Hmmm, certainly a.....singular....viewpoint there. A decidedly blue feel, don't you think?
Pulse phasers too weak? Heh.
You must remember that there have always been differences between what you see in the TV shows (done for dramatic effect) and what you see in the SFC game series (done to make a (MOSTLY, ok, MOSTLY
) balanced game). In the TV show, a battle lasted a couple of minutes of screen time. In the game, a battle can (and should!) last 10, 20, 40 minutes or more.
If the pulse phasers were any stronger, with no penalties of mass or cost, then the Federation would have a decisive advantage, wouldn't you say? Every Fed vessel would carry them, and be all the more powerful because of it.
How long before that caused a rankling sense of unfairness in those that play the other races? Not long after that, player counts for these races would drop as interest in fighting a losing battle drops, and servers become almost entirely Fed populated (a common condition that has started to change on some of the better servers as people branch out and explore options).
Is this what you want?
And, if you don't play online, then certainly you can edit the .gf files to increase the damage of pulse phasers to just about any level you wish (though I fail to see the enjoyment myself).
Of course, thats just my opinion, I could be wrong. (Nah, not likely.....;))