Topic: LSF Gunstar wip *Update 05-28-06*  (Read 12332 times)

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Offline Riskyllama

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Re: LSF Gunstar wip
« Reply #20 on: January 18, 2006, 11:29:56 am »
bump?
Everything is sweetened by risk. ~Alexander Smith

Offline AlchemistiD

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Re: LSF Gunstar wip
« Reply #21 on: January 18, 2006, 09:58:07 pm »
Holy ^$%%^ how did I miss this?!

The Last Starfighter is one of my favorite Sci-Fi movies of all time, in fact is was one of the first I had seen. 

And now all we need is SpaceBall One.

Offline Starforce2

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Re: LSF Gunstar wip
« Reply #22 on: January 18, 2006, 11:17:52 pm »
while we wait for that, whats the progress  on the caretakers?

Offline Riskyllama

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Re: LSF Gunstar wip
« Reply #23 on: February 15, 2006, 02:45:28 pm »
any more news regarding this one?
Everything is sweetened by risk. ~Alexander Smith

Offline Antivyrus

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Re: LSF Gunstar wip
« Reply #24 on: February 17, 2006, 10:20:29 pm »
sorry to say  it's still in the mapping/texturing stage

Offline Riskyllama

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Re: LSF Gunstar wip
« Reply #25 on: April 19, 2006, 02:29:46 am »
news?
Everything is sweetened by risk. ~Alexander Smith

Offline Antivyrus

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Re: LSF Gunstar wip
« Reply #26 on: May 28, 2006, 08:59:08 pm »
We have an update for all those interested
  Much thanks to O'Buzzard for the texure work

Offline Magnum357

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Re: LSF Gunstar wip *Update 05-28-06*
« Reply #27 on: May 29, 2006, 06:04:04 pm »
Is there any way the guys creating this Mesh could release it as a VERY low poly model?  I ask because someone posted a link to a program that allows people to convert a 3D Model to a Paper Model you can build with simple paper.  It would have too be under 500 Polys Max because the Program has a really hard time mapping out complex models over that limit.  I was hoping too make a Paper model of a Gunstar.
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Offline ModelsPlease

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Re: LSF Gunstar wip *Update 05-28-06*
« Reply #28 on: May 29, 2006, 11:25:55 pm »
You guys are rocking........this is looking great !!!! Gimmie a shout when ya want me to do my thing for her.

-MP

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline Antivyrus

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Re: LSF Gunstar wip *Update 05-28-06*
« Reply #29 on: May 29, 2006, 11:43:18 pm »
Is there any way the guys creating this Mesh could release it as a VERY low poly model?  I ask because someone posted a link to a program that allows people to convert a 3D Model to a Paper Model you can build with simple paper.  It would have too be under 500 Polys Max because the Program has a really hard time mapping out complex models over that limit.  I was hoping too make a Paper model of a Gunstar.

Request noted and I will do my best once the textures are complete. although 500 might be pushing it a bit

Offline Magnum357

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Re: LSF Gunstar wip *Update 05-28-06*
« Reply #30 on: May 30, 2006, 02:07:07 am »
Well, the program can handle more then 500 poly, but it advises your models to be under that limit.  Actually, I was thinking about dividing the model into parts and let the Paper Model program analyize each part into a Paper model.  The only problem would be too keep each part in the same scale so that the program spits out the Paper model part in the correct size for each part, that way you could assemble it part by part.  I don't know what your Gunstar Model is at now, but if you reduced it some amount, it would help out making a Paper model kit considerably.  I tried too make a Paper Model Kit out of one of my SFB Ships, but unfortunetly it didn't turn out too well.  Even a Model at 1500 Poly's, the program has a hard time making a decent Kit out of that many.  The only way I can think of it working with High Poly Models is too break it up into smaller Parts.

Fallen Warrior, I was thinking about the same thing.  I would use Either Wood or Plastic Styrene for the Inside of the Gunstar Model.   
"I sure am glad I like SFB!" - Magnum357 (me)

Offline Star Dragon

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Re: LSF Gunstar wip *Update 05-28-06*
« Reply #31 on: May 30, 2006, 05:27:25 pm »
Can I scream now?

WooHoo!


Alex - "It'll be a slaughter!"

Grig - 'That's the spirit!"   ;D

Offline Antivyrus

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Re: LSF Gunstar wip *Update 05-28-06*
« Reply #32 on: May 30, 2006, 10:17:52 pm »
some more WIP shots

Buzz is doing a kick ass job on these textures

Offline ModelsPlease

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Re: LSF Gunstar wip *Update 05-28-06*
« Reply #33 on: May 30, 2006, 10:43:31 pm »
Quote
Buzz is doing a kick ass job on these textures

Hell yeah he is !!!!!!!!  ;D

ModelsPlease, resident "Model Junkie" recovering from a tragic crayon sharpener accident.

Offline Magnum357

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Re: LSF Gunstar wip *Update 05-28-06*
« Reply #34 on: May 31, 2006, 04:22:40 am »
Wow!  That texture Job makes it look better then the 3d models on the show.  Nice job.
"I sure am glad I like SFB!" - Magnum357 (me)

Offline OlBuzzard

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Re: LSF Gunstar wip *Update 05-28-06*
« Reply #35 on: May 31, 2006, 08:37:55 am »
Thanks guys ...  We now have the "foundational" stuff done.  The next few days we can add the good stuff ... detail ... and tweak items that need to be cleaned up. Still a lot of work to do.   Hopefully I can get this one wrapped up by this weekend at the latest !
If you aim at nothing:  you WILL hit it every time !

Offline OlBuzzard

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Re: LSF Gunstar wip *Update 05-28-06*
« Reply #36 on: May 31, 2006, 12:29:18 pm »
Actually one of the most detailed models I've seen any where does not use an aztec as such.  The panels are the aztecs (in the majority of those done).  That said:  If ya look closely there is a hint of an aztec in my version.  One of the "tweaks" will be to play with them as well as either an "off white" hull or "flat gun metal" texture.  I have seen both.  I just have not made up my mind just yet.  It's an easy change to make either way.  (please note: right now we are using "off white" with the gun metal for accents).

Over all this is AV's model ....   and it's his call either way.
If you aim at nothing:  you WILL hit it every time !

Offline CyberTrekFan

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Re: LSF Gunstar wip *Update 05-28-06*
« Reply #37 on: May 31, 2006, 01:01:33 pm »
Not bad but here are some good pics to use for reference.












Offline Antivyrus

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Re: LSF Gunstar wip *Update 05-28-06*
« Reply #38 on: June 06, 2006, 12:13:33 am »
Textures are compete

got hand it off to MP for hard points then it'll be released


Offline Magnum357

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Re: LSF Gunstar wip *Update 05-28-06*
« Reply #39 on: June 06, 2006, 03:47:03 am »
How many Polys are we looking at for this latest version?  Also, any chance of a lower poly model?
"I sure am glad I like SFB!" - Magnum357 (me)