Topic: No Disengagement  (Read 4391 times)

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Offline Farfarer

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No Disengagement
« on: November 29, 2005, 06:10:12 pm »
With all the talk of Radii etc. why not just have a NEVER disengage rule in PvP?  Adjust the ship prices/OB/Special Ship rules accordingly so it stings, but no more than ripping off a Band Aid ( that's a Plaster for our Commonwelath friends). 

Just think - no more "Well my wing dropped" and all that - just clean fun, die gloriously ( well into your Pod), get a new ship, kill posted, rounds of good natured ribbing or "Awesome Fight Against all odds Dude!"  and we carry on?  No more "How long is an hour?" stuff.

Offline Dfly

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Re: No Disengagement
« Reply #1 on: November 29, 2005, 07:00:50 pm »
I wish.  i have suggested it a few servers, but it seems most feel it is totally unfair to have a no disengagement rule.  I beleive that if we had actual floating maps where separation could be say 200 hexxes, then ya disengagement applies.  unfortunately all ships can not do more than 31, and most can do 31 with some or all systems turned off so no one can get away if both do 31, so the fixed map applies. 

Would love to see a server with no disengagement.  PvP would be challenging at all times and pretty much make it Wingdemanding.  Hex flippers always can find hexes to flip without being on front line too much.  PvPers can always find battles, die, and find battles, win, and find battles.  As usual, PvPers can call out other PvPers, but they need not be forced into those battles, but only by choice.

762_XC

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Re: No Disengagement
« Reply #2 on: November 29, 2005, 07:14:36 pm »
That wouldn't even solve anything. You can always buy another droner.

Offline Bonk

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Re: No Disengagement
« Reply #3 on: November 30, 2005, 02:42:12 am »
I think its time for a Vanilla or Light Cruiser Hell server myself.... flying DNs goes to people's heads. Being banned from all the hot action hexes because you're not a nutter in a DN or CVA just plain sucks.

Additiionally it is unrealistic, DNs are not "front line ships" They hang back and provide support, bringing in the big guns when necessary. Small ships and casual players should be allowed to have some fun too.

Offline Dizzy

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Re: No Disengagement
« Reply #4 on: November 30, 2005, 07:39:07 am »
I can dig cruiser hell... CnC rules limiting what can be flown together would make for real interesting matches... CA's cant wing with CA's. One carrier, escort or special ship per fleet. Stuff like that to keep the emphasis on CA and below classes. That'd be cool.

Oops sorry, thread hijack. I dont like no disengqagement. But if there were no ship loss penalty, no hex ban rule, and cheap ship prices, everyone would fight to the death and give a good match. Or would they?

Offline KBF-maQmIgh

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Re: No Disengagement
« Reply #5 on: November 30, 2005, 08:08:11 am »
I would rather suggest than limiting the game to no include ships we innstead make them based on a serious availability model. Most the the races historically only have a FEW DNs. I mean they where supposed to be RARE ships. What we could do is limit them by making the cost MASSIVE and requiring a player reach Admiral level in the game to get one.

I mean the simpliest solution is really a properly graduated scale of ship cost. FFs would be cheap and easy to get. CLs and DDs would be harder to aquire, CAs still harder and DNs very hard. If you start early era this is a good limit. Later on WDs would be less common than FFs but more common than CLs or DDs. BCs would be less common than CAs but more common than DNs.

Like I said thought make the cost ridicuously high. Maybe even limit the number of DNs per race. However do not totally remove them..


Offline Hexx

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Re: No Disengagement
« Reply #6 on: November 30, 2005, 08:11:44 am »
Then cries are heard of "we're hurting our new player base" by not letting
them fly the ships they want.

Courageously Protesting "Lyran Pelt Day"

Offline KBF-maQmIgh

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Re: No Disengagement
« Reply #7 on: November 30, 2005, 08:23:43 am »
Then cries are heard of "we're hurting our new player base" by not letting
them fly the ships they want.

Then begins the age old argyument that REAL players will fly ANY ship and only complete wimps need a big ship to enjoy the game. I would however think that at this time the community has weeded down to the more serious players and thus we should have very limited complaint to this idea. The NEW players look to the old timers for advice, we can use this to guide them into learning the skills of FF and CL play.

Personally I think the most exciting battles take place between ships CL and less.

Offline FPF-DieHard

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Re: No Disengagement
« Reply #8 on: November 30, 2005, 12:17:02 pm »


Personally I think the most exciting battles take place between ships CL and less.

I hosted that server, I think 5 people showed up. 

Though I did get to fly a D5L against WarSears in a CLC, that was worth it  ;D
Who'd thunk that Star-castling was the root of all evil . . .


762_XC

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Re: No Disengagement
« Reply #9 on: November 30, 2005, 12:21:07 pm »
I remember that, Sears was a pretty good Fed.  :rofl:

Offline FPF-DieHard

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Re: No Disengagement
« Reply #10 on: November 30, 2005, 12:22:41 pm »
With that said, I dare Hexx to host Op: Cav with nothing larger than a CCH  ;D
Who'd thunk that Star-castling was the root of all evil . . .


Offline Hexx

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Re: No Disengagement
« Reply #11 on: November 30, 2005, 12:44:33 pm »
With that said, I dare Hexx to host Op: Cav with nothing larger than a CCH  ;D
Dunno
I'm kinda enamoured of the idea of being able to post

Federation DNH #1 lost by Die Hard
Federation DNH #2 lost by Die Hard

The Federation has no more DNH's available..


I mean I've already got the font & glow picked out ...I think you'll
like it, -it's subtle, yet it screams "0wn3d"
Courageously Protesting "Lyran Pelt Day"

Offline GDA-Agave

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Re: No Disengagement
« Reply #12 on: November 30, 2005, 01:02:08 pm »
To me the important thing about the current disengagement rule is that their are OPTIONS.   If you are drafted into a situation where you are not comfortable fighting, you can leave if you want.    I, personally, don't want to be told by the server admins whether or not I have to stay in a mission.   Some days I might fight every battle to the death, and on other days or other situations I might not.   I would ALWAYS want the option of chosing myself.

For those pilots who always like to fight until one ship is destroyed, go right ahead.   Just don't try to make that decision for everyone else.   I'm sure you'll always find some enemy pilots who fly the same way.

For me, the more options that the server admins take away from me as a pilot, the less I will fly on that server.   A lack of options, whether strategically or tactically, is what would eventually get me to stop playing this game.   It's that important to me.

Peace to you.
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Offline Green

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Re: No Disengagement
« Reply #13 on: November 30, 2005, 04:19:23 pm »
I wouldn't mind a No Disengagement server, but then it boils down to "he who has the biggest...wins" (admitedly, that is a lot like real life).  A concern is the server boils down to either hex-munching your way to a big ship or play mucho hours into a big ship.  End result is still, basically, big ship wins.

Yes I know, I will now here multiple anacdotal evidence of "BS, I blew-up so-so's DN with my..." and you would be correct in your anacdotal story.  So here's mine: "I've chased off and beaten much better players then me simply because I had a bigger ship".

Maybe if all ships were cheap and it came down to a dred-fest or if there was a cap on the largest ship (CCH?) it could work well. 

Offline GDA-Agave

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Re: No Disengagement
« Reply #14 on: November 30, 2005, 05:09:35 pm »
Maybe if all ships were cheap .......and.......if there was a cap on the largest ship (CCH?) it could work well. 

Under those circumstance, I would probably support a no disengagement rule.
One of the few, the proud, THE GORN!!
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Offline Farfarer

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Re: No Disengagement
« Reply #15 on: November 30, 2005, 06:18:06 pm »
Oh well - thought it might help. :'(

Offline KBF-Crim

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Re: No Disengagement
« Reply #16 on: November 30, 2005, 10:07:31 pm »
With the right conditions...I'd give it a try....

I'd think in some curcumstances ,you'd need some better AI help ...or some matchups would be quicker to just self destruct... ;)

Offline Dizzy

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Re: No Disengagement
« Reply #17 on: December 01, 2005, 12:57:31 am »
Tracey could probably code a rare and infrequent PvP only mission whereas if one should disengage, their ship is instant poofta.

That could settle the issue. Dream up the scenario...

Dizzy's TOP TEN reasons you can't disengage.

    10.) There are rocks ALL the way around the map.
    9.) Last spacedock where you got a 'deal', the engineer
accidently cross wired the warp engines. Going to warp speed means instant poofta.
8.) DieHard Sabotaged your ship(list).
7.) There was a host left and the mission won't end.
6.) There's a warp storm.
5.) Dilithium Crystal prices are up to $60 a barrel and you have only enough pp for a pack of smokes.
4.) The warp speed button on the control panel broke off.
3.) To disengage is to leave battle without honor, and you're a Klingon.
2.) Tracey coded it into the mission.
And the #1 reason...
1.) Dizzy catches you in a deepstrike.
[/list]
« Last Edit: December 01, 2005, 05:11:11 am by Dizzy »

Offline KBF-Crim

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Re: No Disengagement
« Reply #18 on: December 01, 2005, 01:12:29 am »
3.) To disengage is to leave battle without honor, and you're a Klingon.

Add the ability to ram AND set off my warp core.....and you got a deal... ;)

Set exposion strengths high enough that frig on self destruct can blow up a DN when within.....say 1 or 2 clicks...

I'll never disengage again...

Offline FPF-SCM_TraceyG_XC

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Re: No Disengagement
« Reply #19 on: December 01, 2005, 01:54:59 am »
"Captain Dizzy, we're now entering the area where we first discovered those anomolous sensor readings."

"On screen", barked Dizzy, slouching in his high backed captain's chair.

A small object was barely perceptible in the centre of the main viewing screen.

"Magnify, factor 12." commanded Dizzy.

The helmsman punched a button on his panel, and the object came into full view.

"It appears to be a Federation marker buoy. Hull registry reads... " the science officer adjusted his sensors... "N C C - 1 7 0 1". It is not emitting any signals, captain."

"Can you scan the data banks of that marker?"

"Attempting to do so now, captain. The data records appear to be intact. I can recostruct the last log entry and play it back on the screen."

"Do it."

The image of the marker bouy faded to be replaced the face of a Federation starship captain in a yellow tunic.

"This is Captain James T. Kirk of the USS Enterprise, stardate 5694.7 This region of space contains a spacial phenomon or interphase where two universes overlap <pause> and already caused the destruction <pause> of the USS Defiant. <another pause, shifts positions> Under no circumstances <pause> should any vessel enter this region. Use of warp drive will unbalance the interphase <pause> causing the inevitable destruction of your ship, just like the Defiant.  Kirk out."

The screen faded. An ominous silence sat on the bridge of Dizzy's ship.

"Well, don't just sit there, get out us out of here!"

"Captain... new sensor contacts... three Klingon Battlecruisers closing on an attack vector..... they are not responding to hails... they are arming weapons, shields are up." informed the science officer.

"Red Alert! Helsmen... set a course, 45 mark 20 and go to warp six..."

"Engineering to Bridge", whistled the intercom, "the main antimatter reaction flow is destabilising, I'll have to take the mains offline. We cant go to warp for at least 2 hours."

"What the f...." mouthed Dizzy.

"Arm weapons... raise shields... whose idea was this anyway..."

A small data screen flashed to life on the captain's console. The image of a smiling female with long dark hair appeared on the tiny screen.

"Well, you did ask for this mission you know... have a nice day"  ;D
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