Topic: Pulse Phasers  (Read 9345 times)

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StarTrekcaptain

  • Guest
Pulse Phasers
« on: March 08, 2003, 11:30:04 am »
I know that this has probebly been put through the forums a hundred times, but I want it put through again! ;-)  

I've been watching all the DS9's again and I really think that the phasers in SFC3 (pulse) are just too damn weak.  The pulse phasers are supposed to be a weapon designed for use agasint the borg, but when ever I play against a borg, I would much rather have a normal phaser as they always do WAY more damage.  I know it would be impossible to make a truely cannon game, but I think the the Pulse Phasers should be bumped up to be REALLY powerfull, like they are on the show!

Firestorm

  • Guest
Re: Pulse Phasers
« Reply #1 on: March 08, 2003, 12:01:18 pm »
If Pulse Phasers were any more powerful they would need to be a Heavy, and not a primary as they are now.  Some argue that they should already be a heavy because of their shield leakage side effect.  I tend to agree with that, a primary should not have a side effect, so move the PP to heavy is in order!!!

Arcilte

  • Guest
Re: Pulse Phasers
« Reply #2 on: March 08, 2003, 01:28:38 pm »
Sounds good to me  

Bossman

  • Guest
Re: Pulse Phasers
« Reply #3 on: March 08, 2003, 01:46:03 pm »
I don't care about the strength of the Pulse Phaser.  I don't care about whether or not Pulse Phasers should be primary or heavy weapon.  I just want the sound FX of the Pulse Phaser to actually sound like the one used in the DS9 S/FX and not like the sound that comes from a squeezed bottle of ketchup!      

StarTrekcaptain

  • Guest
Re: Pulse Phasers
« Reply #4 on: March 08, 2003, 02:20:30 pm »
I think Chris Jones will have to comfirm this, but I belive the next version of the TNG mega mod will have new sounds for the pulse phasers.  And the pulse phasers should no way be a heavy weapon, they should be at least as powerful as the most powerful phaser if not even more.  

Alexander1701

  • Guest
Re: Pulse Phasers
« Reply #5 on: March 08, 2003, 02:21:40 pm »
  They COULD make pulse phasers the strongest by doing the following:

Make them the most massive primary

Make the Defiant as expensive as a nebula, but with the mass to still hold its cannon cannons.

Alexander
 

**DONOTDELETE**

  • Guest
Re: Pulse Phasers
« Reply #6 on: March 08, 2003, 02:58:46 pm »
Hate to tell ya this, but the beta patch (and I assume the offical one when released) has toned DOWN pulse phasers, as Taldren apparently felt they were too strong.

IIRC,

Damage degrades more quickly over range.
they have been moved from a 1-6 chance to a 1-10 chance of passing thru the shields.

So if you have not already dloaded the beta patch you wont be happy.

Have a nice day!  
 

StarTrekcaptain

  • Guest
Re: Pulse Phasers
« Reply #7 on: March 08, 2003, 03:37:57 pm »
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHh

Great thanks ALOT TALDREN!  Did you ever even watch an episode of DS9, if not then I suggest you do and release a patch that makes pulse phasers the Dogs ********* and if you have then you need to have your heads examined!

Magnum357

  • Guest
Re: Pulse Phasers
« Reply #8 on: March 08, 2003, 04:33:50 pm »
Hey StarTrekcaptain,

Whats with all the complaining?  If you want to make Pulse Phasers more powerful, just edit the data files.  You do realize you can edit some of the data for weapons in the game right?  

Aldaron

  • Guest
Re: Pulse Phasers
« Reply #9 on: March 08, 2003, 04:42:20 pm »
Quote:

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHh

Great thanks ALOT TALDREN!  Did you ever even watch an episode of DS9, if not then I suggest you do and release a patch that makes pulse phasers the Dogs ********* and if you have then you need to have your heads examined!  




Yeah let's make it more like the shows and to hell with game balance. :rolleyes:  

MrCue

  • Guest
Re: Pulse Phasers
« Reply #10 on: March 08, 2003, 04:51:00 pm »
open up "Assets\CommonSettings\WeaponItems.gf" in a text editor.

Lines 98-104 are the pulse phaser

 Code:
  

[PrimaryItems\PULSE PHASER]
Description = "PULSE PHASER"
Cost = 1250
Mass = 275
Health = 30
Energy = 6.0
Damage = 8.0
Race = "F"




Change Damage to read 200. Voila 1 shot kill Pulse Phasers  

Oh and Dont forget to backup the file before you change it. As it will stop you from playing online
« Last Edit: March 08, 2003, 04:51:45 pm by cueball2000uk »

StarTrekcaptain

  • Guest
Re: Pulse Phasers
« Reply #11 on: March 08, 2003, 04:55:11 pm »
 
Quote:

 Yeah let's make it more like the shows and to hell with game balance. :rolleyes:  

 




No Aldaron all I was saying is that the pulse phasers should be WAY more powerfull than they are now.  they are SUPPOSED to be more powerful than normal phasers, so why not make them stronger, rather than weaker, that was what I was saying.

And thanks for the info on how to edit the phasers!!!!!!

MrCue

  • Guest
Re: Pulse Phasers
« Reply #12 on: March 08, 2003, 04:59:09 pm »
you can edit a whole lot more than the phasers, take a look at each of the GF files in that directory. Have fun

TheBigCheese

  • Guest
Re: Pulse Phasers
« Reply #13 on: March 08, 2003, 05:30:17 pm »
Quote:

I don't care about the strength of the Pulse Phaser.  I don't care about whether or not Pulse Phasers should be primary or heavy weapon.  I just want the sound FX of the Pulse Phaser to actually sound like the one used in the DS9 S/FX and not like the sound that comes from a squeezed bottle of ketchup!      




Pulse phaser sound mod
http://uk.groups.yahoo.com/group/TheBigCheese_CMBBsite/
many new canon sound effects and some other
http://www.stcd.sgnonline.com/network/sfc3mods.htm  

Blitzkrieg

  • Guest
Re: Pulse Phasers
« Reply #14 on: March 08, 2003, 05:57:32 pm »
The definitive answer is YES the pulse phasers should be stronger, they should also cost more and require more energy but YES make them stronger. The shield piercing is wrong, but what the hell.

I dont think it should be made to debalance any more but seriously try using those pulse phashers effectively and you soon realise a far better alternative is the type X phaser or there abouts!

Pharoah

  • Guest
Re: Pulse Phasers
« Reply #15 on: March 08, 2003, 07:11:19 pm »
Hmmm, certainly a.....singular....viewpoint there. A decidedly blue feel, don't you think?

Pulse phasers too weak? Heh.

You must remember that there have always been differences between what you see in the TV shows (done for dramatic effect) and what you see in the SFC game series (done to make a (MOSTLY, ok, MOSTLY ) balanced game). In the TV show, a battle lasted a couple of minutes of screen time. In the game, a battle can (and should!) last 10, 20, 40 minutes or more.

If the pulse phasers were any stronger, with no penalties of mass or cost, then the Federation would have a decisive advantage, wouldn't you say? Every Fed vessel would carry them, and be all the more powerful because of it.

How long before that caused a rankling sense of unfairness in those that play the other races? Not long after that, player counts for these races would drop as interest in fighting a losing battle drops, and servers become almost entirely Fed populated (a common condition that has started to change on some of the better servers as people branch out and explore options).

Is this what you want?

And, if you don't play online, then certainly you can edit the .gf files to increase the damage of pulse phasers to just about any level you wish (though I fail to see the enjoyment myself).

Of course, thats just my opinion, I could be wrong. (Nah, not likely.....;))  

Blitzkrieg

  • Guest
Re: Pulse Phasers
« Reply #16 on: March 08, 2003, 07:21:41 pm »
Im saying make them worth there mass, which they are not right now. 275 mass for one pulse phaser? lol it dosnt do that much damage, only 8. 1 in 10 chance of penetrating shields? Pfff so by the time its happened your shields are gone lol. Pulse phasers do little damage, Im saying make them more powerful but more costly to run, fair enough right? Well ok shields down, cut power to engines, wait for that Warbird to decloak and empty those heavy plasmas onto my hull, boom!!!!

I may be drunk, but pulse phasers are sh*te usless weapons that only appaer to look damaging. Try blowing somthing up with just pulse phasers, it wont happen, you will get bored and quit.

sunspot42x

  • Guest
Re: Pulse Phasers
« Reply #17 on: March 08, 2003, 07:46:26 pm »
You're right.  Pulse phasers should recharge almost instantly, faster than any other primary in the game.  That should be their big advantage, along with their small size.  In return for those two advantages though, they should cost a fortune, do less damage per-hit than comparably sized primaries, and be extremely power hungry.

Handled correctly, this would pull them into line with what was seen in the series - pulse phasers mounted in a small but well-powered and presumably costly ship (the Defiant) - without throwing them out of balance with the other primaries in the game.  It would also help to differentiate their behavior (and the tactics for using or defending against them).  

KD4

  • Guest
Re: Pulse Phasers
« Reply #18 on: March 08, 2003, 08:59:48 pm »
Quote:

Hmmm, certainly a.....singular....viewpoint there. A decidedly blue feel, don't you think?

Pulse phasers too weak? Heh.

You must remember that there have always been differences between what you see in the TV shows (done for dramatic effect) and what you see in the SFC game series (done to make a (MOSTLY, ok, MOSTLY ) balanced game). In the TV show, a battle lasted a couple of minutes of screen time. In the game, a battle can (and should!) last 10, 20, 40 minutes or more.

If the pulse phasers were any stronger, with no penalties of mass or cost, then the Federation would have a decisive advantage, wouldn't you say? Every Fed vessel would carry them, and be all the more powerful because of it.

How long before that caused a rankling sense of unfairness in those that play the other races? Not long after that, player counts for these races would drop as interest in fighting a losing battle drops, and servers become almost entirely Fed populated (a common condition that has started to change on some of the better servers as people branch out and explore options).

Is this what you want?

And, if you don't play online, then certainly you can edit the .gf files to increase the damage of pulse phasers to just about any level you wish (though I fail to see the enjoyment myself).

Of course, thats just my opinion, I could be wrong. (Nah, not likely.....;))    




good post Pharoah. and how have you been?    

Whiplash

  • Guest
Re: Pulse Phasers
« Reply #19 on: March 08, 2003, 11:10:43 pm »
Ah, its the old show-accuracy versus game-playabilitiy problem again.

Its too bad show writers don't have to play their story in game form before they submit it. Stuff would be way more balanced. Possibly more boring, but way more balanced.

I wonder if you based a sci-fi space opera off of a systematized game if it could be any good.

W.