Topic: No Disengagement  (Read 4393 times)

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Offline KBF-Crim

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Re: No Disengagement
« Reply #20 on: December 01, 2005, 02:22:24 am »
Make it so.... ;)

Offline Riskyllama

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Re: No Disengagement
« Reply #21 on: December 01, 2005, 02:24:34 am »
3.) To disengage is to leave battle without honor, and you're a Klingon.

Add the ability to ram AND set off my warp core.....and you got a deal... ;)

Set exposion strengths high enough that frig on self destruct can blow up a DN when within.....say 1 or 2 clicks...

I'll never disengage again...

that's a little high....if that worked at a half hull(for the DN), that sounds interesting though. It would allow for suicide passes.. unload everything to bring down a shield and overrun the target for the quickest 2 tickets to the end of the universe..Although I'd like to think that we'd be battling evil in another dimension.
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Offline KBF-Crim

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Re: No Disengagement
« Reply #22 on: December 01, 2005, 02:28:21 am »
3.) To disengage is to leave battle without honor, and you're a Klingon.

Add the ability to ram AND set off my warp core.....and you got a deal... ;)

Set exposion strengths high enough that frig on self destruct can blow up a DN when within.....say 1 or 2 clicks...

I'll never disengage again...

that's a little high....if that worked at a half hull(for the DN), that sounds interesting though. It would allow for suicide passes.. unload everything to bring down a shield and overrun the target for the quickest 2 tickets to the end of the universe..Although I'd like to think that we'd be battling evil in another dimension.

Ok...say range 0-1....We allready know from TOS history that a warp core overload self destruct would take out at least 3 D7 hulls...other wise..Scotty wouldnt have threatend to do it.... ;)

Offline FPF-AJTK

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Re: No Disengagement
« Reply #23 on: December 01, 2005, 05:50:21 am »
Actually, if you want Canon, look at The Motionless Picture. Scotty said that SD'ing inside V ger would take it out.. ".... when that much matter and anti-matter are brought together, oh yes..."

V ger was over 17km long, lol.

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Offline FPF-DieHard

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Re: No Disengagement
« Reply #24 on: December 01, 2005, 08:13:48 am »


V ger was over 17km long, lol.




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Offline CaptJosh

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Re: No Disengagement
« Reply #25 on: December 01, 2005, 09:07:25 am »
It would have to range 0.01 or closer, I would think, which would be a hundred km or less. Sometimes that does happen already, if you're right on top of the enemy when it blows up and your shields are weak or you have one down.
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Offline GDA-Agave

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Re: No Disengagement
« Reply #26 on: December 01, 2005, 01:44:10 pm »
Tracey could probably code a rare and infrequent PvP only mission whereas if one should disengage, their ship is instant poofta.

But, Dizzy, you START every mission as a POOFTA.   How would this mission affect you?

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Offline KBF-Crim

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Re: No Disengagement
« Reply #27 on: December 01, 2005, 01:47:31 pm »
Tracey could probably code a rare and infrequent PvP only mission whereas if one should disengage, their ship is instant poofta.

But, Dizzy, you START every mission as a POOFTA.   How would this mission affect you?

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Offline Kroma BaSyl

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Re: No Disengagement
« Reply #28 on: December 02, 2005, 01:21:39 pm »
I might even come out of the closet to play on a no disengagement server.
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Offline FPF-SCM_TraceyG_XC

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Re: No Disengagement
« Reply #29 on: December 02, 2005, 01:24:40 pm »
LOL!!!
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