not everyone likes riding around in a BB..i like flying little guys for the bigger ship, but sometimes you need to be the big one...both plans have their merits, i'd love to see both tried or used, and then maybe ideas from one can help flesh out the other and vice versa..
One thing I am worried about is the dependancy on SQL...it didnt run perfect last time around, but then that might not've been SQL's fault.
Pretty much everything said here that abandons the PP system involves a lot of techie work that probably will never get done.
What needs to be done is the make the shipyard and PP system work for you. A big problem is that admins are not using PP farming missions that are actually provided. For example, all the big money EEK PP farming missions are ones you can only run on planets/bases and homeworlds. Put EEK Homeworld Defence on the dyna and you'll see players running missions on their homeworld like crazy to build up sizeable PP accounts so they can get the big ships they want in a small amount of time. This is EXACTLY what I want them to do so they are not afraid to do PvP. The cost is that they are off the front lines for a bit while they PP farm. But ,at 900pp payout per 5 to 8 minute easily solo played mission they won't have to PP farm for long.
Another thing that can be easily done is to build on the PP bonus system EEK missions use in PvP play. It's easy to figure out what ship classes drafter players are playing. Then, you just code in a graded bonus PP tiers based on ship class defeated. But, until Admins. seem to grasp how to actually use the EEK missions properly there's not much point in discussing such features.
I'll just save it all for ISC Inv. dyna, if I ever get it off the ground. Now, that Bonk and Frey, with their turn-off-the-dang-software-firewall mantra, have given me a wonderfully clean DSL connection for PvP play (ie. hardly no one drops on me now and EEK mission are rock-solid connection stable with everyone; far, far better than NW ones), I see this game in a whole different light. 2 years of constant dropsies frustration has been solved.