I'm not really commenting on the merits on any particular system, but merely how a PP system might achieve similar effects as Tracy's proposed system. I am not on the server or any server enough to know whether one system is better than another, however there does seem to be some brewhaha over BBs.
Now, I find BBs to be ridiculous in a system that basically only allows a skirmish level battle. 3v3 is not a battleship engagement in my opinion. Further, I find it somewhat disconcerting on a personal level that the better PvP players seem to be the ones flying these behemoths which I see as a significant impediment to the casual player like myself. I can't hold my ground as casual player in PvP normally. Add in more experienced players with heavier iron and I hardly see the point of participating at all. This is why I largely fly a flight combat sim where everyone's on an equal footing and I only get shot down because I am an inexperienced player, not because I have a smaller or suckier plane.
As I am wanting to say nowadays, these are just my own personal perceptions. It's largely you guys' playground. I just visit now and then. Whatever system you all agree on is fine with me. I'm not here to dictate to anyone.
If a given poster follows the forum rules , then that poster should always feel welcome to post his/her opinions here.
I think you're right about people trying to re-invent the PP and shipyard wheel that Taldren gave us. To buy bigger ships, you need more PP. One way to get lotsa PP is to get lotsa PP by doing lotsa hex flipping. Another way is to have the missions scripted to pay substantial bonus PP when you make a player taco bell and even more when you kill them. Now, to limit the ships then make the capital ships expensive and use max.-online-at-one rules for capital ships.
Well now, I guess we should ask a scripter to do that PP bonus stuff.
Gimme a sec., and I'll check on that.
*Karnak grabs phone and calls ISC Tech. support*
*ring, ring*
"Hello, this is 'We are Superior Tech Services'. I hope you are smart enough and civilized enough for me to help you today."
"Umm, yeah. We need missions that pay bonus PP for people that make others Taco Bell and even more for BBQing them."
"You are so feeble-minded. Just use EEK scripts at EEK-Scripts.com."
"Oh, thanks. But, what about having too many big ships on the dyna?"
"Then, just make those capital ships more expensive in the shipyard and limit the max online limit for them."
"Oh, OK. But, wait a minute; what about all those casual players that can't do much PvP and win?."
"You can allot a number of them some PP grants via a lottery system or via whatever their hardly-worthy-to-be-a-non-ISC-leader's system"
"Oh, OK. That's sound good, I guess. But, don't you need SQL for that?"
"No, my dear feeble-minded one. You can edit the player's PP in the flat file DB. You need a good techie Dyna admin for that, too. Of course, us frogs can do this in our sleep."
"Well, that's good to know. Thanks again."
"No problem, you hardly worthy to have been helped being."