Well only a week..or two beyond when I said they'd be out..
-Also be sure to understand- all rules are still a WIP, they're pretty solid
but some especially the challenge) aren't exactly where I want them to be.
*** IMPORTANT***
Due to the fact that your House will be competing against every other House
(either directly or indirectly) it is important that the following be followed.
1) You MAY NOT Rot Fur at any time. If you do, your account will be erased.
2) You may only have ONE account on the server. If you have more than one, they will all be erased.
- The House Leader will have access to a created account with any special ships. They may have one
additional account to these.
SHIPS
C7
-Each House has access to ONE C7
-This ship should be flown by the House Leader, if the House Leader is unavailable/unable
for a specific period of time the ship may be assigned to a House Champion.
This reassignment may only occur every 5 days.
-if a PVP house's C7 is chased off the field,bad things happen.
The House Leader is overthrown and the C7 must be assigned to a new player
(this may circumvent the 5day rule) The losing pilot may NEVER be transferred the C7 again though.
(The House Leader can still run the house- really a RP decision)
- G1's (and maybe Esomething if I can't get the G1's to work) may be flown in fleets
of 3 ships Everything else is 1 ship/player
-There are some areas of the map (likely asteroids atm) that only ships with a .5 move cost
may enter, Warp fields fluctuating with tachyons & such. Too complicated for you lot to understand.
-The Imperial Navy controls all the Fast Cruisers/Droners/other dedicated mission ships
They would never stoop to intervene in a Civil War and offer any of the special ships
to a house. Ever.Honest.
-Due to the huge number of times I've been asked this Ill respond here
*The E3Y WILL be available* ph34r teh ph0t0nz!!!!!!!!
Engagement & Disengagement
Even number battles must be fought out by the PVP houses (standard disenegagment rules for territory)
-PVP house may only disengage if they are outnumbered 2-1
-There is no disengagement under any circumstance for a Challenge, if you fly off the board
you are considered destroyed and your cowardly ways will be brought to the attention of all
pilots.
** Please note (PVP pilots) 3-2 is NOT 2-1 **
If you find yourself with a wing, fighting 3 enemy pilots, one of you is gonna have to die...
Rules apply to any fight that has a PVP pilot on their side.
A TER pilot and a PVP pilot winging together are bound by the rules as if they were 2PVP pilots.
Disengagment will be 1hour/ 1/2 hour. (or something like that)
Houses & VC's
Basic VP's
There are three types of territorial VP's
- Minor,Major, R0xx0rs (suggestions for a third name are welcome)
These VP's will be worth points to any type of hosue that holds them.
There are also PVP VP's.
** PVP VC's are awarded to the House who's pilot fires the kill shot**
PVP Houses
-will gain the majority of their VP points from winning PVP battles.
Defeating a pilot from an opposing PVP house is worth 3VP
Defeating a pilot from an opposing Ter house is worth 2VP
Chasing a pilot from a PVP house off (in even numbered battle) 2VP
Chasing a pilot from a TER house off (in an even numbered battle) 1VP
Score 1 pt for holding a Minor hex,5 Pts for a Major hex, 15pts for a R0xx0rs hex
Territorial Houses
-will gain the majority of their VP points from holding territory.
Defeating any Pilot is Worth 2VP
Chasing Off any pilot is worth 1VP
Score 5pts for holding a Minor hex, 15pts for a Major Hex,30pts for a R0xx0rs hex
-have the ability to gain additional VP points (and special bonus gifts) for holding
sets of objectives. Some of these sets will be made known at the start of the campaign
some will remain secret (though will have clues if I can think of anything clever enough.. anyone save those old Dr Strangelove ones?)
Bounties
Every House may place one bounty on any pilot from another house
-the pilot having the bounty placed on him has the option to decline
if he declines, the pilot no longer may challenge any other player (see: challenges)
if he accepts he is bound by all the challenge and disengagement rules that his house is
If the House placing the bounty claims it by having one of their pilots be the first to defeat
the player all is good.
If another House kills the player first , the House placing the bounty gets no points, the hoiuse
doing the killing gets a bonus point, The original bounty is now transferred to the pilot who killed the
original bounty
ex- The KBF puts it's bounty on DH, unsurprisingly I kill him first.
My House receives one bonus point, the KBF receives nothing, but the KBF
now have a bounty on me.
If the KBF kill me they recieve the bounty, if Dizzy kills me first <snicker> then the KBF now have a bounty on
Dizzy
A player may have multiple bounties on themselves.
Any house that has players with unclaimed bounties on them at the end of the server
receives bonus points.
Bounties are awarded for kills in either PVP or Challenge matches.
CHALLENGES
Challenges will be fought on KCW for "honour points"
Honor points, while not *directly* determining the victor can be used
as a tie breaker, they will also be used to determine which house can accumulate the most honour over the campaign.
- The Military houses may challenge anyone, and may only decline
one challenge/week
- The Economic & Scientific houses may not challenge their opposite
(ie Economic may not challenge Eco, Sci may not challenge Sci)
without both house leaders consent.
- Challenges are issued from individual to individual
- Challenges may be fought in mission/in GSA anywhere else
- The BPV is irrelevant, but the ships MUST be agreed upon beforehand.
The challenged player is under NO requirement to fly anything bigger
or smaller than they want. The onus is on the challenger to match the
ship type.
- Challenges are assumed to be fought with equal numbers,
WITH HOUSE LEADER PERMISSION lopsided challenges may be fought
(ie 1v2, 2v3) These will reward more points for the winner.
(Either due to a stunning win, or killing a boasting fool)
- Battles will be fought to the death, any dropping /lag etc will result
in the nullification of the challenge, unless (of course) it can be shown
that the battle was already over for all intents & purposes.
- No player (even on the PVP houses) is required to accept more than
1/day. The player is not considered to have fullfilled a challenge
until the battle is finished.
- A player may only challenge another player who has 3 or less fewer
kills than they do. ie if you have 5 kills you mau only challenge
people with at least 2 kills.
-challenges may only be fought in open space (ie not the 7 target hexes)