KCW will be a (hopefully) 3 week server covering 3 years (or maybe one real long year)
of the struggle between six major house for control of the Klingon Empire.
It is important to note that the Klingon Navy has declared strict neutrality.
The Navy will guard the Empire's borders & only interfere if thing get carried away.
Testing will (hopefully) begin right after Xmas
Server to go live first week of January
There will be two sides,each with three houses
Sides TBD
VP's will be awarded for control of economic,scientific, and military targets
around the Empire.
VP's will also be awarded for PVP,
One house from each side will gain extra points for PVP wins.
One House from each side will gain extra points for control of economic resources
One house from each side will gain extra points for control of scientific resources
* There are NO game benefits for control of scientific/economic targets, they're simple hexes like everything else
MAPThe map is fairly large (40 x40ish)
-DV's of most hexes are 5- target hexes will be higher,planetary hexes will be much higher
-There shouldn't be mandatory missions in neutral territory (unless this messes something up)
-Each faction controls one Homeworld hex, the 6 hexes surrounding it, and 5-10 (ish) target hexes spread across
the empire .Everything else is neutral.
-There are a number of targets in areas only accessible to F5's (or smaller)
- Planets will be as heavily defended as I can make them, it will be almost imposssible to
take a house "Homeworld"
SHIPSEach house has one (count them:1) C7.
This will (likely) be assigned to the house leader
Each side (of 3 houses) also has 1 extra C7.
These 8 BCH's are the only one's available on the server.
ie you won't be able to buy them in the yards
One's lost in combat? It's gone
One is lost due to a bugged mission?
Sabotage.
There are
-No DN's
-No Carriers
-No Fast Cruisers
-No Droneboats
-No anything else I'm not thinking of
The fate of the Empire will be determined by the D7's & D5's
F5's & E4's
F5B's & D7B's will be available for those of you talking smack about "what real Klingon's fly" Enjoy.
(D7L/W will be available for those of us who prefer the amenities)
* there MAY be a few extra ships available of restricted types upon completion of hidden VC's-
(depends on if I get decent one's set up)
This represents clandestine aide from one of the Imperial Navy's factions.
Again if this ship is lost for ANY reason (lag, Bethke etc) it will NOT be replaced.
CHALLENGES-There will be challenges
-The exact details are being worked upon, but essentially
- If you're in a PVP house challenges will be mandatory.
You MUST fight if challenged (those who live by the sword etc.)
-If you're in one of the Economic or Scientific houses, you will have the option of
declining the challenge.
Pilots from the two economic houses may not challenge each other, nor may the two scientific houses
(without the leader's permission)
Pilots from the PVP houses may challenge anyone, but score more points from the opposing PVP house.
A pilot may not challenge anyone with 5(ish) fewer PVP kills than themselves.
(ie if you have 5 PVP kills, you can only challenge people with at least 1 kill)
SHIPS
C7
D7-W/T/L/C/K/B
D6- B/G/M/K
D5- L/C/K/B/M
D5W
RKL/RKLY
F6
FW- L/C/K
F5W
F5- L/C/K/B/Y
E4/E3 (pretty much anything but D and V variants)
G1
E4's + E3's will be allowed to fleet with another E4/E3 (2 ships)
G1's will be usable as 3 ship fleets
So really only ships missing that anyone flies are FDW/FD7K + the droneboats.
** Why include stock D6's + D7's?**
You're flying for the Klingon Houses, not the Navy, the houses have some good equipment, but
most of their stuff is not upgraded to navy standards. (Which is why no X tech, carriers etc)
Some of the older ships have gloried histories, to achieve a kill in one of these demonstrates both skill and cunning.
(pause for the linguist comment)
Victories achieved in the older D6's & D7's will be worth more points.