sides? If so, you may want to check alliances as I was allied to the Roms as ISC...

Offline Dfly

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Re: KCW Beta "Stuff"
« Reply #19 on: January 15, 2006, 05:49:09 pm »
Quote
(pvp)House of wIysuhl -Klingon
(ter)House of K'hnshy'a -ISC
(ter)House of HutDIch - Gorn
(pvp)House of D'emons -Lyran

(ter)House of S'uh'nih -Federation
(pvp)House of Hy'kull - Romulan
(pvp)House of K'hunt- Hydran
(pvp)House of Korgath -Kzin

Are these the two sides? If so, you may want to check alliances as I was allied to the Roms as ISC...

Notice the House of D'Emon is marked as Lyran yet we are mirak? and flip hexes to Lyran?  I know we are not Lyran because I now have 3 accounts in Lyran yet cannot register a pilot name and fly as Lyran.

Just to let you know we flipped another hex, and it came up LYRAN again.  It should be mirak as we are flying mirak.

and to add another twist to this saga,  TT ran a mission in the hex that I flipped flying Mirak that became Lyran, and now it is Hydran, which at least Lyran was our ally, not our enemy like Hydran.

One other strange thing, I have a Klingon interface, while TT has a Mirak interface.  Yet he cannot flip a hex to Mirak either.
« Last Edit: January 15, 2006, 06:28:55 pm by D'Emon Fly »