Topic: Economic War: Early Campaign planning details  (Read 3569 times)

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Offline Herr Burt

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Economic War: Early Campaign planning details
« on: November 29, 2005, 01:38:44 pm »
I've been trying to run this one for a while, but the timing hasn't worked out yet.   (A long-term houseguest moved into my server room;  the job made me travel, another server got started;  two daughters get roles in the Nutcracker and need ridiculous amounts of rehearsal shuttling........  oh, and the dog ate my homework.)  But despite my promises I've kept most of the details to myself.   I'd like to give plenty of advance notice for this server and I'd like to give people a fair opportunity to see who's interested in some leadership roles, so It's time that I started sharing some of those details.

In all cases, I will attempt to follow my philosophy of fewer rules equals better rules for those who just want to log on and play.  Most special circumstances will be handled server side with either server settings or DB edits.  (Yes, Herr Burt loves you.  He's willing to DB edit his little perfectly manicured fingers right down the point where their polish gets chipped.)  However, I plan to let there be several ways for players to earn extra points for their side if they want to deal with special server-side rules.   Since these rules are built to allow you to accomplish role-playing things, rather than preventing players from doing cheesy things, then they should be completely transparent to the casual player.

The setup
Economic War takes place after the general war, when empires have exhausted themselves and large tracts of unpatrolled "neutral" space has opened up between their borders.  There is a lot of surplus military equipment to be had for anyone with a little scratch, and there are a lot of opportunities for piracy.  Every pirate worth his eyepatch sees a chance to expand his interests.  Every overlord sees his chance to take over the entire underworld.

The only question is: who gets to be Jabba ,and who has to wear the bikini and live on the leash?

Important Note: Before anyone panics, it is important as you read the details below that you remember the nature of piracy vis a vis imperial control.  A pirate is able to contact the blackmarket to resupply at *any* supply point.  Contiguous territory and lines of supply matter far less to cartels than they do to empires, (unless you are trying to meet a specific secret VC)  so don't worry if your cartel ever begins to look like a patchwork quilt.

Phase One

Each player logs on as a cartel member.  No empires are available for play.   On the empire side, the map shows the postwar borders of the eight Great Powers.  On the Cartel side, the map shows the territories controlled by the eight most profitable cartels.  (We can assume that numerous minor players have already suffered their night of the long knives and there are only the eight major players left.)  Each faction will struggle over the thing that matters most to pirate:  money.   The success of each cartel will be judged by the territory it controls (payoffs) the economic monopolies it can establish (black markets) and the amount of net prestige it earns (cash on-hand.  How are you going to keep yourself adequately supplied with luscious green women if you don't have cash on-hand?)

Phase Two
The struggle continues, but the eight cartels will be reduced via DB edit to the most successful four.  Those that fall behind will have their accounts edited to place them into one of the four remaining factions.  The weakest of the eight will be merged with the strongest, the second weakest with the second strongest, and so on.   In addition, during Phase One each faction will have been given the option to have started one of several special projects.  Those projects will now come into play.  This might be a special ship, a change in the map,  or another special opportunity.

Phase Three
The final showdown.  The four remaining faction will be reduced to two via DB edit.  Again, the weakest will be merged with the strongest, and the second weakest will be merged with the second strongest.   Hopefully this process will have resulted in a balanced two-faction game for phase three.  And then we let the bloodshed begin in earnest.


Just a few sneak peeks from your Uncle Herr Burt.  Watch this space.

-Herr Burt
Happy Warmongering!

Offline Father Ted

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Re: Economic War: Early Campaign planning details
« Reply #1 on: November 29, 2005, 02:49:34 pm »
In best Ted Knight impersonation: Well, we're waiitting....  ;)

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Offline Hexx

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Re: Economic War: Early Campaign planning details
« Reply #2 on: November 29, 2005, 02:56:48 pm »
Are we using pirate ships? (ick) Empire ships (kinda silly) or Pirate ships + Empire ships up to say DWL size (cool)

Looking forward to it.
Courageously Protesting "Lyran Pelt Day"

Offline Herr Burt

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Re: Economic War: Early Campaign planning details
« Reply #3 on: November 29, 2005, 03:44:44 pm »
Are we using pirate ships? (ick) Empire ships (kinda silly) or Pirate ships + Empire ships up to say DWL size (cool)

Looking forward to it.

When the game starts, everyone will be in pirate ships.  You are a pirate.  Of course corruption in the exhausted empires is rampant, and there might (stress might) be a chance for an enterprising young pirate to score some mothballed hardware down at the local army/navy surplus store.

Such things would be very rare.

-Herr Burt
Happy Warmongering!

Offline Dizzy

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Re: Economic War: Early Campaign planning details
« Reply #4 on: November 29, 2005, 03:54:11 pm »
That sounds bad ass. Coolest thing about this server is the constant changing, imo. I dig servers that allow you to fly different stuff like that. Certainly ambitious for so much tweaking... Hope you have a lot of nail fixer. Lets chat behind the scences on server tech issues. I'm facinated how you're gonna pull it all off.

I'll play 4 sure.

Offline Hexx

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Re: Economic War: Early Campaign planning details
« Reply #5 on: November 29, 2005, 04:12:30 pm »
What if I consider myself more of a privateer?
Plus I've played Sid Meirs Pirates my friend, I know my stuff
Pirates are always capturing Ships of the Line.
Plus engine doubling scares & confuses me.
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Offline Herr Burt

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Re: Economic War: Early Campaign planning details
« Reply #6 on: November 29, 2005, 04:49:42 pm »
What if I consider myself more of a privateer?

Then you'll fit right in.  Even an independant operator who doesn't follow "the plan" can earn big points for his cartel.  Whatever you earn the boss will still take his 30 percent.   (And if you don't think the boss deserves his 30 percent, then we've got a plank with your name on it, buddy.)

Quote
Plus I've played Sid Meirs Pirates my friend, I know my stuff
Pirates are always capturing Ships of the Line.

You never know.  It might happen.  But the focus of the server is the pirate cartels.

Quote
Plus engine doubling scares & confuses me.

Oh, come on.  This joke is too obvious.  <deep breath>  I imagine *anything* twice it's normal size scares and confuses you.

-Herr Burt
Happy Warmongering!

Offline Green

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Re: Economic War: Early Campaign planning details
« Reply #7 on: November 29, 2005, 06:13:43 pm »
A long-term houseguest moved into my server room; 

Thats your wife Herr Burt.  Affraid she stays unless you did that pre-nup we told you about.
 


Great idea HB.  I like the concept of folding teams together as the game progresses.

Offline Commander Maxillius

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Re: Economic War: Early Campaign planning details
« Reply #8 on: November 29, 2005, 06:27:01 pm »
at least if everyone's in those crappy pirate deathtraps the chance of losing is nearly equal.


Recommend adjusting the supply of magic screws to compensate for p00py 150-year-old Pirate hulls
I was never here, you were never here, this conversation never took place, and you most certainly did not see me.

Offline Bonk

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Re: Economic War: Early Campaign planning details
« Reply #9 on: November 30, 2005, 02:52:20 am »
lol @ Green.  ;D

:woot:  Sounds very cool!

Bear in mind for map design that the empire layer affects mandatories for Cartels.


Arrrrrrgggh mateys, warp doubling fun!  ;D

Offline CaptJosh

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Re: Economic War: Early Campaign planning details
« Reply #10 on: November 30, 2005, 08:56:05 am »
I have been asking for MONTHS when someone was going to get around to doing a Pirate server, as this is Orion PIRATES, after all. It'll be so cool to have a server where line of supply is pretty much meaningless. The deep strike rule would be out the window, too, come to think of it.
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those who understand binary and those who don't.

Offline KAT Chuut-Ritt

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Re: Economic War: Early Campaign planning details
« Reply #11 on: December 03, 2005, 01:04:34 am »
Any chance for mercenaries?  By this I mean pirate cartels being able to buy off particular pilots?  What about spies? I mean it isn't pirating without betrayin'

 "Betrayin's all part of piratin'. If you don't know that you're not even close to being a pirate, "

--Yellowbeard

Offline KBF-Crim

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Re: Economic War: Early Campaign planning details
« Reply #12 on: December 03, 2005, 01:20:07 am »
Har!

Offline Herr Burt

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Re: Economic War: Early Campaign planning details
« Reply #13 on: December 12, 2005, 12:58:44 pm »
Thats your wife Herr Burt.  Affraid she stays unless you did that pre-nup we told you about.
 
Great idea HB.  I like the concept of folding teams together as the game progresses.

 :rofl: :rofl: :rofl:

This reminds me of the five-year-old niece of a very close friend of mine, who was asked how she liked her new baby brother just a few days after he arrived.

"He's OK," she replied after thinking a bit.   "But when does he go home?"

-Herr Burt
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Offline Herr Burt

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Re: Economic War: Early Campaign planning details
« Reply #14 on: December 12, 2005, 01:08:39 pm »
Any chance for mercenaries?  By this I mean pirate cartels being able to buy off particular pilots?  What about spies? I mean it isn't pirating without betrayin'

 "Betrayin's all part of piratin'. If you don't know that you're not even close to being a pirate, "

--Yellowbeard


I've given this a few days thought before answering.  I'm not sure I want to add anything new in this regard.  While it fits the atmosphere of the campaign, people really do like to be able to count on who is on their side and who isn't during each step of a campaign.  Spying and betraying are fun in roleplay fiction, but for many of our players they tend to lose their appeal on the gameboard.  Especially when they cost you the game. 

However, there might already be something in the rules that you could use to this effect.

(Dont write this down):  My intent for bounties is for any pirate to be able to offer a bounty on any other pirate at any time.  The way it would work is that you offer up some of your prestige as the bounty.  (As much as you feel you want or can afford.)  When someone collects, you lose that prestige and the killer gains it.  The trick is that the a bounty CANNOT be collected by someone in the same faction as the person who offered the bounty.

Fluffbots take note:  You might be able to afford to collect a lot of heads this way.

You might, with roleplay, be able to use a bounty offer to influence a pilot into attacking someone else this way, since he'd be scoring points from both you and the person he kills in a single PvP.


-Herr Burt
Happy Warmongering!

Offline KAT Chuut-Ritt

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Re: Economic War: Early Campaign planning details
« Reply #15 on: December 12, 2005, 11:11:15 pm »
What about this as a propossal for betrayin'

In any mission where a bug takes place and you and your wingman are hostilke to each other, all alliances are off and you cain claim wealth equaling 1/2 the price of his ship if you destroy it, representing salvage value, the full price if you capture it.  Of course the pilots could simply choose to fly off the map, but then again they might not.  Be a shame to waste such a rare opportunity, and wouldn't it be fun to be happy to get a bugged mission like that for a change  ;D

Offline Hondo_8

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Re: Economic War: Early Campaign planning details
« Reply #16 on: December 13, 2005, 12:12:22 am »
Herburt?  Thought you were sherbert? Or was it Laflin?   Man I think that night was a long time ago witha server full of Hurberts

Offline Herr Burt

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Re: Economic War: Early Campaign planning details
« Reply #17 on: December 13, 2005, 04:19:35 pm »
What about this as a propossal for betrayin'

In any mission where a bug takes place and you and your wingman are hostilke to each other, all alliances are off and you cain claim wealth equaling 1/2 the price of his ship if you destroy it, representing salvage value, the full price if you capture it.  Of course the pilots could simply choose to fly off the map, but then again they might not.  Be a shame to waste such a rare opportunity, and wouldn't it be fun to be happy to get a bugged mission like that for a change  ;D

Hmmm..... now *here's* an idea worth pondering.  I like it.   :-D

We'll call it the Bastard Rule.  (Giving you full credit, of course.)

-Herr Burt
Happy Warmongering!

Offline Herr Burt

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Re: Economic War: Early Campaign planning details
« Reply #18 on: December 13, 2005, 04:21:58 pm »
Herburt?  Thought you were sherbert? Or was it Laflin?   Man I think that night was a long time ago witha server full of Hurberts

;)

No, I ued Herr Burt, then I adopted that as my server admin name.  There was a Sherbert, but I don't remember who it was.  Laflin was the original Herbert.

That was a fun gag.    ;D

-Herr Burt
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Offline Herr Burt

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Re: Economic War: Early Campaign planning details
« Reply #19 on: February 06, 2006, 01:45:52 pm »

Bump, just so you know where my other thread is coming from.

-Herr Burt
Happy Warmongering!