Topic: Galaxy "EVO" Class  (Read 6056 times)

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Offline Centurus

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Re: Galaxy "EVO" Class
« Reply #20 on: October 08, 2005, 04:18:28 am »
Well, the specs are done, and so are the UI images such as the refit screen, the UI in mission, and the BS image. 

She's completely over gunned, so it's kinda cool.  :-D 

Only problem I'm having is with the UI when in mission.  Although I have 25 total hardpoints on this sucker, 17 phasers and 8 torpedoes, I can refit all of them easily, all show up in the refit screen, but yet, when in mission, one of the torpedo icons is missing.  I thought it was hiding behind another one, but when I loaded a mission with nothing but torpedoes, it was still missing.

 I don't know what's going on with it.  It's number 25 that doesn't want to show.  I'm using what I'm pretty sure is the latest version of the SFC3 Hardpoint Editor, and I've triple checked and triple checked on the triple check to make sure that it's there, and it is, but still, in game, it's not showing up when in mission, but yet, it's there in the refit screen.  I counted every single weapons hardpoint in the refit screen, and all 25 are there, but yet, when I go into mission, number 25 isn't showing up. 

Anyone got any ideas why this is happening?
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Offline Chris Jones

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Re: Galaxy "EVO" Class
« Reply #21 on: October 08, 2005, 07:57:29 am »
Nice ship!!   Anyone mind if I put this in 'Universe At War?'

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Offline ModelsPlease

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Re: Galaxy "EVO" Class
« Reply #22 on: October 08, 2005, 01:59:13 pm »
I only recieved permission to port it over from BC, I'd contact the original author first before ya do that Chris.

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Offline CaptainTombs

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Re: Galaxy "EVO" Class
« Reply #23 on: October 08, 2005, 03:13:28 pm »
why port it over when its allready done ? at battleclinic?
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Offline CaptainTombs

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Re: Galaxy "EVO" Class
« Reply #24 on: October 08, 2005, 03:16:02 pm »
nevermind i reread its for sfc3
Star Trek: Unity
"Recycling the Old to build the new ships of the Future"

Star Trek Unity (Fanfic with pictures)
Keep Credits where they belong

Sindell: One of the Anla-Shok has acted inappropriately and must be punished, perhaps even expelled.
G'Kar: What was his crime?
Sindell: Staying alive!
G'Kar: Curious. Until now, I hadn't known it was a crime.

Offline Greenvalv

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Re: Galaxy "EVO" Class
« Reply #25 on: October 08, 2005, 09:04:41 pm »
I love it, gimme..... can't wait....

Offline Centurus

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Re: Galaxy "EVO" Class
« Reply #26 on: October 09, 2005, 01:35:53 am »
Well, the specs are done, and so are the UI images such as the refit screen, the UI in mission, and the BS image. 

She's completely over gunned, so it's kinda cool.  :-D 

Only problem I'm having is with the UI when in mission.  Although I have 25 total hardpoints on this sucker, 17 phasers and 8 torpedoes, I can refit all of them easily, all show up in the refit screen, but yet, when in mission, one of the torpedo icons is missing.  I thought it was hiding behind another one, but when I loaded a mission with nothing but torpedoes, it was still missing.

 I don't know what's going on with it.  It's number 25 that doesn't want to show.  I'm using what I'm pretty sure is the latest version of the SFC3 Hardpoint Editor, and I've triple checked and triple checked on the triple check to make sure that it's there, and it is, but still, in game, it's not showing up when in mission, but yet, it's there in the refit screen.  I counted every single weapons hardpoint in the refit screen, and all 25 are there, but yet, when I go into mission, number 25 isn't showing up. 

Anyone got any ideas why this is happening?

Again, I ask this question.  It's alot easier to just quote it again than rewrite it. 
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Offline atheorhaven

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Re: Galaxy "EVO" Class
« Reply #27 on: October 09, 2005, 01:01:14 pm »
Hey, just out of curiousity, how did the final damage textures look ingame?  Any screenshots available for posting?  Am very curious.. :D
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Offline Centurus

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Re: Galaxy "EVO" Class
« Reply #28 on: October 09, 2005, 04:51:31 pm »
I haven't used the screenshots yet.  I'm still trying to fix this issue with the last torpedo not wanting to work in-mission, yet showing up and working fine in the refit screen.
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Offline Chris Johnson

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Re: Galaxy "EVO" Class
« Reply #29 on: October 09, 2005, 05:34:13 pm »
I haven't used the screenshots yet.  I'm still trying to fix this issue with the last torpedo not wanting to work in-mission, yet showing up and working fine in the refit screen.


I'd help, but I don't have SFC3.  However, I'll quote WZ's suggestion:

Quote
I wasn't aware SFC3 supported more than 22 hardpoints, though I hadn't had much use for more. Anyway, my suggestion is to nix a few of the HPs and try to conform to the best suited weapon locations on the model. No, er, point, in having a photon hardpoint where there isn't a launcher, for example.

You can then adjust for the reduced hardpoints by tweaking the weapon loadouts and spec limits.


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Offline Centurus

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Re: Galaxy "EVO" Class
« Reply #30 on: October 09, 2005, 05:54:18 pm »
I didn't even know I used the word SCREENSHOTS instead of DAMAGE TEXTURES.  *smacks himself with a rubber chicken*

As for WZ's response, I already read it and replied to it on his forums.  I would still like to figure out why this is happening though.  The game should be able to handle 25 weapons, and in the refit screen, all 25 show up, and are refittable, and the arcs viewable, but in mission, it disappears.

Anyone else have any other ideas?  I really want to be able to get this working.  If not, I'll just remove the last torpedo from the loadout.
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Offline atheorhaven

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Re: Galaxy "EVO" Class
« Reply #31 on: October 10, 2005, 01:51:06 pm »
I didn't even know I used the word SCREENSHOTS instead of DAMAGE TEXTURES.  *smacks himself with a rubber chicken*
Anyone else have any other ideas?  I really want to be able to get this working.  If not, I'll just remove the last torpedo from the loadout.

Screenie of it ingame when you could would be awesome... I've not tried the new damage textures on anything yet because I'd have to reinstall SFC 3 to do it (and that means probably removing the B5 TC for Freespace 2).  ;)

As for the loadout, it'd probably be easier for now to release the ship minus the last topedo, work on it, and then just re-release the .GF file when you've got it.  :)
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Offline Centurus

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Re: Galaxy "EVO" Class
« Reply #32 on: October 11, 2005, 12:49:01 pm »
I've been working on it for days, and have asked a couple people in PM if they could help, but received no reply. 

Someone in another fleet that I know told me that the refit screen and the game are different engines or something.  I forgot how he worded it.  I don't think this is the case, but then again, the source code for the entire game is divided up among different groups, so who knows. 

Anyway, if I don't hear anything back from anyone about this problem, I'm just gonna delete the last hardpoint from the model, and delete the last torpedo from the loadout, and be done with it.

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Offline Centurus

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Re: Galaxy "EVO" Class
« Reply #33 on: October 15, 2005, 09:50:32 pm »
Sorry I haven't posted anything in days.

Anyway, thought I'd give some in-game screenshots in SFC3.  Keep in mind, I'm not very good at screenshots.  Never have been.  But the screenshot shows the damage textures made by atheorhaven. 

What do you guys think? 

She'll be available for download very soon.
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Offline atheorhaven

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Re: Galaxy "EVO" Class
« Reply #34 on: October 16, 2005, 02:03:51 am »
Sorry I haven't posted anything in days.

Anyway, thought I'd give some in-game screenshots in SFC3.  Keep in mind, I'm not very good at screenshots.  Never have been.  But the screenshot shows the damage textures made by atheorhaven. 

What do you guys think? 

Oh yeah, those shots are keepers.  :D

Into my background directory they go.  ;)

Awesome shots, and it looks like the damage textures are working beautifully... on one of the shots you'd swear that the holes were 3D and going into the ship.   :woot:
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Offline Centurus

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Re: Galaxy "EVO" Class
« Reply #35 on: October 17, 2005, 12:22:13 pm »
GET HER WHILE SHE'S HOT!!!

Ready to fly in SFC3.  She comes with her own specs and loadouts, but feel free to change them.  The model itself is hardpointed and damage pointed by yours truly. 

Damage textures by atheorhaven.  The ship was originally made by LC, and ported to SFC by ModelsPlease. 

She's got 17 phasers, yes, 17 PHASERS!!!! She's also got 7 torpedoes, 4 forward, 3 aft.   

The specs were written up for use in a stock install of SFC3 patched to 534b.  Link below.

http://outalance.battleclinic.com/daihak/Ships/GalaxyEvo.zip
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