Topic: Looking for modelers that can reduce polys or create them from scratch to 3k.  (Read 1319 times)

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Offline Stealth

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Hey, I am a modeler myself that is adding ship meshes to a sfc3 mod.
Since it is very time consuming to reduce high poly meshes from 30 k to 400 k down to 3k at least, for that I am in desperate need for any modelers with the skills to be able to do it.

It does not matter what 3d modeling tool u use, all u need is the skills to do it (make sure the mesh looks ok compared to the orginal). I take care of the porting if needed too.

All credits will go for your specific modeling work. I have about 20-30 high poly meshes that needs to be reduced in poly to 3 k at least.

I accept that you recreate it from scratch with 3 k polys at most, if possible to kep the similiar quality from  the orginal high poly meshes.

Contact me if you are interrested.

<S>
« Last Edit: November 29, 2005, 07:36:33 am by Stealth »

Offline FoaS_XC

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Re: Looking for modelers that can reduce polys on high poly meshes.
« Reply #1 on: November 28, 2005, 10:35:59 pm »
Okay, not to put too fine a point of it, but this has been discussed befoe. Search button works wonders.

In stating that, i will also refer you to what was said, or what is normally said.

Reducing Polies (especially in the amount that you are speaking) his HIGHLY difficult and impracticle. You are far better off posting a set of orthographics and seeing of someone might model it from scratch.
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Offline Starforce2

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Re: Looking for modelers that can reduce polys on high poly meshes.
« Reply #2 on: November 29, 2005, 05:48:27 am »
...and the wait 2 years while everyone builds a brand new fleet of constitution classes.

Offline Major A Payne

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Re: Looking for modelers that can reduce polys on high poly meshes.
« Reply #3 on: November 29, 2005, 05:58:56 am »
Stealth. Considering the amount of high poly models I've dealt with, and also the fact that I do quite alot of poly reduction for Armada based models, I would suggest you not attempt to poly reduce anything above about 15,000. Speaking from my own experience, it took me three days to poly reduce the Courageous, and that was only just over 10,400 polys. Why not just stick with the current batch of BC and SFC3 based versions? Theres some exceptional work thats been put into them, and in many respects are better than the higher poly versions, that are around. Also with high poly CGI models its far better to rebuild them using reference images only.

Offline Stealth

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Re: Looking for modelers that can reduce polys on high poly meshes.
« Reply #4 on: November 29, 2005, 07:33:55 am »
First of all, the high poly meshes I have, can not be found on the BC modeling community or battleclinic. in the same decent quality

I got no blueprints of the high poly meshes. But If you want to build it from scratch in low poly, then its all good. The high poly ships I have is:

Aliens:
USCM_DropShip
USCM_Sulaco

Stargate:

Asgard
Asgard_Mothership - O-'Neill_class
Goa'uld

Starship Troopers :

Rodger_Young
Volcano
Yamamoto

Starblazers:

EDF_Andromeda
EDF_John_Glen
EDF_New_York_Battleship
EDF_Olympia
EDF_Yamato_II

Farscape:

Scarran_Predator_V1
Peacekeeper_Vigilante_v2
Talyn_V2
Peacekeeper_KL-81
Peacekeeper_Prowler_V2

Babylon 5:

Babylon_6
EA_Shadow_Hyperion_Class_Cruiser
EA_Shadow_New_Babylon_Station
EAS_TEMPEST
Narcissus
Vorlon_Fighter
Vorlon_Planet_Killer
Vorlon_Transport

Star Wars:

A-Wing
Jedi_Starfighter (episode II)
Rebel_Transport


Thats the hole list of high poly meshes I think. I should be able to find blueprints if you need them as reference to be able to make the low poly mesh model at 3 k at most (if you can) but still look pretty much the same as the orginal high poly mesh model.

Any takers? Credits will go for any low poly process work you do. Contact me if you rdy for challenging modeling work.

<S>

Offline Captain Pierce

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Of course, the obvious next question would be: do you have permission to poly-chop these models and use them in these games?  Considering I have a good idea who made at least a couple of those, I'm guessing it's a no on at least those.  You can't just download every high-poly mesh that you run across and mutilate it for your own purposes, you know...
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Offline Stealth

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Yes, I have full permission to reduce the polys, the credits don´t mention anythign about that. I have earlier permissions to use nearly 200 high poly meshes, that I have reduced to 3k with permission. So I know what I am doing. And meshes that is released to the public to be used for -non-comercial stuff, it will mostly go the way you want, you get the permission to use it for a project , mod to a community as long as you are POLITE and honest for the purpose to use them. Of course, each modelers has their own deals regarding such stuff.

<S>