Topic: KCW Beta "Stuff"  (Read 13269 times)

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Offline FPF-DieHard

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KCW Beta "Stuff"
« on: January 15, 2006, 12:56:55 pm »
2 Links, seperated to prevent duplicate downloads if only one part changes.

The Missions are THE EXACT SAME MISSIONS as SGO5.   If you still have these missions installed you do not need to down load the misisons.

The Spec downloader will simply installed the shiplist and fighter list (which is OP+4 "Stock").   Back up your original files as this is NOT a scripted uninstall, it will not replace the OP+ stock list when unintalled.

And make sure OP+ 4 is installed first  ;D

I've only got the TG Patrols active on the server at this time.   They do not trigger when the ED or Karnak patrols are enabled.  I can add them back in later.

Alliances are not set yet, neither are mandatory missions.

Direct all map complaints to Hexx.   You'll know exactly what I mean as soon as you sign in :)

http://67.85.119.36:9000/images/KCW_Missions.msi

http://67.85.119.36:9000/images/KCW_Spec.msi
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Offline Hexx

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Re: KCW Beta "Stuff"
« Reply #1 on: January 15, 2006, 01:23:59 pm »
???
The map's a work of art.

It's a civil war, do you think everyone drew neat little boundries before they
started it?

Or were you referring to the fact that my house is oddly enough perfectly
placed to capture pretyy much everything of value...
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Offline KBFLordKrueg

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Re: KCW Beta "Stuff"
« Reply #2 on: January 15, 2006, 01:36:52 pm »
Hmmm...when I try and run the installer (for the shiplist), it keeps telling me "A higher version of KCW is already installed"  :huh:
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Offline FPF-DieHard

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Re: KCW Beta "Stuff"
« Reply #3 on: January 15, 2006, 01:57:03 pm »
Hmmm...when I try and run the installer (for the shiplist), it keeps telling me "A higher version of KCW is already installed"  :huh:

Will fix.   Give me 10 minutes
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Offline FPF-DieHard

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Re: KCW Beta "Stuff"
« Reply #4 on: January 15, 2006, 02:04:52 pm »
Hmmm...when I try and run the installer (for the shiplist), it keeps telling me "A higher version of KCW is already installed"  :huh:

Will fix.   Give me 10 minutes

Try it now, should work.
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Offline Dfly

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Re: KCW Beta "Stuff"
« Reply #5 on: January 15, 2006, 02:05:39 pm »
saw it up, joined, got hung up in a countdown when at the   create new character  part.   will try again


edit.  tried again, can not seem to log into KCW, get countdown till done.

edit.  tried again with capping a letter in email, got in, told me i had to make a new name due to same name being there.  did, then got counted out again trying to create new character. 

Offline KBFLordKrueg

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Re: KCW Beta "Stuff"
« Reply #6 on: January 15, 2006, 02:08:09 pm »
Yep, works now..TY, sir.
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Offline Dfly

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Re: KCW Beta "Stuff"
« Reply #7 on: January 15, 2006, 02:18:01 pm »
tried with newest login, cant login due to total countdown again.  grrrr

tried logging into Dave's tavern and making new character, no problems. then:

uhhggg.  tried a 3rd loggin addy, and logged in with no problems.  Now i cannot create a character again.  I end up in a countdown during the create a character screen, and it closes the game on me when countdown reaches 0.

Finally figured it out.  Last Hexxifit pulled for what interface to use told us(D'Emon) that we would be switched to Lyran so I was trying to get in as a Lyran.   Well, it turns out I cannot, but got in as a Klink(not right I know), but I saw TT in the Mirak(as we were originally scheduled).  I now will enter as a Mirak and all should be great.
« Last Edit: January 15, 2006, 02:31:26 pm by D'Emon Fly »

Offline KBFLordKrueg

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Re: KCW Beta "Stuff"
« Reply #8 on: January 15, 2006, 02:26:33 pm »
First glances:
25 spares on starting ship (D-5)...a little much for a CL, don't ya think?
On past servers 10 has been standard for most CL-CA types. 15 maybe for a CA...
5 DV (Max) hexes all over the map? Including HWs, bases, etc?
Kinda gives the "Territorial" Houses a wee bit of an advantage... :-\
A couple nutters could flip a heckofa lot of hexes in a couple days... ;)

Thngs to do, places to go, will do some more later... ;D
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Offline FPF-DieHard

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Re: KCW Beta "Stuff"
« Reply #9 on: January 15, 2006, 02:34:15 pm »
First glances:
25 spares on starting ship (D-5)...a little much for a CL, don't ya think?
On past servers 10 has been standard for most CL-CA types. 15 maybe for a CA...
5 DV (Max) hexes all over the map? Including HWs, bases, etc?
Kinda gives the "Territorial" Houses a wee bit of an advantage... :-\
A couple nutters could flip a heckofa lot of hexes in a couple days... ;)

Thngs to do, places to go, will do some more later... ;D

Spares:   Didin't edit the shiplist yet takes 5 miutes and can be done server side

All other stuff:   Blame Hexx  ;D
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Offline Bonk

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Re: KCW Beta "Stuff"
« Reply #10 on: January 15, 2006, 02:38:59 pm »
Sorry if I missed it but which empires correspond to which houses?

Offline Bonk

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Re: KCW Beta "Stuff"
« Reply #11 on: January 15, 2006, 03:06:34 pm »
I took a guess and logged in as KHN_Bonk as a Hydran...

1) The map needs staggered cartel economies to avoid news spam. (which I suspect you referred to above)

2) I ran three missions, one stock and two TG. All three ended immediately after they started with a mission complete and victory. The stock mission did not shift the DV, the two TG missions did.

3) After looking at the map I suspect that the Hydrans are not meant to be playable? Also, I notice the Tigerheart is playable and does not need to be if it is just used for PFT/PF donation.

Offline Green

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Re: KCW Beta "Stuff"
« Reply #12 on: January 15, 2006, 03:12:38 pm »

5 DV (Max) hexes all over the map? Including HWs, bases, etc?
Kinda gives the "Territorial" Houses a wee bit of an advantage... :-\

Anyone have Hexx's address?  I just want to stop by and say thanks for putting the server up   ;D.  That plus we need to "recruit" a new member for the K'hunt Shack...need a new butt boy (DH complains too much about his current responsibilities ;)).

Offline Dfly

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Re: KCW Beta "Stuff"
« Reply #13 on: January 15, 2006, 03:21:12 pm »
Now that our team is in as Mirak, we flip a hex, and it becomes LYRAN>.  We run missions in it and we are pumping up a LYRAN hex.  Needs fixing of some sort.  I suggest other teams flip a hex and see what race comes up.

edit:  I see that the Romulan one has flipped a hex Romulan.  wonder why ours went Lyran?
« Last Edit: January 15, 2006, 04:00:46 pm by D'Emon Fly »

Offline FPF-Tobin Dax

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Re: KCW Beta "Stuff"
« Reply #14 on: January 15, 2006, 04:35:21 pm »
ok, saw the havent edited ship list bit, that explainds the droner AI. However in my 1st mission,  a 1v1 patrol, the AI F5-C had high speed drones in 2273.
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Offline Green

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Re: KCW Beta "Stuff"
« Reply #15 on: January 15, 2006, 04:37:49 pm »
Ran a few missions and every time I run a Patrol (all have been TG Patrols) the game ends about 3-5 seconds after starting.  I don't have a real problem with it BECAUSE IT ALWAYS DECLARES ME VICTORIOUS.  But looks like it might be a bug in the mission.  No idea which patrol since the details aren’t presented at start.

And here I was going to whine about the fact that our PvP fleet had to start a million friggin’ miles away from the fight.  You're a genius Hexx!!!!  All we need to do is farm our way through default wins.  [Guinness Beer Guys] BRILLIANT! [/Guinness Beer Guys]  
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Offline Lepton

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Re: KCW Beta "Stuff"
« Reply #16 on: January 15, 2006, 04:51:24 pm »
Yes it would be nice if the patrols had their script name as opposed to server name so that any bugged missions can be identified.


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Offline Bonk

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Re: KCW Beta "Stuff"
« Reply #17 on: January 15, 2006, 05:04:11 pm »
Check my post above guys. These missions were tested on SGO5. They worked fine.  The TG missions do identify themselves as such in the breifing, if not, then it was a stock mission.

Logged in as ISC, ran enough missions to flip a hex ISC, all went well this time, missions did not end immediately. Noticed a lot of ??? though thats not a biggie.

Offline Bonk

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Re: KCW Beta "Stuff"
« Reply #18 on: January 15, 2006, 05:13:20 pm »
Quote
(pvp)House of wIysuhl -Klingon
(ter)House of K'hnshy'a -ISC
(ter)House of HutDIch - Gorn
(pvp)House of D'emons -Lyran

(ter)House of S'uh'nih -Federation
(pvp)House of Hy'kull - Romulan
(pvp)House of K'hunt- Hydran
(pvp)House of Korgath -Kzin

Are these the two sides? If so, you may want to check alliances as I was allied to the Roms as ISC...

Offline Dfly

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Re: KCW Beta "Stuff"
« Reply #19 on: January 15, 2006, 05:49:09 pm »
Quote
(pvp)House of wIysuhl -Klingon
(ter)House of K'hnshy'a -ISC
(ter)House of HutDIch - Gorn
(pvp)House of D'emons -Lyran

(ter)House of S'uh'nih -Federation
(pvp)House of Hy'kull - Romulan
(pvp)House of K'hunt- Hydran
(pvp)House of Korgath -Kzin

Are these the two sides? If so, you may want to check alliances as I was allied to the Roms as ISC...

Notice the House of D'Emon is marked as Lyran yet we are mirak? and flip hexes to Lyran?  I know we are not Lyran because I now have 3 accounts in Lyran yet cannot register a pilot name and fly as Lyran.

Just to let you know we flipped another hex, and it came up LYRAN again.  It should be mirak as we are flying mirak.

and to add another twist to this saga,  TT ran a mission in the hex that I flipped flying Mirak that became Lyran, and now it is Hydran, which at least Lyran was our ally, not our enemy like Hydran.

One other strange thing, I have a Klingon interface, while TT has a Mirak interface.  Yet he cannot flip a hex to Mirak either.
« Last Edit: January 15, 2006, 06:28:55 pm by D'Emon Fly »

Offline Hexx

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Re: KCW Beta "Stuff"
« Reply #20 on: January 15, 2006, 07:26:21 pm »
It's...conceivable that my brilliance has stretched the game engine beyond it's limits-

Unfortunately due to work issues I won't be able to sign on until Monday afternoon sometime- (I haven't even seen th map yet)
So thanks to all who have found problems, and keep reporting anything that's screwed up.

EDIT : and for any houses/races that are messed up -completely my fault, there are a number of different setups listed, and
I failed to inform DH of anything specific beforehand.
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Offline Green

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Re: KCW Beta "Stuff"
« Reply #21 on: January 15, 2006, 07:32:27 pm »
Check my post above guys. These missions were tested on SGO5. They worked fine.  The TG missions do identify themselves as such in the breifing, if not, then it was a stock mission.

Logged in as ISC, ran enough missions to flip a hex ISC, all went well this time, missions did not end immediately. Noticed a lot of ??? though thats not a biggie.


Bonk, I have no doubt that the missions were tested and proven.  But unfortunately that doesn't mean they work well with the current hexxized version.

I loaded a new version of the game, put 2552, won adjustments, OP+4.0, etc.  I have no problems jumping on the dyna and moving around.  But all Patrols end up the same way.  I launch, show up in battle, and about 5-10 seconds later the battle closes and I am notified of my victory.  

Now, personally, I think this might turn out to be a pretty cool way to play the game.  I can garner a considerable amount of PP and who knows, the auto-win may even work against live opponents.  However I don't believe that is the intention.

As I and Lepton noted, the Patrols in the Beta test are only listed as "Patrol".  it would be better if the specific patrol was listed so we could list the mission attempted to any problems found.

BEFORE BATTLE SHOT


AFTER BATTLE
[
9 seconds, 150 PP ... Priceless ;)

Offline FPF-DieHard

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Re: KCW Beta "Stuff"
« Reply #22 on: January 15, 2006, 07:45:00 pm »
Putting the ED and EEK Scripts back in, let me know if we have better luck.
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Offline Green

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Re: KCW Beta "Stuff"
« Reply #23 on: January 15, 2006, 07:51:22 pm »
Update:  I logged in w/ a "ISC" character for KCW (as Bonk noted), worked great no problems at all.

It may be a problem w/ the Hydran interface or other interfaces.

Offline KBFLordKrueg

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Re: KCW Beta "Stuff"
« Reply #24 on: January 15, 2006, 08:01:34 pm »
Putting the ED and EEK Scripts back in, let me know if we have better luck.

Ah, maybe that's it...was on... it reset...
after 4 attempts to log back in (with 2 reboots), it simply counts down to zero at the log in to the server... :huh:
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Offline FPF-DieHard

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Re: KCW Beta "Stuff"
« Reply #25 on: January 15, 2006, 09:25:04 pm »
Should be working now.
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Offline Green

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Re: KCW Beta "Stuff"
« Reply #26 on: January 15, 2006, 10:11:06 pm »
Problem still remains.

Take a TG Patrol w/ a "hydran" and it is 3 seconds and mission closes.  Take a TG Patrol w/ an "ISC" and it runs no problem. 

Methinks Hexx may have a problem in the shiplist for the "hydrans" (and possibly others).

Offline Dizzy

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Re: KCW Beta "Stuff"
« Reply #27 on: January 15, 2006, 11:13:17 pm »
Noticed a lot of ??? though thats not a biggie.

Hexx didnt bother to edit the strings.txt. I dont blame him. Its a lot of work just so peeps can see a shipname. Who is on Hexx's dev team? Mb he can assign someone to do it... because most of the ships wont have shipnames... That will make figuring out who's who in battle even harder. I want my colored box models!

Offline Dizzy

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Re: KCW Beta "Stuff"
« Reply #28 on: January 15, 2006, 11:18:22 pm »


Where are the Mirak hexes? All races must be accounted for abd include a HW.

Cartel hexes must also be present in staggered econ totals to prevent news spam.

Will tyhe Gorn, Lyr, Fed and Roms have enough economy to have plentiful shipyards? They have such little real estate.

Hex values are all under 100?

Jeez this stuff needs to be in a FAQ for server setups.

Offline Dfly

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Re: KCW Beta "Stuff"
« Reply #29 on: January 15, 2006, 11:22:49 pm »
Hey Green I think your problem with the Hydrans and Patrols are exactly that. with the Hydrans.  The Mirak patrols have all worked fine.  Our only problem is that we cannot turn a hex to Mirak, but to other races.

Offline Lepton

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Re: KCW Beta "Stuff"
« Reply #30 on: January 15, 2006, 11:26:53 pm »
Dumb questions.

1.  Does it make any difference whether or not the case of the path to the mod file is correct?  i.e OPPLUS/MODELS/KD7/KD7.MOD as opposed to opplus/models/kd7/kd7.mod.  I am assuming it doesn't.

2.  Should all the paths reference mod files in the opplus folder?  Aren't they all copied over or replaced when you install OP?



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Offline Lepton

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Re: KCW Beta "Stuff"
« Reply #31 on: January 15, 2006, 11:35:34 pm »
Another dumb question.

When I flip over to cartel view, I still see the Hydran space hexes when logged in as Hydran.  Is that normal?  I thought all empire hexes disappeared in cartel view?


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Offline Lepton

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Re: KCW Beta "Stuff"
« Reply #32 on: January 15, 2006, 11:48:30 pm »
Hydrans are definitely messed up.  Evil dave patrols start but no enemies spawn and either victory or gets stuck with no AI to kill.  Karnak Enemy Sweep and Courier Duty just start up with an instant victory.  None of the victories though are being reported to the server, i.e no DV changes.


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Offline Riskyllama

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Re: KCW Beta "Stuff"
« Reply #33 on: January 16, 2006, 12:14:13 am »
mirak aren't spawning their "Lyran" enemies.
 asteroid base assaults report incorrrect defeats for them as well
evil dave missions with hydran allies for them don't immediately end, but also dont spawn enemies.
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Offline Bonk

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Re: KCW Beta "Stuff"
« Reply #34 on: January 16, 2006, 02:03:07 am »
Another dumb question.

When I flip over to cartel view, I still see the Hydran space hexes when logged in as Hydran.  Is that normal?  I thought all empire hexes disappeared in cartel view?

This is "normal" the color will remain, but when right clicked they should display the correct cartel.

Offline Bonk

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Re: KCW Beta "Stuff"
« Reply #35 on: January 16, 2006, 02:05:36 am »


Where are the Mirak hexes? All races must be accounted for abd include a HW.

Cartel hexes must also be present in staggered econ totals to prevent news spam.

Will tyhe Gorn, Lyr, Fed and Roms have enough economy to have plentiful shipyards? They have such little real estate.

Hex values are all under 100?

Jeez this stuff needs to be in a FAQ for server setups.


That map is from the cancelled KCW of '04 Diz. Hexx's map is totally different. Login to see what people are talking about.

Already mentioned the need for cartel economies.
I took a guess and logged in as KHN_Bonk as a Hydran...

1) The map needs staggered cartel economies to avoid news spam. (which I suspect you referred to above)

2) I ran three missions, one stock and two TG. All three ended immediately after they started with a mission complete and victory. The stock mission did not shift the DV, the two TG missions did.

3) After looking at the map I suspect that the Hydrans are not meant to be playable? Also, I notice the Tigerheart is playable and does not need to be if it is just used for PFT/PF donation.


Note that there will still be news spam as long as all the empire economies are equal as well.

Offline Bonk

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Re: KCW Beta "Stuff"
« Reply #36 on: January 16, 2006, 02:10:09 am »
Dumb questions.

1.  Does it make any difference whether or not the case of the path to the mod file is correct?  i.e OPPLUS/MODELS/KD7/KD7.MOD as opposed to opplus/models/kd7/kd7.mod.  I am assuming it doesn't.

2.  Should all the paths reference mod files in the opplus folder?  Aren't they all copied over or replaced when you install OP?



1. Should be OK if case does not match, though I like it to in my mods.

2. OP+4 uses stock models (referenced in their original location) as well as the custom ones in the OPPLUS folder.

Offline Bonk

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Re: KCW Beta "Stuff"
« Reply #37 on: January 16, 2006, 02:29:13 am »
Problem still remains.

Take a TG Patrol w/ a "hydran" and it is 3 seconds and mission closes.  Take a TG Patrol w/ an "ISC" and it runs no problem. 

Methinks Hexx may have a problem in the shiplist for the "hydrans" (and possibly others).

Now you have it... though it may also be the fault of server gf settings. (might happen if the hydrans are allied to all races...)

Offline Lepton

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Re: KCW Beta "Stuff"
« Reply #38 on: January 16, 2006, 02:42:30 am »
Flying as Hydran, I take an Evil Dave Base Assault in Klingon Territory.  Mission starts.  Allies and defenders spawn, but no base to assault.  I destroy defenders with AI help and mission ends with mission complete, but summary screen says mission failed, failed to destroy base.


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Offline Capt Jeff

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Re: KCW Beta "Stuff"
« Reply #39 on: January 16, 2006, 06:07:14 am »
I can quickly make some files that will make this mod seem more "real".   We can replace the ??? in the shipnames so that friendlies have their shipnames, and ememies just say "ENEMY SHIP"  for their name, depending what side you are on.

Also,  I have also almost completed the sounds text file conversion that would give every race's ships the sounds and voices of a Klingon ship.  We might not be able to swap out UI's, but we can make it sound Klingon  (and mouse pointer as well).

I'm not sure of the amount of demand for this, but I'll be using these files for myself to give the campaign more of a real feel to it.  ;)
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Offline FPF-DieHard

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Re: KCW Beta "Stuff"
« Reply #40 on: January 16, 2006, 07:12:37 am »
I'm going to swap out the map with the Stock map.

Let me know if their missions work while flying Hydran on the stock map.   I'm at work today but can do this over remote . . .

Stay tuned. . . .
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Offline FPF-DieHard

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Re: KCW Beta "Stuff"
« Reply #41 on: January 16, 2006, 07:23:12 am »
Map has been swapped with stock, this will let us know if the Hydran problem is Shiplist or Map related.
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Offline Mazeppa

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Re: KCW Beta "Stuff"
« Reply #42 on: January 16, 2006, 08:09:45 am »
Last night I was drafted into a planet defense by a Mirak player.  There was no planet.  Also, I had my D5 and a D5 AI, and the opposition had a whole bunch of ships. 
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Offline Green

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Re: KCW Beta "Stuff"
« Reply #43 on: January 16, 2006, 09:11:52 am »
Map has been swapped with stock, this will let us know if the Hydran problem is Shiplist or Map related.

I can run the "Patrol" (and the other) missions w/ a Hydran with no problems.  Looks like that part is fixed.

On a different issue, there was a B10 in the shipyards.  I bid to see if I could buy it ... sure enough it showed up.  Cost me a whole 2K PP.  Haven't seen if it can be flown yet.  Haven't seen any other ships that shouldn't be in there unless Hexx also didn't want the D5U carrier in the game.

Offline Riskyllama

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Re: KCW Beta "Stuff"
« Reply #44 on: January 16, 2006, 09:26:52 am »
Last night I was drafted into a planet defense by a Mirak player.  There was no planet.  Also, I had my D5 and a D5 AI, and the opposition had a whole bunch of ships. 

yeah that was me an an attempted attack on a lyran colored hex as a mirak player.
Everything is sweetened by risk. ~Alexander Smith

Offline FPF-DieHard

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Re: KCW Beta "Stuff"
« Reply #45 on: January 16, 2006, 09:44:50 am »
Map has been swapped with stock, this will let us know if the Hydran problem is Shiplist or Map related.

I can run the "Patrol" (and the other) missions w/ a Hydran with no problems.  Looks like that part is fixed.

On a different issue, there was a B10 in the shipyards.  I bid to see if I could buy it ... sure enough it showed up.  Cost me a whole 2K PP.  Haven't seen if it can be flown yet.  Haven't seen any other ships that shouldn't be in there unless Hexx also didn't want the D5U carrier in the game.

Interesting, Hydrans work on a "stock" but not Hexx's . . .

I'll take care of the shipyards tonight.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Hexx

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Re: KCW Beta "Stuff"
« Reply #46 on: January 16, 2006, 09:52:39 am »
Yes ...interesting...

So what the <expletive deleted> does that mean?
Hydrans have Homeworld & bases like everyone else..
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Offline Bonk

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Re: KCW Beta "Stuff"
« Reply #47 on: January 16, 2006, 10:01:21 am »
Attach your mvm file to a post (zipped) and I can take a look... edit: er maybe better to e-mail it to me to keep it concealed..

edit: the tensions settings would be helpful too, as I suspect they are related to this issue.

But no need to, just offering to lend a hand in debugging.
« Last Edit: January 16, 2006, 10:33:39 am by Bonk »

Offline FPF-DieHard

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Re: KCW Beta "Stuff"
« Reply #48 on: January 16, 2006, 10:59:12 am »
Attach your mvm file to a post (zipped) and I can take a look... edit: er maybe better to e-mail it to me to keep it concealed..

edit: the tensions settings would be helpful too, as I suspect they are related to this issue.

But no need to, just offering to lend a hand in debugging.

The tension settings are right, I thought that to but they are identical as the allied races
Who'd thunk that Star-castling was the root of all evil . . .


Offline Hexx

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Re: KCW Beta "Stuff"
« Reply #49 on: January 16, 2006, 11:47:42 am »
Uhmm

Actually I don't know if I put any cartel space at all on the map I sent I think I may have just put
the Empires on- could that be causing the issues?
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Offline Riskyllama

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Re: KCW Beta "Stuff"
« Reply #50 on: January 16, 2006, 12:14:27 pm »
lyrans UI (assuming that's what I was assigned to) still doesn't work
the mirak still dont draft AI
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Offline NuclearWessels

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Re: KCW Beta "Stuff"
« Reply #51 on: January 16, 2006, 03:10:33 pm »
Flying as a fed everything was ok until I tried attacking Lyran space, then I started getting the "no enemy/instant win" missions.  [Edit: as fed can attack Klink, Gorn, ISC hexes ok, it's just when I start missions in/around Lyran space]

I couldn't spot any major inconsistencies in the shiplist across the races, and since the problems are appearing on the stock map as well as the hexxified one I'd have to guess there's an issue in the political tensions someplace.  But that's from someone who's been away from this for a lonnnnnnnnngggggggg time 

(Though I do remember it's Fluf's fault ;D )

dave
« Last Edit: January 16, 2006, 04:13:18 pm by NuclearWessels »

Offline FPF-DieHard

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Re: KCW Beta "Stuff"
« Reply #52 on: January 16, 2006, 05:33:38 pm »
Did I screw any of these up?


[PoliticalTension/StartingTensions/Federation]
Federation=0
Klingon=1000
Romulan=0
Lyran=1000
Hydran=0
Gorn=1000
ISC=1000
Mirak=0
Orion=500
OrionOrion=500
OrionKorgath=500
OrionPrime=500
OrionTigerHeart=1000
OrionBeastRaiders=500
OrionSyndicate=500
OrionWyldeFire=500
OrionCamboro=500
Monster=500

[PoliticalTension/StartingTensions/Klingon]
Federation=1000
Klingon=0
Romulan=1000
Lyran=0
Hydran=1000
Gorn=0
ISC=0
Mirak=1000
Orion=500
OrionOrion=500
OrionKorgath=500
OrionPrime=500
OrionTigerHeart=1000
OrionBeastRaiders=500
OrionSyndicate=500
OrionWyldeFire=500
OrionCamboro=500
Monster=500

[PoliticalTension/StartingTensions/Romulan]
Federation=0
Klingon=1000
Romulan=0
Lyran=1000
Hydran=0
Gorn=1000
ISC=1000
Mirak=0
Orion=500
OrionOrion=500
OrionKorgath=500
OrionPrime=500
OrionTigerHeart=1000
OrionBeastRaiders=500
OrionSyndicate=500
OrionWyldeFire=500
OrionCamboro=500
Monster=500

[PoliticalTension/StartingTensions/Lyran]
Federation=1000
Klingon=0
Romulan=1000
Lyran=0
Hydran=1000
Gorn=0
ISC=0
Mirak=1000
Orion=500
OrionOrion=500
OrionKorgath=500
OrionPrime=500
OrionTigerHeart=1000
OrionBeastRaiders=500
OrionSyndicate=500
OrionWyldeFire=500
OrionCamboro=500
Monster=500

[PoliticalTension/StartingTensions/Hydran]
Federation=0
Klingon=1000
Romulan=0
Lyran=1000
Hydran=0
Gorn=1000
ISC=1000
Mirak=0
Orion=500
OrionOrion=500
OrionKorgath=500
OrionPrime=500
OrionTigerHeart=1000
OrionBeastRaiders=500
OrionSyndicate=500
OrionWyldeFire=500
OrionCamboro=500
Monster=500

[PoliticalTension/StartingTensions/Gorn]
Federation=1000
Klingon=0
Romulan=1000
Lyran=0
Hydran=1000
Gorn=0
ISC=0
Mirak=1000
Orion=500
OrionOrion=500
OrionKorgath=500
OrionPrime=500
OrionTigerHeart=1000
OrionBeastRaiders=500
OrionSyndicate=500
OrionWyldeFire=500
OrionCamboro=500
Monster=500

[PoliticalTension/StartingTensions/ISC]
Federation=1000
Klingon=0
Romulan=1000
Lyran=0
Hydran=1000
Gorn=0
ISC=0
Mirak=1000
Orion=500
OrionOrion=500
OrionKorgath=500
OrionPrime=500
OrionTigerHeart=1000
OrionBeastRaiders=500
OrionSyndicate=500
OrionWyldeFire=500
OrionCamboro=500
Monster=500

[PoliticalTension/StartingTensions/Mirak]
Federation=0
Klingon=1000
Romulan=0
Lyran=1000
Hydran=0
Gorn=1000
ISC=1000
Mirak=0
Orion=500
OrionOrion=500
OrionKorgath=500
OrionPrime=500
OrionTigerHeart=1000
OrionBeastRaiders=500
OrionSyndicate=500
OrionWyldeFire=500
OrionCamboro=500
Monster=500

Who'd thunk that Star-castling was the root of all evil . . .


Offline Bonk

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Re: KCW Beta "Stuff"
« Reply #53 on: January 16, 2006, 05:41:18 pm »
Are these supposed to be the sides? (so I can verify)

Quote
(pvp)House of wIysuhl -Klingon
(ter)House of K'hnshy'a -ISC
(ter)House of HutDIch - Gorn
(pvp)House of D'emons -Lyran

vs

(ter)House of S'uh'nih -Federation
(pvp)House of Hy'kull - Romulan
(pvp)House of K'hunt- Hydran
(pvp)House of Korgath -Kzin

?

If so, then the above looks correct... Not sure why everyone's at 1000 to the tigerheart though. Also, I used 500 for all the empire vs cartel tensions on the current forge setup and I suspect it of problems; I'd suggest tensions of 700 maybe for all the empires vs cartels? And what about the cartel tensions... if off they could potentialy mess up the tensions matrix.

What kind of donation scheme do we have going on in the shiplist, are all races contiguous in the list?

Also, are the missionmatching settings stock or have they been altered? (I reccomend the attached)
« Last Edit: January 16, 2006, 05:58:05 pm by Bonk »

Offline Green

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Re: KCW Beta "Stuff"
« Reply #54 on: January 16, 2006, 05:58:33 pm »
Another problem/bug similar to the one Mezzepa pointed out.

Was flying as a "hydran" in hex 8-13 (klingon) which showed a Station.  Entered the hex and found a Battle Station Assault as expected.

Took the BSA mission and found myself plus a friendly AI vs 2 bad guy AIs.  Killed them both.  No Station.  Mission ended and called it a defeat.

Offline Bonk

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Re: KCW Beta "Stuff"
« Reply #55 on: January 16, 2006, 06:01:56 pm »
Just took a look at the shiplist....

Whoah what the heck happened to the Cartels? They're spilt up all over the place... not good.

I take it there is no PF donation going on? (look as if there is not, they are all missing but the Tigerheart's)

I reccomend taking the cartel slots for OP+4 and pasting them back in, overwriting what is there now.

How are the PF races going to react to fighters?

(I'm editing this post as I go...)

A race needs to be donating fighters to the PF empires.... as well as the corresponding changes to the fighterlist.

Also, I reccomend putting the empires and cartels in their normal order except for any fighter/carrier donation scheme used.
« Last Edit: January 16, 2006, 06:13:07 pm by Bonk »

Offline FPF-DieHard

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Re: KCW Beta "Stuff"
« Reply #56 on: January 16, 2006, 06:05:03 pm »
Just took a look at the shiplist....

Whoah what the heck happened to the Cartels? They're spilt up all over the place... not good.

I take it there is no PF donation going on? (look as if there is not, they are all missing but the Tigerheart's)

I reccomend taking the cartel slots for OP+4 and pasting them back in, overwriting what is there now.



Can I get way with doing this Server-side?
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-DieHard

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Re: KCW Beta "Stuff"
« Reply #57 on: January 16, 2006, 06:07:36 pm »
Nevemind, I may have found Hexx's Fruckup.

There is a Lyran ship in the middle of the Klingon list.   New Shiolist will be posted soon.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Bonk

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Re: KCW Beta "Stuff"
« Reply #58 on: January 16, 2006, 06:07:51 pm »
Can I get way with doing this Server-side?

I don't think so...

Offline Bonk

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Re: KCW Beta "Stuff"
« Reply #59 on: January 16, 2006, 06:09:37 pm »
Nevemind, I may have found Hexx's Fruckup.

There is a Lyran ship in the middle of the Klingon list.   New Shiolist will be posted soon.


What about fighter/carrier donation? As well, the Cartels should be corrected.

Good catch on the lyran didn't see that.

still editing this post with comments too:
http://www.dynaverse.net/forum/index.php/topic,163363754.msg1122672339.html#msg1122672339

Offline Hexx

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Re: KCW Beta "Stuff"
« Reply #60 on: January 16, 2006, 06:45:43 pm »
Hey let's not be too hasty pointing fingers here..
Excel is a complicated program to use...

<sigh> In any event thnaks to both DH & Bonk for finding the errors... (some of them)
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Offline Bonk

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Re: KCW Beta "Stuff"
« Reply #61 on: January 16, 2006, 06:56:48 pm »
Excel is somewhat complicated but very powerful tool (though limited by 256 columns and 65256 rows).

The autofilter is your friend for shiplists. (select row 2 and Data..Filter..Autofilter) Excel macros can be handy for editing text versions of maps too.

Once you get the LINEST workseet array function mastered you're well on yer way to excel wizardry! (though not really applicable to SFC)

Once you've maxed out Excel, then its time to move up to SYSTAT!  ;D

Gawd, I'm such a geek...

Offline Dizzy

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Re: KCW Beta "Stuff"
« Reply #62 on: January 16, 2006, 08:09:06 pm »
Make sure planets 2 and 7 are deleted.... I think those are the ringed ones. Bad planets. Either that or OP+4.0 should resize them permanently in the modelsize file. This is a must do.

Are you using all the base and Defsats from SG5?

Offline Dfly

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Re: KCW Beta "Stuff"
« Reply #63 on: January 16, 2006, 09:46:09 pm »
Questions:


As a Mirak, I had a klingon interface and flipped hexes Lyran(original map out on Sunday), why?

TT as a Mirak, had mirak interface, and flipped hexes Hydran(original map out on Sunday), why?

or has this been fixed?

Offline Dizzy

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Re: KCW Beta "Stuff"
« Reply #64 on: January 16, 2006, 11:32:44 pm »
Had a mission with Mazeppa. Crashed during load. Dunno what he had but I was in an F-D6k and F-FD7EK or something fast with 2 dizzies.

Anyhows.... Hexx, you need to put a double layer of 100 econ empire controlled hexes around the border. A single layer doesnt yield enough economy imo for the yards... although if you stick with the basic classes, finding a ship despite the totally anemic yards wont be that bad... DEPENDING on how often the shipyard cycles...

Also... The core 7 hexes of each empire are DV 5. I hope you change this because during the 1st night Chuut and company are gonna flip them all so when their oppositon logs in, they wont have a base to resupply at.

EDIT: YOU MUST DELETE PLANETS 2 AND 6 from every race!

Also, replace all the pirate cartels in your list with those from the stock list. This must be done.

And you also need to delete all the excess KDP and X tech bases from each empire.



Offline Mazeppa

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Re: KCW Beta "Stuff"
« Reply #65 on: January 17, 2006, 04:47:49 am »
Had a mission with Mazeppa. Crashed during load. Dunno what he had but I was in an F-D6k and F-FD7EK or something fast with 2 dizzies.

Anyhows.... Hexx, you need to put a double layer of 100 econ empire controlled hexes around the border. A single layer doesnt yield enough economy imo for the yards... although if you stick with the basic classes, finding a ship despite the totally anemic yards wont be that bad... DEPENDING on how often the shipyard cycles...

Also... The core 7 hexes of each empire are DV 5. I hope you change this because during the 1st night Chuut and company are gonna flip them all so when their oppositon logs in, they wont have a base to resupply at.

EDIT: YOU MUST DELETE PLANETS 2 AND 6 from every race!

Also, replace all the pirate cartels in your list with those from the stock list. This must be done.

And you also need to delete all the excess KDP and X tech bases from each empire.




Damm.  I was in a D7T.  I mighta phaser boated your ass to death. 

I saw a "host left" message, and you and all yer AI blowed up.  Oddest thing.  The mission would not end, so I hitailed it for the border, and the instant I left the border, I heard the "Hand of Bethke" sound, and the mission ended, and my ship was destroyed. 

I looked at the film, and it clearly shows Dizzy's ship and an AI just sitting there while I did the Taco Bell, which does not make sense, but I've never really checked out a film of a bugged mission before. 
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Offline Mazeppa

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Re: KCW Beta "Stuff"
« Reply #66 on: January 17, 2006, 04:50:25 am »
We need to get people on this server and try and break it.  And, we all need to have a pad of paper at hand, documenting our time and date, hex location, mission, allies and opponents, and any odd things that happen.  The smart guys need this info to figure out what is up. 
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Offline KBFLordKrueg

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Re: KCW Beta "Stuff"
« Reply #67 on: January 17, 2006, 09:20:36 pm »
I notice the Econ Reports spamming the news...
Doesn't that cause or is the cause of "issues"?
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Offline KBFLordKrueg

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Re: KCW Beta "Stuff"
« Reply #68 on: January 17, 2006, 09:28:57 pm »
And, IMPO, Having the DVs of every single hex on the map at a mere 5 DV is...ridiculous.
At LEAST the Individual House HW and surrounding bases should be higher, especially the HW.

Just my thoughts on it... ;D

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Offline Dfly

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Re: KCW Beta "Stuff"
« Reply #69 on: January 17, 2006, 10:04:03 pm »
I agree, and wonder is there any way to make it so that NO HOUSE can LOOSE their homeworld?  Reason for this is as quoted earlier about that one good night or shift from a team and they could wipe out a whole team spawning points.  It could become a real problem for that team to retake a planet anywhere with NO SUPPLIES at all.

Offline Hexx

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Re: KCW Beta "Stuff"
« Reply #70 on: January 18, 2006, 07:43:17 am »
nag nag nag....

As mentioned in the brilliant(albeit unofficial) rules Homeworlds and the
6 surrounding hexes aren't allowed to be attacked.

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Offline Dizzy

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Re: KCW Beta "Stuff"
« Reply #71 on: January 18, 2006, 08:31:37 am »
Know how to cut back on dumb rules? DV = 100. They wont get attacked.

Offline Hexx

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Re: KCW Beta "Stuff"
« Reply #72 on: January 18, 2006, 08:55:09 am »
Until someone figures out the perfect AI ship draw combo
and someone wakes up the next morning without a homeworld.
Courageously Protesting "Lyran Pelt Day"

Offline Mazeppa

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Re: KCW Beta "Stuff"
« Reply #73 on: January 18, 2006, 09:48:40 pm »
Until someone figures out the perfect AI ship draw combo
and someone wakes up the next morning without a homeworld.

Already figured it out.
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Offline Bartok

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Re: KCW Beta "Stuff"
« Reply #74 on: January 18, 2006, 10:15:00 pm »
Greetings All

I dl'd the missions .msi but get an error for the spec.msi?  Not a 404 mind u, but the site is down/underconstruction?  I haven't tried the missions.msi dl again but maybe it would also yield these results?  :-[

Are there other links to get the KCW dl's so I can warm up in advance for Friday?  -- btw -- I won't be on till after BattleStarGalactica, or, if i'm on i'll be breaking for it... any chance of the backstory, rules, player lists and dl's being cross-posted, copied to a single thread... just wanna make sure I'm looking at the most accurate/relevant info.

Cheers


Offline Dizzy

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Re: KCW Beta "Stuff"
« Reply #75 on: January 18, 2006, 10:43:03 pm »
Until someone figures out the perfect AI ship draw combo
and someone wakes up the next morning without a homeworld.

Already figured it out.

So you'd do 200 missions just to wipe out a HW? That'd prove for some interesting PvP. Be nice to see what AI draws you'd get there. ;) If you can over power and take away a HW from a race running 200 missions then you deserve it. I mean, there'd have to be PvP defense to stop you. Besides, there are still the base hexes around it at 100... But if PvP was so concentrated, I'd say go for it!

Personally, I dont know what base setup hexx is using, if the bases around the HW are starbases, whether they are destructible or not and why he didnt also place a base in the planet hex beats me, but doing so prevents you from getting a patrol and easy DV flip...............

Its all about mission time. Planet Assaults, at least those on SG5 took between 4 and 10 mins. As the defender, you can run patrols in 3-5. The advantage favors the defender.

Offline Mazeppa

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Re: KCW Beta "Stuff"
« Reply #76 on: January 19, 2006, 01:25:33 pm »
Until someone figures out the perfect AI ship draw combo
and someone wakes up the next morning without a homeworld.

Already figured it out.

So you'd do 200 missions just to wipe out a HW? That'd prove for some interesting PvP. Be nice to see what AI draws you'd get there. ;) If you can over power and take away a HW from a race running 200 missions then you deserve it. I mean, there'd have to be PvP defense to stop you. Besides, there are still the base hexes around it at 100... But if PvP was so concentrated, I'd say go for it!

Personally, I dont know what base setup hexx is using, if the bases around the HW are starbases, whether they are destructible or not and why he didnt also place a base in the planet hex beats me, but doing so prevents you from getting a patrol and easy DV flip...............

Its all about mission time. Planet Assaults, at least those on SG5 took between 4 and 10 mins. As the defender, you can run patrols in 3-5. The advantage favors the defender.

Dizzy, I am not inclined to do this thing.  Currently, the rules do not allow homeworld attacks.  I'm looking for PvP.  However, if it works out that the rules allow it, and we observe nine players logging on at 3 AM on a Thursday morning, attacking our homeworld, I've done some hard thinking on how to mobilize forces, counter the threat, and how to effectively go on the offense quickly.

I'm not in a leadership position in this campaign.  I'm just a warrior who has had some time to do some "what if" thinking.  If I need to, I'll submit my ideas up the chain. 
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Offline Julin Eurthyr

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Re: KCW Beta "Stuff"
« Reply #77 on: January 19, 2006, 01:27:31 pm »
You forget the lack of mandatory missions on the server...

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Offline Bartok

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Re: KCW Beta "Stuff"
« Reply #78 on: January 19, 2006, 01:44:10 pm »
Okeedokee -

I've logged on and flown 2 missions.  I lost the second one, but the dv shift still went in my favor  ;D

It sounds like the map is still "beta" ?  if not that's cool, just wanted to pass the above along.  I know you can change the "empire names" in the gf files from the stock to custom ones.  I'm not sure how this affects artifex (would it list the house name when you right clicked on a hex?) but was there any plan to rename the empires/houses/sides to customize?

If this does carry through the the map, I think it'd be a swell idea (sorry i don't know the answer offhand).

KBF-Bartok

Offline FPF-DieHard

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Re: KCW Beta "Stuff"
« Reply #79 on: January 19, 2006, 02:57:23 pm »
You forget the lack of mandatory missions on the server...

Doh!!! Thank you  ;D
Who'd thunk that Star-castling was the root of all evil . . .


Offline Mazeppa

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Re: KCW Beta "Stuff"
« Reply #80 on: January 19, 2006, 03:22:49 pm »
You forget the lack of mandatory missions on the server...

Don't snitch.
Mazeppa
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Offline Dizzy

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Re: KCW Beta "Stuff"
« Reply #81 on: January 19, 2006, 03:51:30 pm »
I know you can change the "empire names" in the gf files from the stock to custom ones. I think it'd be a swell idea KBF-Bartok

Me2 and should be done so we know who's house is who's.

Offline Hexx

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Re: KCW Beta "Stuff"
« Reply #82 on: January 19, 2006, 03:54:43 pm »
Well MB if the lot of you had come up with some easy-to-spell names
we wouldn't be having this issue..

House names should be in place for the races when it goes live.
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Offline FPF-DieHard

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*** KCW FINAL DOWNLOADS ***
« Reply #83 on: January 19, 2006, 06:21:13 pm »
2 Links, seperated to prevent duplicate downloads if only one part changes.

The Missions are THE EXACT SAME MISSIONS as SGO5.   If you still have these missions installed you do not need to download the misisons.

The Spec downloader will simply installed the shiplist and fighter list (which is OP+4 "Stock").   Back up your original files as this is NOT a scripted uninstall, it will not replace the OP+ stock list when unintalled.

And make sure OP+ 4 is installed first 

http://67.85.119.36:9000/images/KCW_Missions.msi

http://67.85.119.36:9000/images/KCW_Spec_Final.msi   (Unless we find some glaring Fruckup  ;D)
Who'd thunk that Star-castling was the root of all evil . . .


Offline Bonk

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Re: KCW Beta "Stuff"
« Reply #84 on: January 19, 2006, 08:05:04 pm »
I've logged on and flown 2 missions.  I lost the second one, but the dv shift still went in my favor  ;D

DV goes down in neutral hexes whether you win or lose.

I know you can change the "empire names" in the gf files from the stock to custom ones.  I'm not sure how this affects artifex (would it list the house name when you right clicked on a hex?) but was there any plan to rename the empires/houses/sides to customize?

If this does carry through the the map, I think it'd be a swell idea (sorry i don't know the answer offhand).

It changes the empire names in the news and whatnot, but to change the empire names on the map a custom definitions file must be used when creating the map. (thoug I do not recall actually tesing this) I have never been able to change the chat channel names... must look at that in the code sometime.