Topic: Yet another server rule idea  (Read 10294 times)

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Offline KBF-Kurok

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Re: Yet another server rule idea
« Reply #20 on: November 03, 2005, 11:21:38 am »
What's with the obsession with adding even more frkkn rules? Aren't there too many as it is?
agreed

Offline FPF-DieHard

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Re: Yet another server rule idea
« Reply #21 on: November 03, 2005, 12:14:02 pm »
Agreed
Who'd thunk that Star-castling was the root of all evil . . .


el-Karnak

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Re: Yet another server rule idea
« Reply #22 on: November 03, 2005, 03:55:17 pm »
How many people actually bother to read paragraphs of rules anyway.  I certainly do not, unless I get stuck with RM/ARM duty.  Frankly, speaking when you are playing games you don't have much inclination to spend L-E-I-S-U-R-E time reading a book of rules.  I just log on and wait for an RM guy to tell me what the rules are, so TS is always full on rules discussions.  If the dyna has too many rules to bear like some god awful OOB thing then I don't bother playing.  This is why I always a big fan of embedding rules in the server kit or missions scripts, as a last resort. No one can argue with the game software. ;D
« Last Edit: November 03, 2005, 04:16:17 pm by el-Karnak »

Offline Dizzy

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Re: Yet another server rule idea
« Reply #23 on: November 03, 2005, 04:15:11 pm »
I dont see how we could have a popular server with much fewer rules than SGO5 and have it not spiral out of control one way or the other.

Offline Mog

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Re: Yet another server rule idea
« Reply #24 on: November 03, 2005, 04:27:32 pm »
Rule 1: Don't cheat.
Rule 2: Don't be a jerk
Rule 3: Don't exploit.
Rule 4: Have fun.

What more do you need?
Merriment is All

Fear the Meow!

Offline Riskyllama

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Re: Yet another server rule idea
« Reply #25 on: November 03, 2005, 04:44:03 pm »
Rule 1: Don't cheat.
Rule 2: Don't be a jerk
Rule 3: Don't exploit.
Rule 4: Have fun.

What more do you need?
5. Make the new guys feel welcome.
6. Drag some vets back into the game, speaking of which: Mog have I seen you on a recent Dyna?
Everything is sweetened by risk. ~Alexander Smith

762_XC

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Re: Yet another server rule idea
« Reply #26 on: November 03, 2005, 05:02:21 pm »
#3 is apparently still up for debate.

Offline Hexx

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Re: Yet another server rule idea
« Reply #27 on: November 03, 2005, 05:07:12 pm »
Rule 1: Don't cheat.
Rule 2: Don't be a jerk
Rule 3: Don't exploit.
Rule 4: Have fun.

What more do you need?

On,etwo and three are fine
Four is very subjective

Player A,b,c don't cheat, aren't jerks, doesn't exploit
like to fly on the same side,and have 24/7 to play and like to use units of 3 mirak BB's each

Players D & E don't cheat,aren't jerks, don't expilot
like to fly on the same side and have may 2 hours a night to play
They also like to run solo Romulan ships

Server will be over while players D&E are at work
Even if they manage to catch the guys in PVP they'll die.

I think the rules balance that has been achieved on J'inns,DH's & Dizzy's servers are a
relatively fair bunch. I'd alos say we can't really cut that many out and still maintain
and sense of balance.
Courageously Protesting "Lyran Pelt Day"

Offline Dizzy

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Re: Yet another server rule idea
« Reply #28 on: November 03, 2005, 05:28:31 pm »
Rule 1: Don't cheat.
Rule 2: Don't be a jerk
Rule 3: Don't exploit.
Rule 4: Have fun.

What more do you need?


wHEN'S THE LAST TIME YOU PLAYED ON A SERVER? wHAT DO U KNOW? oops caps.

We can fly F14A's on just anything. We cant have 3x players fleeting around all in carriers or flying all DF's. We cant NOT have the disengage penalty. STOP posting BS. This pisses me off because it confuses those players who ARE NOT familiar with past D2 servers and know nothing about the why's and how's the rules were reached to this date and will just think why have them at all and its all just useless complicated crap they dont need to familiarize themselves with. This attitude hurts the community. IF you want to go do away with rules, go here: http://www.dynaverse.net/forum/index.php/topic,163360759.msg1122631401.html#msg1122631401 and eliminate each and every rule u think u can and explain why. I know a few that can go, but oh simple 4 rule, man, enlighten us.

el-Karnak

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Re: Yet another server rule idea
« Reply #29 on: November 03, 2005, 05:45:05 pm »
Rule 7. Don't expect server rule posts to be taken seriously if the poster does not play on dynas. ;D

:P :P

Offline Hexx

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Re: Yet another server rule idea
« Reply #30 on: November 03, 2005, 05:50:59 pm »
I think Mog's points are that he would fly more if there were less rules.

That being said I do (as posted above) agree that we've got to have some,and I
think the ones we've got would be difficult to improve upon.
I haven't flown on a 3bb server, but I have flown on servers when I was starting out
where anyone who could put the time in had multi ship fleets, be they 3xDWD's or CVA
/escort combo.
Really was anything but fun as a new player.
Courageously Protesting "Lyran Pelt Day"

Offline KAT Chuut-Ritt

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Re: Yet another server rule idea
« Reply #31 on: November 03, 2005, 05:54:08 pm »
#3 is apparently still up for debate.




Offline KAT Chuut-Ritt

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Re: Yet another server rule idea
« Reply #32 on: November 03, 2005, 05:56:00 pm »
In my opinion the Storm Season I rules set was almost perfect all it needed was a "slot" reserved for the smaller ships, Storm Season II wasn't bad either but its time to allow some fleeting for a few servers.

Offline Hexx

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Re: Yet another server rule idea
« Reply #33 on: November 03, 2005, 05:58:00 pm »
In my opinion the Storm Season I rules set was almost perfect all it needed was a "slot" reserved for the smaller ships, Storm Season II wasn't bad either but its time to allow some fleeting for a few servers.

Didn't Dizzy have some fleeting rules on SGO5?
Courageously Protesting "Lyran Pelt Day"

Offline KAT Chuut-Ritt

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Re: Yet another server rule idea
« Reply #34 on: November 03, 2005, 06:02:07 pm »
In my opinion the Storm Season I rules set was almost perfect all it needed was a "slot" reserved for the smaller ships, Storm Season II wasn't bad either but its time to allow some fleeting for a few servers.

Didn't Dizzy have some fleeting rules on SGO5?

He had a few minor situations where fleeting was allowed.  Strorm Season I only placed some minor restrictions on Fleeting, I recall these: Commodore rank and above, no fleets of multiple drone boats, and command vessel present; there might have been a few more but not many.   

Personally I generally prefer to fly only 1 ship, but I prefer the freedom of choice even more as not everyone will share my preference.  Thus some servers should allow more extensive fleeting IMHO.

762_XC

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Re: Yet another server rule idea
« Reply #35 on: November 03, 2005, 06:24:55 pm »
Fleets suck. Do you really want to force MORE ppl into DN's? No you don't.

How many classic PvP battles have we had where someone was controlling more than one ship? Can you even envision such a thing?

Someone's ability to deal with a horrible fleet interface should not be what decides battles.

Someone who happens to be flying a race which is easier to control (or just has better AI) should not be what decides battles.

Someone who flies his ship skillfully, capitalizes on his strengths while minimizing those of his opponent, should be what decides battles.

Please, no fleeting crap, ever again.

Offline Hexx

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Re: Yet another server rule idea
« Reply #36 on: November 03, 2005, 06:32:16 pm »
I think that's basically it. If you move some players into fleets everyone has to upgrade
Huge advantages for those fleets with droners, plasma fighters/pfs/ / big crunch weapons.

Courageously Protesting "Lyran Pelt Day"

Offline KAT Chuut-Ritt

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Re: Yet another server rule idea
« Reply #37 on: November 03, 2005, 06:51:58 pm »
You could always have a "slot" for fleets.

I do remember some very cool battles where fleets were involved.  Fighting Pharoahs DN and Corbo's CCY with my fleet on SS I, winging with Agave's pf flotilla vs Blades 3 ship fleet led by a CVA with caveat IIIs, etc.

Some very fun times there. 

el-Karnak

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Re: Yet another server rule idea
« Reply #38 on: November 03, 2005, 07:03:12 pm »
Fleets suck. Do you really want to force MORE ppl into DN's? No you don't.

How many classic PvP battles have we had where someone was controlling more than one ship? Can you even envision such a thing?

Someone's ability to deal with a horrible fleet interface should not be what decides battles.

Someone who happens to be flying a race which is easier to control (or just has better AI) should not be what decides battles.

Someone who flies his ship skillfully, capitalizes on his strengths while minimizing those of his opponent, should be what decides battles.

Please, no fleeting crap, ever again.

AI stripping missions uber alles. ;D

Fleeting is better left to strictly PvE missions, so that PvP play is not affected.  Players that like fleeting can play EEK missions that set it up for them in-mission for only combat against the AI.


Offline KAT Chuut-Ritt

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Re: Yet another server rule idea
« Reply #39 on: November 03, 2005, 07:07:23 pm »
I think that's basically it. If you move some players into fleets everyone has to upgrade
Huge advantages for those fleets with droners, plasma fighters/pfs/ / big crunch weapons.



with the addition of drone fighters to the Lyrans every race has one of these