The only reason I was able to do an SFC2/OP version of this bad girl here is because I took the model from SFC2/OP, positioned the old model on top of the new one, deleted the old model, and just moved a couple hardpoints/damage points around to make sure that none were floating off the mesh.
The only liberties I have taken with the hardpointing of this model is where SFC3 is concerned. I really don't know how to hardpoints for SFC2/OP. That's best left up to those who know what they're doing.
Anyway, I do have a few beauty shots taken in Max.
To further update my progress, SFC3 specs are done. Just waiting on MP to give me a list of possible shipnames that were used for this class. A readme file needs to be written up, break models I am going to make, nothing fancy, just simple, and the background story for the ship for SFC3, which I plan to take from the SFC2 manual I have.