normally keep resolutions for bmps to a max of 1024x1024. however for the mccoy i have 1 texture at 2048x1024 (size is doubled). i was wondering if this would have any really bad effects, it should increase the total mem size of all the texture (from a 1024 max) by 2 megs. would this be overly probablmatice?
i ask because i have 2 computers, both of which can run it, however i'm unsure how an old machine would handle it (w/ that my rig can support 2048 x 2048 for up to 4 textures...)