Topic: KCW Info  (Read 988 times)

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Offline Hexx

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KCW Info
« on: January 06, 2006, 05:54:25 pm »
OK due to extreme lack of updates over the next few days I'll use this to post everything I know
(about KCW..otherwise it would be nearly 2 pages in length)

The map
The map is a bit different from what many people are used to
-the terrain is random- So (in other words) some Houses may be far closer
to more (or even *many* more) VP hexes than yours.

I don't know exactly how many VP hexes there are- I have a rough idea but
have a feeling I clicked on a few hexes and dropped stuff where I didn't originally plan.

VP's are done by hex type- not hex number - (ie planets will be worth x points, bases y points,roids z pints etc)

The Ships
-As discussed the shiplist will be restricted to D7W's and smaller
-There will be a number of hexes that only ships with .5 move cost can go.
-There was going to be a number of hexes where only ships with a .67 move cost could go
-these have been removed as there's not really that big a difference between the D5L and D7W
(so bascially if I told you there would only be hexes where D5's could go-I lied)
-The basic E3's can be flwon in squads of 2 ships
-The G1's(Pf's) can be flown in fleets of 3 ships
AND SOMEONE HAD BETTER FLY THEM!!!!!!!!!!!!!
damn things took me like hours (literally) to get to work in a shiplist
(yes I'm a bit slow- you don't even want to know how long it took me to do hte shiplist)

-The challenge system is in place, full rules by Sunday
-The Bounty system is in place-full rules by Sunday
-The rules aren't completely finished- hopefully by Sunday



Courageously Protesting "Lyran Pelt Day"