In previous servers that used production points, a race or empire was given a certain number of points to build capital ships with, sometimes based on map territory.
Instead of doing this by race, this system proposes it is done on a per player basis.
Each player begins the server with a certain number of production points for buying capital ships. This number would initially be small, and could increase as a player went up ranks. PvP kills would also earn more Production points based on some scale an your opponent's ship. Ideally it would need SQL, so that each player's Prod. pts, would be stored as a tally, and when they bought a capital ship from the web shipyard, their 'bank" would be adjusted accordingly. If there are insufficient Prod. pts. to buy a ship, then a player won't be allowed to buy it until they have earned enough points.
Players then have the choice to save points for something bigger, or spend as they like, but once the points are gone, they wont be allowed to buy any capital ships until they earn more. The advantage with this, is that no one could ever fly a ship they were not allowed to fly, and hence no arguments. It still limits capital ships thus preventing servers from escalating in heavy metal fests, and if its done with SQL, can be fully automated so no record or account keeping was required.
Thoughts, suggestions and criticisms?