Topic: Unsticky Please  (Read 15893 times)

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Offline Hexx

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Unsticky Please
« on: December 21, 2005, 07:34:24 pm »
Well only a week..or two beyond when I said they'd be out..
-Also be sure to understand- all rules are still a WIP, they're pretty solid
but some especially the challenge) aren't exactly where I want them to be.

*** IMPORTANT***
Due to the fact that your House will be competing against every other House
(either directly or indirectly) it is important that the following be followed.

1) You MAY NOT Rot Fur at any time. If you do, your account will be erased.
   
2) You may only have ONE account on the server. If you have more than one, they will all be erased.
    - The House Leader will have access to a created account with any special ships. They may have one
      additional account to these.

SHIPS
C7
-Each House has access to ONE C7
-This ship should be flown by the House Leader, if the House Leader is unavailable/unable
 for a specific period of time the ship may be assigned to a House Champion.
 This reassignment may only occur every 5 days.

-if a PVP house's C7 is chased off the field,bad things happen.
 The House Leader is overthrown and the C7 must be assigned to a new player
 (this may circumvent the 5day rule) The losing pilot may NEVER be transferred the C7 again though.
 (The House Leader can still run the house- really a RP decision)

- G1's (and maybe Esomething if I can't get the G1's to work) may be flown in fleets
  of 3 ships Everything else is 1 ship/player

-There are some areas of the map (likely asteroids atm) that only ships with a .5 move cost
 may enter, Warp fields fluctuating with tachyons & such. Too complicated for you lot  to understand.

-The Imperial Navy controls all the Fast Cruisers/Droners/other dedicated mission ships
 They would never stoop to intervene in a Civil War and offer any of the special ships
 to a house. Ever.Honest.

-Due to the huge number of times I've been asked this Ill respond here
 *The E3Y WILL be available* ph34r teh ph0t0nz!!!!!!!!

Engagement & Disengagement

Even number battles must be fought out by the PVP houses (standard disenegagment rules for territory)
-PVP house may only disengage if they are outnumbered 2-1
-There is no disengagement under any circumstance for a Challenge, if you fly off the board
 you are considered destroyed and your cowardly ways will be brought to the attention of all
 pilots.

** Please note (PVP pilots) 3-2 is NOT 2-1 **
If you find yourself with a wing, fighting 3 enemy pilots, one of you is gonna have to die...

Rules apply to any fight that has a PVP pilot on their side.
A TER pilot and a PVP pilot winging together are bound by the rules as if they were 2PVP pilots.

Disengagment will be 1hour/ 1/2 hour. (or something like that)


Houses & VC's
Basic VP's
There are three types of territorial VP's
- Minor,Major, R0xx0rs (suggestions for a third name are welcome)

These VP's will be worth points to any type of hosue that holds them.

There are also PVP VP's.
** PVP VC's are awarded to the House who's pilot fires the kill shot**
   

PVP Houses
-will gain the majority of their VP points from winning PVP battles.
Defeating a pilot from an opposing PVP house is worth 3VP
Defeating a pilot from an opposing Ter house is worth 2VP
Chasing a pilot from a PVP house off (in even numbered battle) 2VP
Chasing a pilot from a TER house off (in an even numbered battle) 1VP

Score 1 pt for holding a Minor hex,5 Pts for a Major hex, 15pts for a R0xx0rs hex

Territorial Houses
-will gain the majority of their VP points from holding territory.
Defeating any Pilot is Worth 2VP
Chasing Off any pilot is worth 1VP

Score 5pts for holding a Minor hex, 15pts for a Major Hex,30pts for a R0xx0rs hex
-have the ability to gain additional VP points (and special bonus gifts) for holding
 sets of objectives. Some of these sets will be made known at the start of the campaign
 some will remain secret (though will have clues if I can think of anything clever enough.. anyone save those old Dr Strangelove  ones?)

Bounties


Every House may place one bounty on any pilot from another house
-the pilot having the bounty placed on him has the option to decline
 if he declines, the pilot no longer may challenge any other player (see: challenges)
 if he accepts he is bound by all the challenge and disengagement rules that his house is

If the House placing the bounty claims it by having one of their pilots be the first to defeat
the player all is good.
If another House kills the player first , the House placing the bounty gets no points, the hoiuse
doing the killing gets a bonus point, The original bounty is now transferred to the pilot who killed the
original bounty

ex- The KBF puts it's bounty on DH, unsurprisingly I kill him first.
      My House receives one bonus point, the KBF receives nothing, but the KBF
      now have a bounty on me.
      If the KBF kill me they recieve the bounty, if Dizzy kills me first <snicker> then the KBF now have a bounty on
      Dizzy

A player may have multiple bounties on themselves.
Any house that has players with unclaimed bounties on them at the end of the server
receives bonus points.

Bounties are awarded for kills in either PVP or Challenge matches.

CHALLENGES

Challenges will be fought on KCW for "honour points"
Honor points, while not *directly* determining the victor can be used
as a tie breaker, they will also be used to determine which house can accumulate the most honour over the campaign.


- The Military houses may challenge anyone, and may only decline
one challenge/week 


- The Economic & Scientific houses may not challenge their opposite
(ie Economic may not challenge Eco, Sci may not challenge Sci)
without both house leaders consent.

- Challenges are issued from individual to individual

- Challenges may be fought in mission/in GSA anywhere else

- The BPV is irrelevant, but the ships MUST be agreed upon beforehand.
The challenged player is under NO requirement to fly anything bigger
or smaller than they want. The onus is on the challenger to match the
ship type.

- Challenges are assumed to be fought with equal numbers,
WITH HOUSE LEADER PERMISSION lopsided challenges may be fought
(ie 1v2, 2v3) These will reward more points for the winner.
(Either due to a stunning win, or killing a boasting fool)

- Battles will be fought to the death, any dropping /lag etc will result
in the nullification of the challenge, unless (of course) it can be shown
that the battle was already over for all intents & purposes.

- No player (even on the PVP houses) is required to accept more than
1/day. The player is not considered to have fullfilled a challenge
until the battle is finished.

- A player may only challenge another player who has 3 or less fewer
kills than they do. ie if you have 5 kills you mau only challenge
people with at least 2 kills.

-challenges may only be fought in open space (ie not the 7 target hexes)

 
« Last Edit: January 20, 2006, 08:09:05 pm by Hexx »
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Offline TraumaTech

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Re: KCW Rules-wow it would be cool if this got stickied
« Reply #1 on: December 21, 2005, 07:45:36 pm »
i lost track of the tread about capturing another house's c7or multiple house's c7's....what was decided about that?


is this allowed?can they be then flown? it looks like  no  :)

Offline SkyFlyer

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Re: KCW Rules-wow it would be cool if this got stickied
« Reply #2 on: December 21, 2005, 07:56:56 pm »
sticky plz.
Life is short... running makes it seem longer.

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Offline Hexx

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Re: KCW Rules-wow it would be cool if this got stickied
« Reply #3 on: December 21, 2005, 08:00:45 pm »
Any actual capture of a ship would result in mass interior damage, wiped and locked down control
systems, plus sabotage and last ditch attempts to scuttle the ship I'm going (currently) with no.
You'd have to be almost incompetent or deliberately permitting the ship to be capped for
it to happen in any event.BCH's are capped on normal servers because people can always buy another
and they becom careless.

-Also I've been told before that occasionally there's a bug where one side doesn't have all their marines
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Offline FA Frey XC

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Re: KCW Rules
« Reply #4 on: December 21, 2005, 08:26:54 pm »
So no K'Tinga ?
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Dynaverse Gaming Association
Owner, CEO XenoCorp Inc.


Offline KBF-Crim

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Re: KCW Rules
« Reply #5 on: December 21, 2005, 11:52:55 pm »
My bad...didnt mean to lock it...only sticky it...DER :P

Offline SkyFlyer

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Re: KCW Rules
« Reply #6 on: December 21, 2005, 11:59:03 pm »
Thanks. Can you merge my other post into here?
Life is short... running makes it seem longer.

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Offline KBF-Crim

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Re: KCW Rules
« Reply #7 on: December 22, 2005, 12:25:58 am »
sheesh...push push push.... :P

Offline KAT Chuut-Ritt

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Re: KCW Rules
« Reply #8 on: December 22, 2005, 12:56:56 am »
I'd suggest you allow a second account in case of being ghosted Hexx, perhaps something obvious like GhostofHexx etc.

Offline SkyFlyer

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Re: KCW Rules
« Reply #9 on: December 22, 2005, 01:03:51 am »
I'd suggest you allow a second account in case of being ghosted Hexx, perhaps something obvious like GhostofHexx etc.

I've never had that happen. If you are ghosted... maybe its God telling you you need a break.
Life is short... running makes it seem longer.

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Offline KAT Chuut-Ritt

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Re: KCW Rules
« Reply #10 on: December 22, 2005, 01:15:31 am »
I'd suggest you allow a second account in case of being ghosted Hexx, perhaps something obvious like GhostofHexx etc.

I've never had that happen. If you are ghosted... maybe its God telling you you need a break.

No that is when your ISP goes down  ;)

Offline Hexx

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Re: KCW Rules
« Reply #11 on: December 22, 2005, 07:53:21 am »
My bad...didnt mean to lock it...only sticky it...DER :P

It's OK.. Klingon..KBF... really we're not expcting much..

Quote
I'd suggest you allow a second account in case of being ghosted Hexx, perhaps something obvious like GhostofHexx etc.

People will be allowed to create accounts if they're ghosted , but yes (good idea)
they new names should have "ghost" in front of the old one.
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Offline ShadowLord

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Re: KCW Rules
« Reply #12 on: December 22, 2005, 01:28:42 pm »
Just to verify

House leaders or whoever will NOT be mandated to log on with the c7 but can if they wish to ?

Duck

Interesting options both ways...

Offline Hexx

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Re: KCW Rules
« Reply #13 on: December 22, 2005, 03:20:41 pm »
Correct.
The C7 account may be used, or they may use their created account to fly another ship.
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Offline KBFLordKrueg

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Re: KCW Rules
« Reply #14 on: December 22, 2005, 05:27:58 pm »
So...are these rules final here?
Or are they subject to change...?
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Offline Hexx

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Re: KCW Rules
« Reply #15 on: December 22, 2005, 05:50:57 pm »
They're pretty much final, I'm waiting to see if anyone can find
huge issues with them/if I've missed anything/ left something unclear etc.

The only thing (atm) that I can see changing are a fine tuning
of the challenge rules.

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Offline Green

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Re: KCW Rules
« Reply #16 on: December 22, 2005, 06:45:31 pm »
1.  Since TER fleets still gain points for PvP (1 or 2 vice 3, 2 or 1) and for territory held (5, 15, or 30)...that appears to be a heck of a mismatch.  Basically, imo, unless a PvP can hunt down a butt load of other PvP...a TER will win.  Should they be adjusted?  Either decreasing the TER territory VCs, decreasing the TER VCs for PvP, or increasing the PvP VCs for PvP.  I know you have heavily play tested the settings, just wanted to ask ;)

2.  You note that in GSA PvP, the challenged doesn't have to fly a ship larger/smaller then they wish (which I assume is in reference to BPV) and also note that the ships must be agreed to before the match.  This raises some questions for clarification:

A.  The former (BPV) rule looks pretty darn clear (the challenged chooses the BPV).  But the latter rule (actual ship selections declared before match) could end up in the classic MPig bicker session.  Can we just leave it as "challanged player declares BPV" and let that be it for matches in GSA...we can see what we get once inside?

B.  What era?  Is it all in Late?

C.  Will we be using the KCW shiplist?  (I hope you say yes)  Is there a problem w/ "restricted" Dyna ships being available while in GSA or will a simple "you can only fly ships that are avbl in the dyna to a player" rule sufficient?

D.  What map, size, speed?  Just like declaring actual ships, it can break down to a MPig bickerfest.  Recommend Open Medium Spd 7 (8 is okay too).

E.  I assume the chal;lenged has the right to select the location format for the battle?  GSA or Dyna.

F.  If Dyna, who gets to choose the hex to fight in?  You have laid out that there are some hexes that are verbotten...but like with the ships and map it can digress.  Who selects the hex in a dyna?


Thanks

Offline Bonk

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Re: KCW Rules
« Reply #17 on: December 22, 2005, 07:07:01 pm »
My head hurts.... will we be allowed to just login and play?

edit: perhaps a referee could be online to let us of poor short term memory know if we are breaking any rules?

Offline Hexx

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Re: KCW Rules
« Reply #18 on: December 22, 2005, 07:10:02 pm »
1.  Since TER fleets still gain points for PvP (1 or 2 vice 3, 2 or 1) and for territory held (5, 15, or 30)...that appears to be a heck of a mismatch.  Basically, imo, unless a PvP can hunt down a butt load of other PvP...a TER will win.  Should they be adjusted?  Either decreasing the TER territory VCs, decreasing the TER VCs for PvP, or increasing the PvP VCs for PvP.  I know you have heavily play tested the settings, just wanted to ask ;)

They are still being worked on- as I said before though, the PVP houses are at a massive disadvanatge.
It WILL be easier to win as a TER House.

Quote
2.  You note that in GSA PvP, the challenged doesn't have to fly a ship larger/smaller then they wish (which I assume is in reference to BPV) and also note that the ships must be agreed to before the match.  This raises some questions for clarification:
A.  The former (BPV) rule looks pretty darn clear (the challenged chooses the BPV).  But the latter rule (actual ship selections declared before match) could end up in the classic MPig bicker session.  Can we just leave it as "challanged player declares BPV" and let that be it for matches in GSA...we can see what we get once inside?
This is done as challenges (if the players wish) may be fought out on the map itself
~ If they fight on GSA Challenged chooses BPV
~ If they fight on the map Challenged decides what ship he will fly, Challenger must have same or smaller
   -using common sense, D7W is "bigger" than a D5L etc

Quote
B.  What era?  Is it all in Late?
Likely will take place in 77-78(ish) Once the C7 is available,before fast drones come out
Some YFA dates may be modified (PF's etc)

Quote
C.  Will we be using the KCW shiplist?  (I hope you say yes)  Is there a problem w/ "restricted" Dyna ships being available while in GSA or will a simple "you can only fly ships that are avbl in the dyna to a player" rule sufficient?
Only ships availabe in the campaign will be allowed.

Quote
D.  What map, size, speed?  Just like declaring actual ships, it can break down to a MPig bickerfest.  Recommend Open Medium Spd 7 (8 is okay too).
WTF are you tal... OH GSA stuff... uhmmm, sure I guess (don't really fly GSA).. if everyone agrees that's good setting- Think it'd be speed 8 though
as that's what the server will be. Of course if both players agree I think whatver map they want is fine.

Quote
E.  I assume the chal;lenged has the right to select the location format for the battle?  GSA or Dyna.
Hadn't thought about it honestly~ I assume the challenge would be "meet me on GSA or at hex xx,xx"
But good point- If there's a difference of opinions it would be challenged players choice.
see below
Quote
F.  If Dyna, who gets to choose the hex to fight in?  You have laid out that there are some hexes that are verbotten...but like with the ships and map it can digress.  Who selects the hex in a dyna?
Actually ~ How about- challenges are issued for a map location or GSA
ex Hexx challenges Green ,meet me in hex 15,12 or GSA
Green would then get to decide to fight on that hex or on GSA.


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Offline Hexx

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Re: KCW Rules
« Reply #19 on: December 22, 2005, 07:13:48 pm »
My head hurts.... will we be allowed to just login and play?

edit: perhaps a referee could be online to let us of poor short term memory know if we are breaking any rules?

<sigh> guy can crack the sourcecode given time but...  :P

Don't worry- I've had a few comments
Really it's simple
1)If you fly for a House that takes territory you need to take territory to win. (same as any server)
2)There are VP points awarded for PVP- but not alot compard to what territory is worth so it's not like anyone will
cost their side th game by losing a few battles.
3)If you fly for a TER house you can pretty much decline any challnges you feel like.
4) Hexx is always right.


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