Topic: Dyna VS Cugs 2v2 Tourney(saturday night /nov26/05)  (Read 20092 times)

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Offline Strat

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Re: Dyna VS Cugs 2v2 Tourney(saturday night /nov26/05)
« Reply #100 on: November 28, 2005, 09:01:05 am »
I would love to have a "hardcore" tourney - no X ships, tugs, heavy war destroyers, BPV's primarily in the 100-200 range.

I second this moition!

Offline KHH_Mrogue

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Re: Dyna VS Cugs 2v2 Tourney(saturday night /nov26/05)
« Reply #101 on: November 28, 2005, 12:40:35 pm »
Remember you heard it here first from your SFC Community Angel

DIFJosh

ALSO: Players please provide information on the following:
1) Should we have a time limit on matches ie: some matches took over 2 hours +
2) any corrections on rules ie: lag/drop
3) any suggestion to make Tourney better

1)  No time Limit on matches as long as there is a fight taking place.  Sometimes it takes awhile for an inferior force to crack the shell on a superior force or during a match where both sides are about equal.
2)  I'm not one to complain about lag/drops unless wingmen are not visible to the opposing side.  Lag sux and I've lost plenty of matches where lag played a major role in my defeat.  But thats the breaks of the game (and probable my connection).  But if a player constantly drops over and over, then keep the rules as is and the remaining player must play it out.
3)  Have sign-up well before the tournament so that we can see the brackets and know who we face in the next round.
  -  Play the brackets as they come available and not hold up the entire round because one match isn't finished.
  -  DON'T RUN THE THING so that it gets over at 3:00 am in the morning.  I was one of the few who stuck it out just to see how things
     went.  The good, the bad and the dizzy...  Congrats Dizzy and Risky  I wanted you guys to take them down!!!!  LOL
  -  We could easily set up a tourney for the D2 crowd and fight it out on the Dynaverse

Offline KBF MalaK

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Re: Dyna VS Cugs 2v2 Tourney(saturday night /nov26/05)
« Reply #102 on: November 28, 2005, 01:08:59 pm »
2)  I'm not one to complain about lag/drops unless wingmen are not visible to the opposing side.  Lag sux and I've lost plenty of matches where lag played a major role in my defeat.  But thats the breaks of the game (and probable my connection).  But if a player constantly drops over and over, then keep the rules as is and the remaining player must play it out.

This the 'unpublished' 2 drop rule ??
I had this exact same scenerio this weekend that I can't say for sure was lag or not becasue I've seen the same symptoms before flying against Duck and Duckskid during the last campaign but I'm pretty sure Ducks network config was the culprit. Weird network configs under your statement here Rogue gives an unfair advantage to the weird network player. As I've accepted the fact that I cannot wing with either Duck, or Duckskid I've had to maintain a 'distance' from the action in AOTK2, and I'd assume in future campaigns as well.

There's got to be a way to reassign a player with 'issues' to another mission instead of a seemingly automatic forfeit, or allow the 'good' wingman to take a larger ship to offset the missing wingman.
If your statement is actually the 'norm' then I will NOT be in attendance for any more of these tournaments.
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Offline ShadowLord

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Re: Dyna VS Cugs 2v2 Tourney(saturday night /nov26/05)
« Reply #103 on: November 28, 2005, 01:13:59 pm »
To the best of my knowledge I have had problems connecting with 3 players

Shin
Malak
TraumaTech

That being said -- my problems with TT ended last sever when he went to Cable -- Shin also went to cable and he and I were able to connect more often but still had a few issues..

Now you may or may not know Matt (ducks kid) was on a seperate IP then I was so --- any chance your on Dial up? or are you on cable -- maybe we can try to connect via GSA and see if we can make it there.


KHH_ShadowLord
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Offline KBF MalaK

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Re: Dyna VS Cugs 2v2 Tourney(saturday night /nov26/05)
« Reply #104 on: November 28, 2005, 01:32:02 pm »
I am in fact on dial-up. It's strange how i never have connect problems while goofing off on GSA., until the battles count.
"Artificial Intelligence is not a suitable substitute for natural stupidity"                                                                                                                                                                                                                                                                       

Offline FPF-Tobin Dax

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Re: Dyna VS Cugs 2v2 Tourney(saturday night /nov26/05)
« Reply #105 on: November 28, 2005, 02:20:48 pm »
As someone suggested, I did email Josh about the "Mixx" adventure and he affirmed the CUGS rule of not changing ships after a drop, among what we discussed.
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Offline ShadowLord

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Re: Dyna VS Cugs 2v2 Tourney(saturday night /nov26/05)
« Reply #106 on: November 28, 2005, 03:28:14 pm »
Funny

Ok mrougue and I got knocked out in the first round -- by the team that came in first place...
Umm what can I say -- they took a Cav with hornet 2 fighters and we got in too close..our bad...

Soo many other things some good some bad --

IE -- I see that PUNK spouting off in the lobby about tobin dax and accusing him of cheating -- well  anyone who knows me from those dark ugly ladder days know I don't appreciate that word being used under any situation...
It does two things -- it makes me remember why I gave up on ladder matches (umm lets see about 20-30 players left online most of whom had egos and could not accept that they might loose a match fair and square...) and it gets my blood boiling to the point where I actually say -- I should rejoin and show those bastages just what flying was about in the old days.

Bottom line is most of the players online seemed to be cool -- everyone had FUN? I know we did despite being booted out early in the tourney..and hell I even got to ignore  some of the lobby smack talk -- but when you start to use that Cheat word -- dont just dont expect me to have a good time = I behaved to the point where I didnt really get into a pissing war -- that wasnt what this 2v2 event was designed for -- it was designed to begin a merger process for two seperate leagues/bodies of players that cannot survive without the influx of players from each others communities.

I have only ever got to know tobin from out limited time winging each other in FED mirror mirror campagin -- it doesnt take more then a few missions for one to gain respect for a wing and hence to support him when some idiot spouts off about things he has no idea on..so while I will  show up for the next event -- this tourney did remind me why HyKull left the ladder days behind..

There are times when I say hmm maybe I should rejoin a fleet -- well if that day ever happened it would have to be one that didn't get involved in pissing wars over a game thats barely holding itself afloat.

KHH_ShadowLord

Congrats on the excellent turn out by both sides -- the work by TT and Josh and also for everyone keeping a cool head.

I have to say when I saw the lobby break 60 players -- it did feel like there was life in the old bird yet..

Offline Riskyllama

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Re: Dyna VS Cugs 2v2 Tourney(saturday night /nov26/05)
« Reply #107 on: November 28, 2005, 03:59:53 pm »
hah i got accussed of hacking too...in jest i believe...in the last round. One of the XE guys still saw my ship after I died and accussed me of hacking because my ship wouldn't blow up...everyone else including me saw it as dead and it didnt affect the battle, but dang they're sure quick to jump the gun on that sort of stuff...

As a side note, maybe use the byes for the long matches...spending over 2 hours waiting around is kinda annoying. Some people do need sleep in the mornings.

Also what happened to the early and adv era matches? I think i ended up flying 2 late and 2 mid matches.
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Offline FPF-Tobin Dax

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Re: Dyna VS Cugs 2v2 Tourney(saturday night /nov26/05)
« Reply #108 on: November 28, 2005, 04:52:28 pm »
from my notes, match 4 was to be 349 advanced and match 6 116 early.
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Offline KBFLordKrueg

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Re: Dyna VS Cugs 2v2 Tourney(saturday night /nov26/05)
« Reply #109 on: November 28, 2005, 04:53:36 pm »
Funny

IE -- I see that PUNK spouting off in the lobby about tobin dax and accusing him of cheating -- well  anyone who knows me from those dark ugly ladder days know I don't appreciate that word being used under any situation...
It does two things -- it makes me remember why I gave up on ladder matches (umm lets see about 20-30 players left online most of whom had egos and could not accept that they might loose a match fair and square...) and it gets my blood boiling to the point where I actually say -- I should rejoin and show those bastages just what flying was about in the old days.


Hear, hear...someone give that man some karma... ;D
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Offline KHH-MiniMe

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Re: Dyna VS Cugs 2v2 Tourney(saturday night /nov26/05)
« Reply #110 on: November 28, 2005, 05:26:09 pm »
Funny

Ok mrougue and I got knocked out in the first round -- by the team that came in first place...
Umm what can I say -- they took a Cav with hornet 2 fighters and we got in too close..our bad...

Soo many other things some good some bad --

IE -- I see that PUNK spouting off in the lobby about tobin dax and accusing him of cheating -- well  anyone who knows me from those dark ugly ladder days know I don't appreciate that word being used under any situation...
It does two things -- it makes me remember why I gave up on ladder matches (umm lets see about 20-30 players left online most of whom had egos and could not accept that they might loose a match fair and square...) and it gets my blood boiling to the point where I actually say -- I should rejoin and show those bastages just what flying was about in the old days.

Bottom line is most of the players online seemed to be cool -- everyone had FUN? I know we did despite being booted out early in the tourney..and hell I even got to ignore  some of the lobby smack talk -- but when you start to use that Cheat word -- dont just dont expect me to have a good time = I behaved to the point where I didnt really get into a pissing war -- that wasnt what this 2v2 event was designed for -- it was designed to begin a merger process for two seperate leagues/bodies of players that cannot survive without the influx of players from each others communities.

I have only ever got to know tobin from out limited time winging each other in FED mirror mirror campagin -- it doesnt take more then a few missions for one to gain respect for a wing and hence to support him when some idiot spouts off about things he has no idea on..so while I will  show up for the next event -- this tourney did remind me why HyKull left the ladder days behind..

There are times when I say hmm maybe I should rejoin a fleet -- well if that day ever happened it would have to be one that didn't get involved in pissing wars over a game thats barely holding itself afloat.

KHH_ShadowLord

Congrats on the excellent turn out by both sides -- the work by TT and Josh and also for everyone keeping a cool head.

I have to say when I saw the lobby break 60 players -- it did feel like there was life in the old bird yet..

Wow.....Duck got riled up
I have to admit to being surprised by some of what has been written.....about 1 person in particular....I didn't really think about him in that way. Oh well, things change.

 

Offline Strat

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Re: Dyna VS Cugs 2v2 Tourney(saturday night /nov26/05)
« Reply #111 on: November 28, 2005, 05:52:43 pm »

...

IE -- I see that PUNK spouting off in the lobby about tobin dax and accusing him of cheating -- well  anyone who knows me from those dark ugly ladder days know I don't appreciate that word being used under any situation...
It does two things -- it makes me remember why I gave up on ladder matches (umm lets see about 20-30 players left online most of whom had egos and could not accept that they might loose a match fair and square...) and it gets my blood boiling to the point where I actually say -- I should rejoin and show those bastages just what flying was about in the old days.

....

KHH_ShadowLord

Congrats on the excellent turn out by both sides -- the work by TT and Josh and also for everyone keeping a cool head.

I have to say when I saw the lobby break 60 players -- it did feel like there was life in the old bird yet..

I've got to say I agree this is what lead to the death of previous Tounraments.  Some people just can't keep good attitudes.

And that just steals the joy from others whom would like to just have fun in a good clean atmosphere, a fun way to spend some evening time with some cool people.

I've told certain individuals, even those whom have this pride problem; I repsect everyone basically, even those people who are good SFC pilots, but with some people, I don't respect thier attitudes.  They basically thrive by tearing others down to build themselves up.  Thats a fast way to kill any group.

Solution:  If a person displays that kind of attitude (Repeatedly and just what might be considered intensly immature), don't invite them back to the tourneys.  I want to play SFC, but I don't want that kind of attutide killing fun for everyone.

Of the 60 people who played yesterday, how many caused problems?  Not many.  And if someone feels like playing the defence, "Your just picking on the winners cause you lost."   There's been a lot of other tourney Champions and never heard any comments.

Cut the dead weight man.  If thier are not involved, don't affect the system, they can be safely ignored. To this point the only way they can adversely affect the rest of the players is that you, as an indicvidual, might have trouble tuning them out.

Of course don't boot them irately either.  If they can't be civil (Misunderstanding and dissagreements do happen!), and we as an organization were unable to reach an understanding with someone, by peaceful avenues, cuttem off!

Listening?  Are you a braggart?  Think you are better all those whom lose to you?  Can't be agreeable?  Do you put others down becuase they are not quite as good as you?

WE DON'T NEED YOU HERE.   Play by you'r self, with all 3 of your friends, don't bother me.  I won't bother your fun, won't talk about you behind your back, won't even hate you.  Just don't bother my fun and everyone elses.

Of course theres another side to the coin.  

I don't want people to take this suggestion to an extreme and boot anyone the second they say, "Cheat".  (I don't personally know that it is possible to cheat in this game) Tempers flare for the best of them. Not everyone has the same ability to overlook things.  But give them the benifit of the doubt if they are trying.  Try to mediate.   I suggest only boot if its a repeat offense with intention to cause harm or complete uncaring to the way it is affecting others.  If they are trying to be civil, even if your opposed to them, let it go - They are at Least trying..  Much more you can say for those that try than those who are intent on causing trouble. Also, if a person was trouble but calms down and straightens out, invite them back.

Fore the most part, I don't belive there is much weight to cut off.  I know most of us can get a little riled, but we can get by it. (Heard some of the 'discussions' on TS lately ;) ) It only applies to those that just totally halt the progress and fun of the community's tournament.  

Just my thoughts...  If we let it go, it'll just kill our tourneys again...

Offline Strat

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Re: Dyna VS Cugs 2v2 Tourney(saturday night /nov26/05)
« Reply #112 on: November 28, 2005, 05:55:21 pm »
I did enjoy the fun.

My internet died (for my whole city in fact) in the middle of a round. And it didn't come back till the next day.

But while I was able to be there it was Great. 

What made me most happy was the numbers. Even if it was every 2 weeks, thats just awsome.  Might even bring more the the Dyna's as we get to know each other.

Thanks all for a good time.

Offline KHH_Mrogue

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Re: Dyna VS Cugs 2v2 Tourney(saturday night /nov26/05)
« Reply #113 on: November 28, 2005, 06:21:27 pm »
Remember you heard it here first from your SFC Community Angel

DIFJosh

ALSO: Players please provide information on the following:
1) Should we have a time limit on matches ie: some matches took over 2 hours +
2) any corrections on rules ie: lag/drop
3) any suggestion to make Tourney better

1)  No time Limit on matches as long as there is a fight taking place.  Sometimes it takes awhile for an inferior force to crack the shell on a superior force or during a match where both sides are about equal.
2)  I'm not one to complain about lag/drops unless wingmen are not visible to the opposing side.  Lag sux and I've lost plenty of matches where lag played a major role in my defeat.  But thats the breaks of the game (and probable my connection).  But if a player constantly drops over and over, then keep the rules as is and the remaining player must play it out.
3)  Have sign-up well before the tournament so that we can see the brackets and know who we face in the next round.
  -  Play the brackets as they come available and not hold up the entire round because one match isn't finished.
  -  DON'T RUN THE THING so that it gets over at 3:00 am in the morning.  I was one of the few who stuck it out just to see how things
     went.  The good, the bad and the dizzy...  Congrats Dizzy and Risky  I wanted you guys to take them down!!!!  LOL
  -  We could easily set up a tourney for the D2 crowd and fight it out on the Dynaverse

I too am on dial-up and have lag/drop issues.  Thats why when I'm on any Dynaverse server I can't take any of the big ships or sit playing possum in a hex.  When the fighting gets fierce in an area and I'm causing problems about not being drafted with or against my friends, I leave the area instead of causing a mismatch.  Duck and I became pretty adapt as ambushing players when they moved into or come out of mission (ambush).

I like to play and have fun.  We've started many a battle over because someone's connection wasn't working right or someone dropped.  Rules can be flexible if everyone wants them too.  I play to play and have fun, not especially to win.  Its fun when I do and fun when I don't (unless I flew into a rock, like, oh do I dear say the name... Dizzy   lol.)  Thats what makes it fun for me.  So PLEASE don't take me wrong...

KHH_Mrogue

Offline DIFJosh

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Re: Dyna VS Cugs 2v2 Tourney(saturday night /nov26/05)
« Reply #114 on: November 29, 2005, 12:21:53 am »
ok so feedback is mostly positive.A majority of the Community feels that each match should have NO TIME LIMIT,
Rules should be Posted  prior to start of Tourney ie: lag drop/crash (especially on changing of ships This has always been a big NO NO)
Start Time has been asked to be Started earlier ie: what is best Time to start ?
Round Terms to include 1 early, 1 advanced, 1 late no X, Late and Mid Era  BPVs'
We still need Imput on using enviroment ie asteriods, suns etc
Speed 8 or 9 but negiotable if both sides agree
2 v 2 or 3 v3 for next Tourney (12/2/05 start time:?)

Remember you Heard it here first from your SFC Community Angel

DIFJosh

Offline DIFJosh

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Re: Dyna VS Cugs 2v2 Tourney(saturday night /nov26/05)
« Reply #115 on: November 29, 2005, 12:34:05 am »
Question ? We have never done it but Do you want us to post all Rounds and Terms prior to start of Tourney ?
Team match-ups are posted  at start of Tourney and as they develop
Thank you for helping and providing imput

DIFJosh

Offline KBF-Crim

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Re: Dyna VS Cugs 2v2 Tourney(saturday night /nov26/05)
« Reply #116 on: November 29, 2005, 01:12:19 am »
Well josh...

I'll add my two centavos...
Quote
ok so feedback is mostly positive.

On the tourny itself...yes....on the conduct of a extremely small few...not so positive....

Proposal:

Anyone who engages in foul and profain behaviour "during" the tourney commits an automatic forfiet.

Quote
A majority of the Community feels that each match should have NO TIME LIMIT,

Maybe...I think the point of contention is the "waiting" for the next round to begin....

Proposal:

The "Tourney" is conducted within a certain time frame....match ups and rounds posted before hand....battles still underway will be called on amount of internal damage...

Semi and final round matches announced on the fly as soon as results are in...

This should stop alot of "foot dragging" in early matches....and allow next round matches to play as they are available...

I have another suggestion below:

Quote
Rules should be Posted  prior to start of Tourney ie: lag drop/crash (especially on changing of ships This has always been a big NO NO)

Agreed.

Quote
Start Time has been asked to be Started earlier ie: what is best Time to start ?

WAY earlier....like noon pacific or 3pm pacific....

Quote
Round Terms to include 1 early, 1 advanced, 1 late no X, Late and Mid Era  BPVs'

Sounds good.

Quote
We still need Imput on using enviroment ie asteriods, suns etc

Random terrain is best IMHO...

Quote
Speed 8 or 9 but negiotable if both sides agree

Even 7 if possible....it's also a help for drops...

Quote
2 v 2 or 3 v3 for next Tourney (12/2/05 start time:?)

I'd also like to see a day long 1 vs 1 tourney best connection hosts.......and again...2 vs 2 and 3 vs 3 produce a lot more lag and drop problems..

I think in a 1 vs 1 touney ...touney ships should be flown....and players should declare a race BEFORE starting and fly that race all tourney...this will eliminate BPV shopping...but add race selection as deciding factor...

I also think that final round matches should be "observed" by a neutral judge no matter how many they are (2 vs 2 or 1 vs 1)

The judge will be able to see in game conduct...and call time if no actual fight is taking place (taking racial makup into account)

Offline DIFJosh

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Re: Dyna VS Cugs 2v2 Tourney(saturday night /nov26/05)
« Reply #117 on: November 29, 2005, 09:02:25 am »
thank you again for your imput Krim . I'll get with TT and we can Iron it out
 Still collecting information on next Tourney
do you guys want a  1v1/2v2/3v3

Thanks again guys. more info on what you guys want
The better we can serve you

DIFJosh


Offline Dizzy

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Re: Dyna VS Cugs 2v2 Tourney(saturday night /nov26/05)
« Reply #118 on: November 29, 2005, 09:45:27 am »
late era with no xtech

In fact, what'd fix it all completely is a random battle generator that uses a stardate. So if you generate a stardate of 2274, only ships built on that date and before may be fielded. That way every game would load up with Advanced era and you use the stardate to choose what ship you get. This would open up some ship choices not ever used because Late era choices usually revolve around ships built 2277+. So late era ships 2274-76 arnt ever picked. Be nice to use stardates... Real nice.
« Last Edit: November 29, 2005, 09:59:32 am by Dizzy »

Offline ShadowLord

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Re: Dyna VS Cugs 2v2 Tourney(saturday night /nov26/05)
« Reply #119 on: November 29, 2005, 10:08:32 am »
Ideas ---

Ok not a big fan of 1v1 games myself but others might like them -- however I think 2v2 is idea and the number of players who turned out might back that statement up..I would like 3v3 but know that there will be increased lag and drops so stick with 2v2

Start time to be moved up to say 8 est on a sat night? thats 5 PM for the Pacific zone ..

No x ships --

Anybody feel like creating a web page where terms for all rounds can be posted say 20 min before the touney starts?  - a creative web page will also allow for teams to be listed and show played agaisnt each other and the outcome, I belive it was Owl and GZ that had a similar set up?

Don't wait for everyone in round 1 to end their game before starting round 2 -- once you begin to get the first pool of players who are advancing start setting up games for round 2,3 4 etc..

Now this gets complicated but if you have a few admins to help it might work -- lets say your running a 2v2 tourney -- once the first round or even second round is over you can use the pool of players that have lost to start up a 1v1 tourney..(might be a bit much but hey its an idea)