Topic: 'SG5 Server Status, up or down...  (Read 20991 times)

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Offline Bonk

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Re: 'SG5 Server Status, up or down...
« Reply #80 on: October 16, 2005, 09:32:13 pm »
So far no errors in the debug output... All I noticed out of the ordinary tonight was "K" on the chat channel instead of K'Tool2853408246... please avoid using apostrophes in your charactername.

I'll shut it down once I have 1MB of debug output. Then I'll restart it under the process sentinel with debug output off and go over the log file.

I'm seeing a lot of player drops from the IRC channel / server.

Offline Bonk

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Re: 'SG5 Server Status, up or down...
« Reply #81 on: October 16, 2005, 09:56:47 pm »
Just got two timeouts on the webserver here and my remote session on thor just died, pointing to network... I checked heimdall and the virus scanner is tying up a constant 25% cpu. heimdall is the teamspeak and IRC server. Frey, is there a nightly scheduled virus scan on heimdall?  (Did I mention I think Norton is evil?)  I suppose this would have shown before if it was the problem...

edit: I'm informed teamspeak just burped also...

I'll check Loki's web logs for DoS attacks... can ya check Heimdall's? Is SFC2.Net still OK?
« Last Edit: October 16, 2005, 10:10:58 pm by Bonk »

Offline Dizzy

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Re: 'SG5 Server Status, up or down...
« Reply #82 on: October 17, 2005, 02:27:47 am »
Is there any way, Bonk we can figure out if its the DB or a network issue? Not sure where SGO5 is going right now...

Offline Bonk

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Re: 'SG5 Server Status, up or down...
« Reply #83 on: October 17, 2005, 06:55:05 am »
I went over the debug output from last night. I did not find any errors. Which would have me leaning toward network issues.

On the other hand, we know the flatfile db is corrupted somehow ever since the webmap has been unable to read it. But did this current problem coincide with that event? I don't know. Can you say when this started? I have not taken the time to go over the db with a fine toothed comb. I have only taken a quick look at it.

I will download the current db and have a look at it.
« Last Edit: October 17, 2005, 07:06:06 am by Bonk »

Offline FPF-DieHard

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Re: 'SG5 Server Status, up or down...
« Reply #84 on: October 17, 2005, 07:06:59 am »
Is there any way, Bonk we can figure out if its the DB or a network issue? Not sure where SGO5 is going right now...

To test the DB:   Reset it (backup the old DB) and see if the bad behavior continues.

To Test the Network:  Host someplace else to see if bad behavior continues.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Bonk

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Re: 'SG5 Server Status, up or down...
« Reply #85 on: October 17, 2005, 07:11:25 am »
Good thinking DieHard, that's worth a try.

I just found a "Database Clean in progress.scr" in the root server folder, not sure if this will confuse the server...(very well might) I zipped it into the db backup folder.

Offline Soreyes

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Re: 'SG5 Server Status, up or down...
« Reply #86 on: October 17, 2005, 07:26:35 am »
Reads the above stuff...... Hmmmmmmm we all know that it's a plot to keep me and Chuut from over running the klingons and Hydrans this morning ;D

Server went down at 0520 pst.   Was working fine for the last 4 hours though


[img width=600 height=150]

Offline KAT Chuut-Ritt

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Re: 'SG5 Server Status, up or down...
« Reply #87 on: October 17, 2005, 07:38:17 am »
Server seems to be up.....but seems to be started over beginning map and 2265 is the year  :o

Offline Bonk

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Re: 'SG5 Server Status, up or down...
« Reply #88 on: October 17, 2005, 07:39:38 am »
Yes, as per DH's suggestion above, I am testing to see if the database is corrupted. We are back on the starting db to test for today.

Offline Bonk

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Re: 'SG5 Server Status, up or down...
« Reply #89 on: October 17, 2005, 07:43:30 am »
I suspect it is related to the very heavy bandwidth demands of the Teamspeak server and the bandwidth limiter that is in place. Since the pronblem only seems to occur when the coalition is on in numbers... and they are using XC TS...

Offline KAT Chuut-Ritt

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Re: 'SG5 Server Status, up or down...
« Reply #90 on: October 17, 2005, 07:47:05 am »
Soreyes told me it had been going fine for 4 hours after the masses logged off last night.


Offline Soreyes

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Re: 'SG5 Server Status, up or down...
« Reply #91 on: October 17, 2005, 07:47:20 am »
Quote
suspect it is related to the very heavy bandwidth demands of the Teamspeak server and the bandwidth limiter that is in place. Since the pronblem only seems to occur when the coalition is on in numbers... and they are using XC TS...

Well thats easy to fix......... Take away there TS ;D :lol:


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Offline KAT Chuut-Ritt

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Re: 'SG5 Server Status, up or down...
« Reply #92 on: October 17, 2005, 07:48:31 am »
Although it stayed up fairly decently friday late night when about 20 coalition pilots were on after midnite. Of course don't know how many of them were on TS  ::)

Offline FPF-DieHard

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Re: 'SG5 Server Status, up or down...
« Reply #93 on: October 17, 2005, 07:49:55 am »
I suspect it is related to the very heavy bandwidth demands of the Teamspeak server and the bandwidth limiter that is in place. Since the pronblem only seems to occur when the coalition is on in numbers... and they are using XC TS...

So, we get to blaim the Klingons?

All jokes asisde, there were very few people on when this was happening last night.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Bonk

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Re: 'SG5 Server Status, up or down...
« Reply #94 on: October 17, 2005, 07:50:23 am »
Although it stayed up fairly decently friday late night when about 20 coalition pilots were on after midnite. Of course don't know how many of them were on TS  ::)

So this problem has started since then?  When was the "K'Tool" account created?

Offline KAT Chuut-Ritt

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Re: 'SG5 Server Status, up or down...
« Reply #95 on: October 17, 2005, 07:52:02 am »


So this problem has started since then?  When was the "K'Tool" account created?

No idea but I believe he was happily droning away in his D5D on Thursday with a fair amount of pp in the bank.  He might have had the account beforehand, or he might have just waited for the arrival of the D5Ds.

Offline Bonk

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Re: 'SG5 Server Status, up or down...
« Reply #96 on: October 17, 2005, 07:53:21 am »
I suspect it is related to the very heavy bandwidth demands of the Teamspeak server and the bandwidth limiter that is in place. Since the pronblem only seems to occur when the coalition is on in numbers... and they are using XC TS...

So, we get to blaim the Klingons?

All jokes asisde, there were very few people on when this was happening last night.

It only takes two or more users on a Teamspeak server to create a heavy bandwidth demand. (why I ran an RW base when on cable instead of a TS server)

But your observation would suggest database corruption instead... We'll see what happens tonight on the starting db...

Offline Bonk

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Re: 'SG5 Server Status, up or down...
« Reply #97 on: October 17, 2005, 07:53:56 am »


So this problem has started since then?  When was the "K'Tool" account created?

No idea but I believe he was happily droning away in his D5D on Thursday with a fair amount of pp in the bank.

OK, good to know, it not likely that then...

Offline Hexx

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Re: 'SG5 Server Status, up or down...
« Reply #98 on: October 17, 2005, 08:14:32 am »


So this problem has started since then?  When was the "K'Tool" account created?

No idea but I believe he was happily droning away in his D5D on Thursday with a fair amount of pp in the bank.

OK, good to know, it not likely that then...


Hey!

Let's not jump to conclusions here...
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Offline Bonk

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Re: 'SG5 Server Status, up or down...
« Reply #99 on: October 17, 2005, 10:50:12 am »
Quote
What we also noticed, at least a few of us was a hex number called
-1,-1 with horribly disfigured values for defense and such that a few
got when logging in. Dont know if thats related, but once logged in
that hex was no where to be found. And only several saw it, including
me.

Got this report... where exactly was this -1,-1 hex seen? On the map, in the news?

(IIRC the server sets a players location to -1,-1 when they are moving... lost packets during a player movement may result in this being observed inthe client...?)