Topic: Question about Robotech Models  (Read 7111 times)

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Offline ModelsPlease

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Re: Question about Robotech Models
« Reply #20 on: April 04, 2006, 10:05:12 pm »
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Hey MP, would you let me use those missiles you made?

Sure be my guest, just make sure proper credits are given please.

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Lastly , I just got the new Ikazuchi mesh from AA, didn't notice it in the clinic files... make sure you bug him about getting this!

Send it my way AA and I'll get it posted  ;)

-MP

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline AncientAngel

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Re: Question about Robotech Models
« Reply #21 on: April 10, 2006, 08:20:28 am »


Would love to get that sent to you but it seems this new peoject has inspired me a little bit. I've spent the better part of this past week working on it. Soon I'm going to have to sit down and animate it which will be a chore. I'm one of a few DEV's working on a Robotech: MMO (Massive Multiplayer Online) So I'm going to be fairly busy, if anyone is intrested in helping out please head on over. www.robotechmmo.com

Offline Star Dragon

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Re: Question about Robotech Models
« Reply #22 on: April 10, 2006, 10:20:43 am »
That's beautiful, then I realised... He has no thighs!!! (Screams) Aaaaaah!

If that's under 5k can I get thet in a combat pose? They's be tiny as hell BUT woudl be fun to see Invid's picking them off.

I hope the server issues are resolved soon, that project sounds very exciting! Plus the buzz might bring out more contacts for various projects (as the RT movie one is simply way too high CGI).


Offline AncientAngel

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Re: Question about Robotech Models
« Reply #23 on: April 10, 2006, 10:37:54 am »
That's beautiful, then I realised... He has no thighs!!! (Screams) Aaaaaah!

If that's under 5k can I get thet in a combat pose? They's be tiny as hell BUT woudl be fun to see Invid's picking them off.

I hope the server issues are resolved soon, that project sounds very exciting! Plus the buzz might bring out more contacts for various projects (as the RT movie one is simply way too high CGI).






Umm, he's slightly over 5K. More around 10,380 polys.

Offline AncientAngel

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Re: Question about Robotech Models
« Reply #24 on: April 11, 2006, 03:44:07 am »

Shamefull WallPaper  :P

Started to learn Bone Structures today so I had to play around with the different poses I cold make with this model. Eventually I should be able to animate it.